44 lines
1.1 KiB
C#
44 lines
1.1 KiB
C#
namespace Oculus.Platform
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{
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public sealed class Request<T> : Request
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{
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public Request(ulong requestID) : base (requestID) { }
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public Request<T> OnComplete(Message<T>.Callback callback)
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{
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Callback.OnComplete<T>(this, callback);
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return this;
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}
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}
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public class Request
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{
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public Request(ulong requestID) {this.RequestID = requestID;}
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public ulong RequestID {get; set;}
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public Request OnComplete(Message.Callback callback)
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{
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Callback.OnComplete(this, callback);
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return this;
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}
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/**
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* This will run callbacks on all messages that returned from the server.
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* If too many message are coming back at once, then a limit can be passed in
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* as an arg to limit the number of messages to run callbacks on at a time
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*/
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public static void RunCallbacks(uint limit = 0)
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{
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// default of 0 will run callbacks on all messages on the queue
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if (limit == 0)
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{
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Callback.RunCallbacks();
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}
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else
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{
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Callback.RunLimitedCallbacks(limit);
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}
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}
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}
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}
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