FittsLaw/Assets/Oculus/Avatar/Scripts/OvrAvatarSDKCAPI.cs
2018-10-14 23:33:23 -04:00

1060 lines
45 KiB
C#

using UnityEngine;
using System;
using System.Runtime.InteropServices;
using Oculus.Avatar;
//This needs to be the csharp equivalent of ovrAvatarCapabilities in OVR_Avatar.h
[Flags]
public enum ovrAvatarCapabilities
{
Body = 1 << 0,
Hands = 1 << 1,
Base = 1 << 2,
BodyTilt = 1 << 4,
All = -1
};
// This needs to be the csharp equivalent of ovrAvatarMessageType in OVR_Avatar.h
public enum ovrAvatarMessageType {
AvatarSpecification,
AssetLoaded,
Count
};
// This needs to be the csharp equivalent of ovrAvatarMessage_AvatarSpecification in OVR_Avatar.h
public struct ovrAvatarMessage_AvatarSpecification {
public IntPtr avatarSpec; //ovrAvatarSpecification*, opaque pointer
public UInt64 oculusUserID;
};
// This needs to be the csharp equivalent of ovrAvatarMessage_AssetLoaded in OVR_Avatar.h
public struct ovrAvatarMessage_AssetLoaded {
public UInt64 assetID;
public IntPtr asset; //ovrAvatarAsset*, opaque pointer
};
// This needs to be the csharp equivalent of ovrAvatarAssetType in OVR_Avatar.h
public enum ovrAvatarAssetType {
Mesh,
Texture,
Pose,
Material,
CombinedMesh,
PBSMaterial,
Count
};
// This needs to be the csharp equivalent of ovrAvatarMeshVertex in OVR_Avatar.h
public struct ovrAvatarMeshVertex
{
public float x;
public float y;
public float z;
public float nx;
public float ny;
public float nz;
public float tx;
public float ty;
public float tz;
public float tw;
public float u;
public float v;
[MarshalAs(UnmanagedType.ByValArray, SizeConst = 4)]
public byte[] blendIndices; ///< Indices into the bind pose
[MarshalAs(UnmanagedType.ByValArray, SizeConst = 4)]
public float[] blendWeights; ///< Blend weights for each component in the bind pose
};
// This needs to be the csharp equivalent of ovrAvatarMeshVertex in OVR_Avatar.h
public struct ovrAvatarMeshVertexV2
{
public float x;
public float y;
public float z;
public float nx;
public float ny;
public float nz;
public float tx;
public float ty;
public float tz;
public float tw;
public float u;
public float v;
public float r;
public float g;
public float b;
public float a;
[MarshalAs(UnmanagedType.ByValArray, SizeConst = 4)]
public byte[] blendIndices; ///< Indices into the bind pose
[MarshalAs(UnmanagedType.ByValArray, SizeConst = 4)]
public float[] blendWeights; ///< Blend weights for each component in the bind pose
};
// This needs to be the csharp equivalent of ovrAvatarMeshAssetData in OVR_Avatar.h
public struct ovrAvatarMeshAssetData
{
public UInt32 vertexCount;
public IntPtr vertexBuffer; //const ovrAvatarMeshVertex*
public UInt32 indexCount;
public IntPtr indexBuffer; //const uint16t*
public ovrAvatarSkinnedMeshPose skinnedBindPose;
};
/// Mesh Asset Data V2
///
public struct ovrAvatarMeshAssetDataV2
{
public UInt32 vertexCount;
public IntPtr vertexBuffer; //const ovrAvatarMeshVertexV2*
public UInt32 indexCount;
public IntPtr indexBuffer; //const uint16t*
public ovrAvatarSkinnedMeshPose skinnedBindPose;
};
// This needs to be the csharp equivalent of ovrAvatarTextureFormat in OVR_Avatar.h
public enum ovrAvatarTextureFormat {
RGB24,
DXT1,
DXT5,
ASTC_RGB_6x6,
ASTC_RGB_6x6_MIPMAPS,
Count
};
// This needs to be the csharp equivalent of ovrAvatarTextureAssetData in OVR_Avatar.h
public struct ovrAvatarTextureAssetData {
public ovrAvatarTextureFormat format;
public UInt32 sizeX;
public UInt32 sizeY;
public UInt32 mipCount;
public UInt64 textureDataSize;
public IntPtr textureData; // const uint8_t*
};
// This needs to be the csharp equivalent of ovrAvatarRenderPartType in OVR_Avatar.h
public enum ovrAvatarRenderPartType
{
SkinnedMeshRender,
SkinnedMeshRenderPBS,
ProjectorRender,
