FittsLaw/Assets/Oculus/Avatar/Scripts/OvrAvatarSkinnedMeshRenderPBSV2Component.cs
2018-10-14 23:33:23 -04:00

190 lines
7.7 KiB
C#

using UnityEngine;
using System.Collections;
using System;
using System.Security.Policy;
using Oculus.Avatar;
public class OvrAvatarSkinnedMeshPBSV2RenderComponent : OvrAvatarRenderComponent
{
public OvrAvatarMaterialManager AvatarMaterialManager;
bool PreviouslyActive = false;
bool IsCombinedMaterial = false;
internal void Initialize(
IntPtr renderPart,
ovrAvatarRenderPart_SkinnedMeshRenderPBS_V2 skinnedMeshRender,
OvrAvatarMaterialManager materialManager,
int thirdPersonLayer,
int firstPersonLayer,
int sortOrder,
bool isCombinedMaterial,
ovrAvatarAssetLevelOfDetail lod)
{
AvatarMaterialManager = materialManager;
IsCombinedMaterial = isCombinedMaterial;
mesh = CreateSkinnedMesh(
skinnedMeshRender.meshAssetID,
skinnedMeshRender.visibilityMask,
thirdPersonLayer,
firstPersonLayer,
sortOrder);
#if UNITY_ANDROID
var singleComponentShader = "OvrAvatar/Avatar_Mobile_SingleComponent";
#else
var singleComponentShader = "OvrAvatar/Avatar_PC_SingleComponent";
#endif
var shader = IsCombinedMaterial
? Shader.Find("OvrAvatar/Avatar_Mobile_CombinedMesh")
: Shader.Find(singleComponentShader);
AvatarLogger.Log("Shader is: " + shader.name);
mesh.sharedMaterial = CreateAvatarMaterial(gameObject.name + "_material", shader);
mesh.sharedMaterial.renderQueue = OvrAvatarMaterialManager.RENDER_QUEUE;
bones = mesh.bones;
if (IsCombinedMaterial)
{
AvatarMaterialManager.SetRenderer(mesh);
InitializeCombinedMaterial(renderPart, (int)lod - 1);
AvatarMaterialManager.OnCombinedMeshReady();
}
}
public void UpdateSkinnedMeshRender(
OvrAvatarComponent component,
OvrAvatar avatar,
IntPtr renderPart)
{
ovrAvatarVisibilityFlags visibilityMask
= CAPI.ovrAvatarSkinnedMeshRenderPBSV2_GetVisibilityMask(renderPart);
ovrAvatarTransform localTransform
= CAPI.ovrAvatarSkinnedMeshRenderPBSV2_GetTransform(renderPart);
UpdateSkinnedMesh(avatar, bones, localTransform, visibilityMask, renderPart);
bool isActive = gameObject.activeSelf;
if (mesh != null && !PreviouslyActive && isActive)
{
if (!IsCombinedMaterial)
{
InitializeSingleComponentMaterial(renderPart, (int)avatar.LevelOfDetail - 1);
}
}
PreviouslyActive = isActive;
}
private void InitializeSingleComponentMaterial(IntPtr renderPart, int lodIndex)
{
ovrAvatarPBSMaterialState materialState =
CAPI.ovrAvatarSkinnedMeshRenderPBSV2_GetPBSMaterialState(renderPart);
int componentType = (int)OvrAvatarMaterialManager.GetComponentType(gameObject.name);
var defaultProperties = AvatarMaterialManager.DefaultAvatarConfig.ComponentMaterialProperties;
var diffuseTexture = OvrAvatarComponent.GetLoadedTexture(materialState.albedoTextureID);
var normalTexture = OvrAvatarComponent.GetLoadedTexture(materialState.normalTextureID);
var metallicTexture = OvrAvatarComponent.GetLoadedTexture(materialState.metallicnessTextureID);
if (diffuseTexture == null)
{
diffuseTexture = AvatarMaterialManager.DiffuseFallbacks[lodIndex];
}
if (normalTexture == null)
{
normalTexture = AvatarMaterialManager.NormalFallbacks[lodIndex];
}
if (metallicTexture == null)
{
metallicTexture = AvatarMaterialManager.DiffuseFallbacks[lodIndex];
}
mesh.sharedMaterial.SetTexture(OvrAvatarMaterialManager.AVATAR_SHADER_MAINTEX, diffuseTexture);
