209 lines
6.4 KiB
C#
209 lines
6.4 KiB
C#
/************************************************************************************
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Filename : OVRLipSyncContext.cs
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Content : Interface to Oculus Lip-Sync engine
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Created : August 6th, 2015
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Copyright : Copyright Facebook Technologies, LLC and its affiliates.
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All rights reserved.
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Licensed under the Oculus Audio SDK License Version 3.3 (the "License");
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you may not use the Oculus Audio SDK except in compliance with the License,
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which is provided at the time of installation or download, or which
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otherwise accompanies this software in either electronic or hard copy form.
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You may obtain a copy of the License at
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https://developer.oculus.com/licenses/audio-3.3/
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Unless required by applicable law or agreed to in writing, the Oculus Audio SDK
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distributed under the License is distributed on an "AS IS" BASIS,
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WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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See the License for the specific language governing permissions and
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limitations under the License.
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************************************************************************************/
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using UnityEngine;
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[RequireComponent(typeof(AudioSource))]
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//-------------------------------------------------------------------------------------
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// ***** OVRLipSyncContextBase
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//
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/// <summary>
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/// OVRLipSyncContextBase interfaces into the Oculus phoneme recognizer.
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/// This component should be added into the scene once for each Audio Source.
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///
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/// </summary>
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public class OVRLipSyncContextBase : MonoBehaviour
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{
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// * * * * * * * * * * * * *
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// Public members
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public AudioSource audioSource = null;
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[Tooltip("Which lip sync provider to use for viseme computation.")]
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public OVRLipSync.ContextProviders provider = OVRLipSync.ContextProviders.Enhanced;
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[Tooltip("Enable DSP offload on supported Android devices.")]
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public bool enableAcceleration = true;
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// * * * * * * * * * * * * *
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// Private members
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private OVRLipSync.Frame frame = new OVRLipSync.Frame();
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private uint context = 0; // 0 is no context
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private int _smoothing;
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public int Smoothing
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{
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set
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{
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OVRLipSync.Result result =
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OVRLipSync.SendSignal(context, OVRLipSync.Signals.VisemeSmoothing, value, 0);
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if (result != OVRLipSync.Result.Success)
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{
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if (result == OVRLipSync.Result.InvalidParam)
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{
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Debug.LogError("OVRLipSyncContextBase.SetSmoothing: A viseme smoothing" +
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" parameter is invalid, it should be between 1 and 100!");
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}
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else
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{
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Debug.LogError("OVRLipSyncContextBase.SetSmoothing: An unexpected" +
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" error occured.");
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}
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}
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_smoothing = value;
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}
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get
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{
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return _smoothing;
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}
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}
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public uint Context
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{
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get
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{
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return context;
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}
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}
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protected OVRLipSync.Frame Frame
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{
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get
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{
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return frame;
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}
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}
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/// <summary>
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/// Awake this instance.
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/// </summary>
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void Awake()
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{
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// Cache the audio source we are going to be using to pump data to the SR
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if (!audioSource)
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{
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audioSource = GetComponent<AudioSource>();
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}
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lock (this)
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{
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if (context == 0)
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{
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if (OVRLipSync.CreateContext(ref context, provider, 0, enableAcceleration)
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!= OVRLipSync.Result.Success)
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{
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Debug.LogError("OVRLipSyncContextBase.Start ERROR: Could not create" +
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" Phoneme context.");
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return;
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}
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}
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}
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}
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/// <summary>
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/// Raises the destroy event.
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/// </summary>
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void OnDestroy()
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{
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// Create the context that we will feed into the audio buffer
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lock (this)
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{
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if (context != 0)
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{
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if (OVRLipSync.DestroyContext(context) != OVRLipSync.Result.Success)
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{
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Debug.LogError("OVRLipSyncContextBase.OnDestroy ERROR: Could not delete" +
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" Phoneme context.");
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}
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}
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}
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}
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// * * * * * * * * * * * * *
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// Public Functions
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/// <summary>
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/// Gets the current phoneme frame (lock and copy current frame to caller frame)
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/// </summary>
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/// <returns>error code</returns>
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/// <param name="inFrame">In frame.</param>
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public OVRLipSync.Frame GetCurrentPhonemeFrame()
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{
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return frame;
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}
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/// <summary>
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/// Sets a given viseme id blend weight to a given amount
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/// </summary>
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/// <param name="viseme">Integer viseme ID</param>
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/// <param name="amount">Integer viseme amount</param>
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public void SetVisemeBlend(int viseme, int amount)
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{
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OVRLipSync.Result result =
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OVRLipSync.SendSignal(context, OVRLipSync.Signals.VisemeAmount, viseme, amount);
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if (result != OVRLipSync.Result.Success)
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{
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if (result == OVRLipSync.Result.InvalidParam)
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{
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Debug.LogError("OVRLipSyncContextBase.SetVisemeBlend: Viseme ID is invalid.");
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}
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else
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{
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Debug.LogError("OVRLipSyncContextBase.SetVisemeBlend: An unexpected" +
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" error occured.");
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}
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}
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}
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/// <summary>
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/// Sets a given viseme id blend weight to a given amount
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/// </summary>
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/// <param name="amount">Integer viseme amount</param>
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public void SetLaughterBlend(int amount)
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{
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OVRLipSync.Result result =
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OVRLipSync.SendSignal(context, OVRLipSync.Signals.LaughterAmount, amount, 0);
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if (result != OVRLipSync.Result.Success)
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{
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Debug.LogError("OVRLipSyncContextBase.SetLaughterBlend: An unexpected" +
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" error occured.");
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}
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}
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/// <summary>
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/// Resets the context.
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/// </summary>
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/// <returns>error code</returns>
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public OVRLipSync.Result ResetContext()
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{
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// Reset visemes to silence etc.
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frame.Reset();
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return OVRLipSync.ResetContext(context);
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}
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}
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