SkinnedMeshRenderPBS_V2,
Count
};
// This needs to be the csharp equivalent of ovrAvatarTransform in OVR_Avatar.h
public struct ovrAvatarTransform
{
public Vector3 position;
public Quaternion orientation;
public Vector3 scale;
};
// This needs to be the csharp equivalent of ovrAvatarButton in OVR_Avatar.h
[Flags]
public enum ovrAvatarButton
{
One = 0x0001,
Two = 0x0002,
Three = 0x0004,
Joystick = 0x0008,
}
// This needs to be the csharp equivalent of ovrAvatarTouch in OVR_Avatar.h
[Flags]
public enum ovrAvatarTouch
{
One = 0x0001,
Two = 0x0002,
Joystick = 0x0004,
ThumbRest = 0x0008,
Index = 0x0010,
Pointing = 0x0040,
ThumbUp = 0x0080,
}
// This needs to be the csharp equivalent of ovrAvatarHandInputState in OVR_Avatar.h
public struct ovrAvatarHandInputState
{
public ovrAvatarTransform transform;
public ovrAvatarButton buttonMask;
public ovrAvatarTouch touchMask;
public float joystickX;
public float joystickY;
public float indexTrigger;
public float handTrigger;
[MarshalAs(UnmanagedType.I1)]
public bool isActive;
};
// This needs to be the csharp equivalent of ovrAvatarComponent in OVR_Avatar.h
public struct ovrAvatarComponent
{
public ovrAvatarTransform transform;
public UInt32 renderPartCount;
public IntPtr renderParts; //const ovrAvatarRenderPart* const*
[MarshalAs(UnmanagedType.LPStr)]
public string name;
};
// This needs to be the csharp equivalent of ovrAvatarBodyComponent in OVR_Avatar.h
public struct ovrAvatarBaseComponent
{
public Vector3 basePosition;
public IntPtr renderComponent; //const ovrAvatarComponent*
};
// This needs to be the csharp equivalent of ovrAvatarBodyComponent in OVR_Avatar.h
public struct ovrAvatarBodyComponent {
public ovrAvatarTransform leftEyeTransform;
public ovrAvatarTransform rightEyeTransform;
public ovrAvatarTransform centerEyeTransform;
public IntPtr renderComponent; //const ovrAvatarComponent*
};
// This needs to be the csharp equivalent of ovrAvatarControllerComponent in OVR_Avatar.h
public struct ovrAvatarControllerComponent
{
public ovrAvatarHandInputState inputState;
public IntPtr renderComponent; //const ovrAvatarComponent*
};
// This needs to be the csharp equivalent of ovrAvatarHandComponent in OVR_Avatar.h
public struct ovrAvatarHandComponent {
public ovrAvatarHandInputState inputState;
public IntPtr renderComponent; //const ovrAvatarComponent*
};
// This needs to be the csharp equivalent of ovrAvatarMaterialLayerBlendMode in OVR_Avatar.h
public enum ovrAvatarMaterialLayerBlendMode{
Add,
Multiply,
Count
};
// This needs to be the csharp equivalent of ovrAvatarMaterialLayerSampleMode in OVR_Avatar.h
public enum ovrAvatarMaterialLayerSampleMode{
Color,
Texture,
TextureSingleChannel,
Parallax,
Count
};
// This needs to be the csharp equivalent of ovrAvatarMaterialLayerMaskType in OVR_Avatar.h
public enum ovrAvatarMaterialMaskType{
None,
Positional,
ViewReflection,
Fresnel,
Pulse,
Count
};
// This needs to be the csharp equivalent of Controller Types from OVR_Avatar.h
public enum ovrAvatarControllerType
{
Touch,
Malibu,
Go,
Count,
};
public enum ovrAvatarAssetLevelOfDetail
{
Lowest = 1,
Medium = 3,
Highest = 5,
};
public enum ovrAvatarLookAndFeelVersion
{
Unknown = -1,
One = 0,
Two = 1,
};
// This needs to be the csharp equivalent of ovrAvatarMaterialLayerState in OVR_Avatar.h
public struct ovrAvatarMaterialLayerState{
public ovrAvatarMaterialLayerBlendMode blendMode;
public ovrAvatarMaterialLayerSampleMode sampleMode;
public ovrAvatarMaterialMaskType maskType;
public Vector4 layerColor;
public Vector4 sampleParameters;
public UInt64 sampleTexture;
public Vector4 sampleScaleOffset;
public Vector4 maskParameters;
public Vector4 maskAxis;
static bool VectorEquals(Vector4 a, Vector4 b)
{
