FittsLaw/Assets/Oculus/Avatar/Scripts/OvrAvatarSkinnedMeshRenderPBSComponent.cs
2018-10-14 23:33:23 -04:00

31 lines
1.5 KiB
C#

using UnityEngine;
using System.Collections;
using System;
using Oculus.Avatar;
public class OvrAvatarSkinnedMeshRenderPBSComponent : OvrAvatarRenderComponent {
internal void Initialize(ovrAvatarRenderPart_SkinnedMeshRenderPBS skinnedMeshRenderPBS, Shader shader, int thirdPersonLayer, int firstPersonLayer, int sortOrder)
{
if (shader == null)
{
shader = Shader.Find("OvrAvatar/AvatarSurfaceShaderPBS");
}
mesh = CreateSkinnedMesh(skinnedMeshRenderPBS.meshAssetID, skinnedMeshRenderPBS.visibilityMask, thirdPersonLayer, firstPersonLayer, sortOrder);
mesh.sharedMaterial = CreateAvatarMaterial(gameObject.name + "_material", shader);
bones = mesh.bones;
}
internal void UpdateSkinnedMeshRenderPBS(OvrAvatar avatar, IntPtr renderPart, Material mat)
{
ovrAvatarVisibilityFlags visibilityMask = CAPI.ovrAvatarSkinnedMeshRenderPBS_GetVisibilityMask(renderPart);
ovrAvatarTransform localTransform = CAPI.ovrAvatarSkinnedMeshRenderPBS_GetTransform(renderPart);
UpdateSkinnedMesh(avatar, bones, localTransform, visibilityMask, renderPart);
UInt64 albedoTextureID = CAPI.ovrAvatarSkinnedMeshRenderPBS_GetAlbedoTextureAssetID(renderPart);
UInt64 surfaceTextureID = CAPI.ovrAvatarSkinnedMeshRenderPBS_GetSurfaceTextureAssetID(renderPart);
mat.SetTexture("_Albedo", OvrAvatarComponent.GetLoadedTexture(albedoTextureID));
mat.SetTexture("_Surface", OvrAvatarComponent.GetLoadedTexture(surfaceTextureID));
}
}