67 lines
2.5 KiB
C#
67 lines
2.5 KiB
C#
/************************************************************************************
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Copyright : Copyright 2017-Present Oculus VR, LLC. All Rights reserved.
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Licensed under the Oculus VR Rift SDK License Version 3.2 (the "License");
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you may not use the Oculus VR Rift SDK except in compliance with the License,
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which is provided at the time of installation or download, or which
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otherwise accompanies this software in either electronic or hard copy form.
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You may obtain a copy of the License at
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http://www.oculusvr.com/licenses/LICENSE-3.2
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Unless required by applicable law or agreed to in writing, the Oculus VR SDK
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distributed under the License is distributed on an "AS IS" BASIS,
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WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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See the License for the specific language governing permissions and
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limitations under the License.
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************************************************************************************/
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using UnityEngine;
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using UnityEngine.SceneManagement;
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public class RawInteraction : MonoBehaviour {
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protected Material oldHoverMat;
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public Material yellowMat;
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public Material backIdle;
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public Material backACtive;
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public UnityEngine.UI.Text outText;
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public void OnHoverEnter(Transform t) {
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if (t.gameObject.name == "BackButton") {
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t.gameObject.GetComponent<Renderer>().material = backACtive;
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}
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else {
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oldHoverMat = t.gameObject.GetComponent<Renderer>().material;
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t.gameObject.GetComponent<Renderer>().material = yellowMat;
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}
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if (outText != null) {
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outText.text = "<b>Last Interaction:</b>\nHover Enter:" + t.gameObject.name;
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}
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}
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public void OnHoverExit(Transform t) {
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if (t.gameObject.name == "BackButton") {
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t.gameObject.GetComponent<Renderer>().material = backIdle;
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}
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else {
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t.gameObject.GetComponent<Renderer>().material = oldHoverMat;
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}
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if (outText != null) {
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outText.text = "<b>Last Interaction:</b>\nHover Exit:" + t.gameObject.name;
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}
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}
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public void OnSelected(Transform t) {
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if (t.gameObject.name == "BackButton") {
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SceneManager.LoadScene("main", LoadSceneMode.Single);
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}
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Debug.Log("Clicked on " + t.gameObject.name);
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if (outText != null) {
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outText.text = "<b>Last Interaction:</b>\nClicked On:" + t.gameObject.name;
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}
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}
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}
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