mesh.sharedMaterial.SetTexture(OvrAvatarMaterialManager.AVATAR_SHADER_NORMALMAP, normalTexture);
mesh.sharedMaterial.SetTexture(OvrAvatarMaterialManager.AVATAR_SHADER_ROUGHNESSMAP, metallicTexture);
mesh.sharedMaterial.SetVector(OvrAvatarMaterialManager.AVATAR_SHADER_COLOR,
materialState.albedoMultiplier);
mesh.sharedMaterial.SetFloat(OvrAvatarMaterialManager.AVATAR_SHADER_DIFFUSEINTENSITY,
defaultProperties[componentType].DiffuseIntensity);
mesh.sharedMaterial.SetFloat(OvrAvatarMaterialManager.AVATAR_SHADER_RIMINTENSITY,
defaultProperties[componentType].RimIntensity);
mesh.sharedMaterial.SetFloat(OvrAvatarMaterialManager.AVATAR_SHADER_BACKLIGHTINTENSITY,
defaultProperties[componentType].BacklightIntensity);
mesh.sharedMaterial.SetFloat(OvrAvatarMaterialManager.AVATAR_SHADER_REFLECTIONINTENSITY,
defaultProperties[componentType].ReflectionIntensity);
mesh.GetClosestReflectionProbes(AvatarMaterialManager.ReflectionProbes);
if (AvatarMaterialManager.ReflectionProbes != null &&
AvatarMaterialManager.ReflectionProbes.Count > 0)
{
mesh.sharedMaterial.SetTexture(OvrAvatarMaterialManager.AVATAR_SHADER_CUBEMAP,
AvatarMaterialManager.ReflectionProbes[0].probe.texture);
}
#if UNITY_EDITOR
mesh.sharedMaterial.EnableKeyword("FIX_NORMAL_ON");
#endif
mesh.sharedMaterial.EnableKeyword("PBR_LIGHTING_ON");
}
private void InitializeCombinedMaterial(IntPtr renderPart, int lodIndex)
{
ovrAvatarPBSMaterialState[] materialStates = CAPI.ovrAvatar_GetBodyPBSMaterialStates(renderPart);
if (materialStates.Length == (int)ovrAvatarBodyPartType.Count)
{
AvatarMaterialManager.CreateTextureArrays();
AvatarMaterialManager.LocalAvatarConfig = AvatarMaterialManager.DefaultAvatarConfig;
var localProperties = AvatarMaterialManager.LocalAvatarConfig.ComponentMaterialProperties;
AvatarLogger.Log("InitializeCombinedMaterial - Loading Material States");
for (int i = 0; i < materialStates.Length; i++)
{
localProperties[i].TypeIndex = (ovrAvatarBodyPartType)i;
localProperties[i].Color = materialStates[i].albedoMultiplier;
var diffuse = OvrAvatarComponent.GetLoadedTexture(materialStates[i].albedoTextureID);
var normal = OvrAvatarComponent.GetLoadedTexture(materialStates[i].normalTextureID);
var roughness = OvrAvatarComponent.GetLoadedTexture(materialStates[i].metallicnessTextureID);
localProperties[i].Textures[(int)OvrAvatarMaterialManager.TextureType.DiffuseTextures]
= diffuse == null ? AvatarMaterialManager.DiffuseFallbacks[lodIndex] : diffuse;
localProperties[i].Textures[(int)OvrAvatarMaterialManager.TextureType.NormalMaps]
= normal == null ? AvatarMaterialManager.NormalFallbacks[lodIndex] : normal;
localProperties[i].Textures[(int)OvrAvatarMaterialManager.TextureType.RoughnessMaps]
= roughness == null ? AvatarMaterialManager.DiffuseFallbacks[lodIndex] : roughness;
AvatarLogger.Log(localProperties[i].TypeIndex.ToString());
AvatarLogger.Log(AvatarLogger.Tab + "Diffuse: " + materialStates[i].albedoTextureID);
AvatarLogger.Log(AvatarLogger.Tab + "Normal: " + materialStates[i].normalTextureID);
AvatarLogger.Log(AvatarLogger.Tab + "Metallic: " + materialStates[i].metallicnessTextureID);
}
AvatarMaterialManager.ValidateTextures();
}
#if UNITY_EDITOR
mesh.sharedMaterial.EnableKeyword("FIX_NORMAL_ON");
#endif
}
}