FittsLaw/Assets/Oculus/Platform/Scripts/Callback.cs
2018-10-14 23:33:23 -04:00

165 lines
4.6 KiB
C#

namespace Oculus.Platform
{
using UnityEngine;
using System;
using System.Collections.Generic;
public static class Callback
{
#region Notification Callbacks: Exposed through Oculus.Platform.Platform
internal static void SetNotificationCallback<T>(Message.MessageType type, Message<T>.Callback callback)
{
if (callback == null) {
throw new Exception ("Cannot provide a null notification callback.");
}
notificationCallbacks[type] = new RequestCallback<T>(callback);
if (type == Message.MessageType.Notification_Room_InviteAccepted)
{
FlushRoomInviteNotificationQueue();
}
}
internal static void SetNotificationCallback(Message.MessageType type, Message.Callback callback)
{
if (callback == null) {
throw new Exception ("Cannot provide a null notification callback.");
}
notificationCallbacks[type] = new RequestCallback(callback);
}
#endregion
#region OnComplete Callbacks: Exposed through Oculus.Platform.Request
internal static void OnComplete<T>(Request<T> request, Message<T>.Callback callback)
{
requestIDsToCallbacks[request.RequestID] = new RequestCallback<T>(callback);
}
internal static void OnComplete(Request request, Message.Callback callback)
{
requestIDsToCallbacks[request.RequestID] = new RequestCallback(callback);
}
internal static void RunCallbacks()
{
while (true)
{
var msg = Platform.Message.PopMessage();
if (msg == null)
{
break;
}
HandleMessage(msg);
}
}
internal static void RunLimitedCallbacks(uint limit)
{
for (var i = 0; i < limit; ++i)
{
var msg = Platform.Message.PopMessage();
if (msg == null)
{
break;
}
HandleMessage(msg);
}
}
#endregion
#region Callback Internals
private static Dictionary<ulong, RequestCallback> requestIDsToCallbacks = new Dictionary<ulong, RequestCallback>();
private static Dictionary<Message.MessageType, RequestCallback> notificationCallbacks = new Dictionary<Message.MessageType, RequestCallback>();
private static bool hasRegisteredRoomInviteNotificationHandler = false;
private static List<Message> pendingRoomInviteNotifications = new List<Message>();
private static void FlushRoomInviteNotificationQueue() {
hasRegisteredRoomInviteNotificationHandler = true;
foreach (Message msg in pendingRoomInviteNotifications) {
HandleMessage(msg);
}
pendingRoomInviteNotifications.Clear();
}
private class RequestCallback
{
private Message.Callback messageCallback;
public RequestCallback() { }
public RequestCallback(Message.Callback callback)
{
this.messageCallback = callback;
}
public virtual void HandleMessage(Message msg)
{
if (messageCallback != null)
{
messageCallback(msg);
}
}
}
private sealed class RequestCallback<T> : RequestCallback
{
private Message<T>.Callback callback;
public RequestCallback(Message<T>.Callback callback)
{
this.callback = callback;
}
public override void HandleMessage(Message msg)
{
if (callback != null)
{
// We need to queue up GameInvites because the callback runner will be called before a handler has beeen set.
if (!hasRegisteredRoomInviteNotificationHandler && msg.Type == Message.MessageType.Notification_Room_InviteAccepted)
{
pendingRoomInviteNotifications.Add(msg);
return;
}
if (msg is Message<T>)
{
callback((Message<T>)msg);
}
else
{
Debug.LogError("Unable to handle message: " + msg.GetType());
}
}
}
}
private static void HandleMessage(Message msg)
{
RequestCallback callbackHolder;
if (requestIDsToCallbacks.TryGetValue(msg.RequestID, out callbackHolder))
{
try
{
callbackHolder.HandleMessage(msg);
}
// even if there are exceptions, we should clean up cleanly
finally
{
requestIDsToCallbacks.Remove(msg.RequestID);
}
}
else if (notificationCallbacks.TryGetValue(msg.Type, out callbackHolder))
{
callbackHolder.HandleMessage(msg);
}
}
#endregion
}
}