FittsLaw/Assets/GoogleVR/Scripts/Utilities/GvrActivityHelper.cs
2018-10-08 23:54:11 -04:00

55 lines
2.1 KiB
C#

// Copyright 2017 Google Inc. All rights reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
using UnityEngine;
// Simple static class to abstract out several jni calls that need to be shared
// between different classes.
public static class GvrActivityHelper {
#if UNITY_IOS
public const string GVR_DLL_NAME = "__Internal";
#else
public const string GVR_DLL_NAME = "gvr";
#endif // UNITY_IOS
public const string PACKAGE_UNITY_PLAYER = "com.unity3d.player.UnityPlayer";
#if UNITY_ANDROID && !UNITY_EDITOR
/// Returns the Android Activity used by the Unity device player. The caller is
/// responsible for memory-managing the returned AndroidJavaObject.
public static AndroidJavaObject GetActivity() {
AndroidJavaClass jc = new AndroidJavaClass(PACKAGE_UNITY_PLAYER);
if (jc == null) {
Debug.LogErrorFormat("Failed to get class {0}", PACKAGE_UNITY_PLAYER);
return null;
}
AndroidJavaObject activity = jc.GetStatic<AndroidJavaObject>("currentActivity");
if (activity == null) {
Debug.LogError("Failed to obtain current Android activity.");
return null;
}
return activity;
}
/// Returns the application context of the current Android Activity.
public static AndroidJavaObject GetApplicationContext(AndroidJavaObject activity) {
AndroidJavaObject context = activity.Call<AndroidJavaObject>("getApplicationContext");
if (context == null) {
Debug.LogError("Failed to get application context from Activity.");
return null;
}
return context;
}
#endif // UNITY_ANDROID && !UNITY_EDITOR
}