return a.x == b.x && a.y == b.y && a.z == b.z && a.w == b.w;
}
public override bool Equals(object obj)
{
if (!(obj is ovrAvatarMaterialLayerState))
{
return false;
}
ovrAvatarMaterialLayerState other = (ovrAvatarMaterialLayerState)obj;
if (blendMode != other.blendMode) return false;
if (sampleMode != other.sampleMode) return false;
if (maskType != other.maskType) return false;
if (!VectorEquals(layerColor, other.layerColor)) return false;
if (!VectorEquals(sampleParameters, other.sampleParameters)) return false;
if (sampleTexture != other.sampleTexture) return false;
if (!VectorEquals(sampleScaleOffset, other.sampleScaleOffset)) return false;
if (!VectorEquals(maskParameters, other.maskParameters)) return false;
if (!VectorEquals(maskAxis, other.maskAxis)) return false;
return true;
}
public override int GetHashCode()
{
return blendMode.GetHashCode() ^
sampleMode.GetHashCode() ^
maskType.GetHashCode() ^
layerColor.GetHashCode() ^
sampleParameters.GetHashCode() ^
sampleTexture.GetHashCode() ^
sampleScaleOffset.GetHashCode() ^
maskParameters.GetHashCode() ^
maskAxis.GetHashCode();
}
};
// This needs to be the csharp equivalent of ovrAvatarMaterialState in OVR_Avatar.h
public struct ovrAvatarMaterialState
{
public Vector4 baseColor;
public ovrAvatarMaterialMaskType baseMaskType;
public Vector4 baseMaskParameters;
public Vector4 baseMaskAxis;
public ovrAvatarMaterialLayerSampleMode sampleMode;
public UInt64 alphaMaskTextureID;
public Vector4 alphaMaskScaleOffset;
public UInt64 normalMapTextureID;
public Vector4 normalMapScaleOffset;
public UInt64 parallaxMapTextureID;
public Vector4 parallaxMapScaleOffset;
public UInt64 roughnessMapTextureID;
public Vector4 roughnessMapScaleOffset;
public UInt32 layerCount;
[MarshalAs(UnmanagedType.ByValArray, SizeConst = 8)]
public ovrAvatarMaterialLayerState[] layers;
static bool VectorEquals(Vector4 a, Vector4 b)
{
return a.x == b.x && a.y == b.y && a.z == b.z && a.w == b.w;
}
public override bool Equals(object obj)
{
if (!(obj is ovrAvatarMaterialState))
{
return false;
}
ovrAvatarMaterialState other = (ovrAvatarMaterialState)obj;
if (!VectorEquals(baseColor, other.baseColor)) return false;
if (baseMaskType != other.baseMaskType) return false;
if (!VectorEquals(baseMaskParameters, other.baseMaskParameters)) return false;
if (!VectorEquals(baseMaskAxis, other.baseMaskAxis)) return false;
if (sampleMode != other.sampleMode) return false;
if (alphaMaskTextureID != other.alphaMaskTextureID) return false;
if (!VectorEquals(alphaMaskScaleOffset, other.alphaMaskScaleOffset)) return false;
if (normalMapTextureID != other.normalMapTextureID) return false;
if (!VectorEquals(normalMapScaleOffset, other.normalMapScaleOffset)) return false;
if (parallaxMapTextureID != other.parallaxMapTextureID) return false;
if (!VectorEquals(parallaxMapScaleOffset, other.parallaxMapScaleOffset)) return false;
if (roughnessMapTextureID != other.roughnessMapTextureID) return false;
if (!VectorEquals(roughnessMapScaleOffset, other.roughnessMapScaleOffset)) return false;
if (layerCount != other.layerCount) return false;
for (int i = 0; i < layerCount; ++i)
{
if (!layers[i].Equals(other.layers[i])) return false;
}
return true;
}
public override int GetHashCode()
{
int hash = 0;
hash ^= baseColor.GetHashCode();
hash ^= baseMaskType.GetHashCode();
hash ^= baseMaskParameters.GetHashCode();
hash ^= baseMaskAxis.GetHashCode();
hash ^= sampleMode.GetHashCode();
hash ^= alphaMaskTextureID.GetHashCode();
hash ^= alphaMaskScaleOffset.GetHashCode();
hash ^= normalMapTextureID.GetHashCode();
hash ^= normalMapScaleOffset.GetHashCode();
hash ^= parallaxMapTextureID.GetHashCode();
hash ^= parallaxMapScaleOffset.GetHashCode();
