55 lines
2.1 KiB
C#
55 lines
2.1 KiB
C#
// Copyright 2017 Google Inc. All rights reserved.
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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using UnityEngine;
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// Simple static class to abstract out several jni calls that need to be shared
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// between different classes.
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public static class GvrActivityHelper {
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#if UNITY_IOS
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public const string GVR_DLL_NAME = "__Internal";
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#else
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public const string GVR_DLL_NAME = "gvr";
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#endif // UNITY_IOS
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public const string PACKAGE_UNITY_PLAYER = "com.unity3d.player.UnityPlayer";
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#if UNITY_ANDROID && !UNITY_EDITOR
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/// Returns the Android Activity used by the Unity device player. The caller is
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/// responsible for memory-managing the returned AndroidJavaObject.
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public static AndroidJavaObject GetActivity() {
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AndroidJavaClass jc = new AndroidJavaClass(PACKAGE_UNITY_PLAYER);
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if (jc == null) {
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Debug.LogErrorFormat("Failed to get class {0}", PACKAGE_UNITY_PLAYER);
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return null;
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}
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AndroidJavaObject activity = jc.GetStatic<AndroidJavaObject>("currentActivity");
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if (activity == null) {
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Debug.LogError("Failed to obtain current Android activity.");
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return null;
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}
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return activity;
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}
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/// Returns the application context of the current Android Activity.
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public static AndroidJavaObject GetApplicationContext(AndroidJavaObject activity) {
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AndroidJavaObject context = activity.Call<AndroidJavaObject>("getApplicationContext");
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if (context == null) {
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Debug.LogError("Failed to get application context from Activity.");
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return null;
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}
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return context;
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}
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#endif // UNITY_ANDROID && !UNITY_EDITOR
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}
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