28 lines
869 B
C#
28 lines
869 B
C#
using UnityEngine;
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using UnityEditor;
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using Newtonsoft.Json.Linq;
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public class Participant
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{
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public string[][] trials;
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public string inputMethod;
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public int participantId;
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//Parse data from server.
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public Participant(string json)
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{
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JObject jObject = JObject.Parse(json);
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JArray jTrials = (JArray)jObject["trials"];
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this.trials = new string[jTrials.Count][];
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for (int i = 0;i<jTrials.Count;i++)
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{
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JArray ja = (JArray)jTrials[i];
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this.trials[i] = new string[ja.Count];
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for(int j = 0; j < ja.Count;j++)
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{
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this.trials[i][j] = ja[j].ToString();
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}
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}
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this.inputMethod = jObject["inputMethod"].ToString();
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this.participantId = int.Parse(jObject["participantId"].ToString());
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}
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} |