hash ^= roughnessMapTextureID.GetHashCode();
hash ^= roughnessMapScaleOffset.GetHashCode();
hash ^= layerCount.GetHashCode();
for (int i = 0; i < layerCount; ++i)
{
hash ^= layers[i].GetHashCode();
}
return hash;
}
};
public struct ovrAvatarPBSMaterialState
{
public Vector4 baseColor; ///< Underlying base color for the material
public UInt64 albedoTextureID; ///< Texture id for the albedo map
public Vector4 albedoMultiplier; ///< Multiplier for albedo texture sample
public UInt64 metallicnessTextureID; ///< Texture id for the metal map
public float glossinessScale; ///< Glossiness factor
public UInt64 normalTextureID; ///< Texture id for the normal map
public UInt64 heightTextureID; ///< Texture id for the height map
public UInt64 occlusionTextureID; ///< Texture id for the occlusion map
public UInt64 emissionTextureID; ///< Texture id for the emission map
public Vector4 emissionMultiplier; ///< Multiplier for emission texture sample
public UInt64 detailMaskTextureID; ///< Texture id for the detail mask map
public UInt64 detailAlbedoTextureID; ///< Texture id for the detail albedo map
public UInt64 detailNormalTextureID; ///< Texture id for the detail normal map
static bool VectorEquals(Vector4 a, Vector4 b)
{
return a.x == b.x && a.y == b.y && a.z == b.z && a.w == b.w;
}
public override bool Equals(object obj)
{
if (!(obj is ovrAvatarPBSMaterialState))
{
return false;
}
ovrAvatarPBSMaterialState other = (ovrAvatarPBSMaterialState)obj;
if (!VectorEquals(baseColor, other.baseColor)) return false;
if (albedoTextureID != other.albedoTextureID) return false;
if (!VectorEquals(albedoMultiplier, other.albedoMultiplier)) return false;
if (metallicnessTextureID != other.metallicnessTextureID) return false;
if (glossinessScale != other.glossinessScale) return false;
if (normalTextureID != other.normalTextureID) return false;
if (heightTextureID != other.heightTextureID) return false;
if (occlusionTextureID != other.occlusionTextureID) return false;
if (emissionTextureID != other.emissionTextureID) return false;
if (!VectorEquals(emissionMultiplier, other.emissionMultiplier)) return false;
if (detailMaskTextureID != other.detailMaskTextureID) return false;
if (detailAlbedoTextureID != other.detailAlbedoTextureID) return false;
if (detailNormalTextureID != other.detailNormalTextureID) return false;
return true;
}
public override int GetHashCode()
{
return baseColor.GetHashCode() ^
albedoTextureID.GetHashCode() ^
albedoMultiplier.GetHashCode() ^
metallicnessTextureID.GetHashCode() ^
glossinessScale.GetHashCode() ^
normalTextureID.GetHashCode() ^
heightTextureID.GetHashCode() ^
occlusionTextureID.GetHashCode() ^
emissionTextureID.GetHashCode() ^
emissionMultiplier.GetHashCode() ^
detailMaskTextureID.GetHashCode() ^
detailAlbedoTextureID.GetHashCode() ^
detailNormalTextureID.GetHashCode();
}
};
public class OvrAvatarAssetMaterial : OvrAvatarAsset
{
public OvrAvatarAssetMaterial(UInt64 id, IntPtr mat)
{
assetID = id;
material = CAPI.ovrAvatarAsset_GetMaterialState(mat);
}
public ovrAvatarMaterialState material;
}
// This needs to be the csharp equivalent of ovrAvatarSkinnedMeshPose in OVR_Avatar.h
public struct ovrAvatarSkinnedMeshPose
{
public UInt32 jointCount;
[MarshalAs(UnmanagedType.ByValArray, SizeConst = 64)]
public ovrAvatarTransform[] jointTransform;
[MarshalAs(UnmanagedType.ByValArray, SizeConst = 64)]
public int[] jointParents;
[MarshalAs(UnmanagedType.ByValArray, SizeConst = 64)]
public IntPtr[] jointNames; //const char * jointNames[64];
};
[Flags]
public enum ovrAvatarVisibilityFlags
{
FirstPerson = 1 << 0,
ThirdPerson = 1 << 1,
SelfOccluding = 1 << 2,
};
// This needs to be the csharp equivalent of ovrAvatarRenderPart_SkinnedMeshRender in OVR_Avatar.h
public struct ovrAvatarRenderPart_SkinnedMeshRender
{
public ovrAvatarTransform localTransform;
public ovrAvatarVisibilityFlags visibilityMask;
public UInt64 meshAssetID;
public ovrAvatarMaterialState materialState;
public ovrAvatarSkinnedMeshPose skinnedPose;
};
// This needs to be the csharp equivalent of ovrAvatarRenderPart_SkinnedMeshRenderPBS in OVR_Avatar.h
public struct ovrAvatarRenderPart_SkinnedMeshRenderPBS
{
public ovrAvatarTransform localTransform;
public ovrAvatarVisibilityFlags visibilityMask;
public UInt64 meshAssetID;
public UInt64 albedoTextureAssetID;
public UInt64 surfaceTextureAssetID;
public ovrAvatarSkinnedMeshPose skinnedPose;
};
// This needs to be the csharp equivalent of ovrAvatarRenderPart_ProjectorRender in OVR_Avatar.h
public struct ovrAvatarRenderPart_ProjectorRender
{
public ovrAvatarTransform localTransform;
public UInt32 componentIndex;
public UInt32 renderPartIndex;
public ovrAvatarMaterialState materialState;
};
// This needs to be the csharp equivalent of ovrAvatarRenderPart_SkinnedMeshRenderPBS_V2 in OVR_Avatar.h
public struct ovrAvatarRenderPart_SkinnedMeshRenderPBS_V2
{
public ovrAvatarTransform localTransform;
public ovrAvatarVisibilityFlags visibilityMask;
public UInt64 meshAssetID;
public ovrAvatarPBSMaterialState materialState;
public ovrAvatarSkinnedMeshPose skinnedPose;
};
// This needs to be the csharp equivalent of ovrAvatarHandGesture in OVR_Avatar.h
public enum ovrAvatarHandGesture {
Default,
GripSphere,
GripCube,
Count
};
public enum ovrAvatarBodyPartType
{
Body,
Clothing,
Eyewear,
Hair,
Beard,
Count
};
namespace Oculus.Avatar
{
public class CAPI
{
#if UNITY_ANDROID && !UNITY_EDITOR
private const string LibFile = "ovravatarloader";
[DllImport(LibFile, CallingConvention = CallingConvention.Cdecl)]
public static extern void ovrAvatar_InitializeAndroidUnity(string appID);
#else
private const string LibFile = "libovravatar";
[DllImport(LibFile, CallingConvention = CallingConvention.Cdecl)]
public static extern void ovrAvatar_Initialize(string appID);
#endif
[DllImport(LibFile, CallingConvention = CallingConvention.Cdecl)]
public static extern void ovrAvatar_Shutdown();
[DllImport(LibFile, CallingConvention = CallingConvention.Cdecl)]
public static extern IntPtr ovrAvatarMessage_Pop();
[DllImport(LibFile, CallingConvention = CallingConvention.Cdecl)]
public static extern ovrAvatarMessageType ovrAvatarMessage_GetType(IntPtr msg);
public static ovrAvatarMessage_AvatarSpecification ovrAvatarMessage_GetAvatarSpecification(
IntPtr msg)
{
IntPtr ptr = ovrAvatarMessage_GetAvatarSpecification_Native(msg);
return (ovrAvatarMessage_AvatarSpecification)Marshal.PtrToStructure(
ptr, typeof(ovrAvatarMessage_AvatarSpecification));
}
[DllImport(LibFile, CallingConvention = CallingConvention.Cdecl, EntryPoint =
"ovrAvatarMessage_GetAvatarSpecification")]
private static extern IntPtr ovrAvatarMessage_GetAvatarSpecification_Native(IntPtr msg);
public static ovrAvatarMessage_AssetLoaded ovrAvatarMessage_GetAssetLoaded(
IntPtr msg)
{
IntPtr ptr = ovrAvatarMessage_GetAssetLoaded_Native(msg);
return (ovrAvatarMessage_AssetLoaded)Marshal.PtrToStructure(
ptr, typeof(ovrAvatarMessage_AssetLoaded));
}
[DllImport(LibFile, CallingConvention = CallingConvention.Cdecl, EntryPoint =
"ovrAvatarMessage_GetAssetLoaded")]
private static extern IntPtr ovrAvatarMessage_GetAssetLoaded_Native(IntPtr msg);
[DllImport(LibFile, CallingConvention = CallingConvention.Cdecl)]
public static extern void ovrAvatarMessage_Free(IntPtr msg);
[DllImport(LibFile, CallingConvention = CallingConvention.Cdecl)]
public static extern IntPtr ovrAvatarSpecificationRequest_Create(UInt64 userID);
[DllImport(LibFile, CallingConvention = CallingConvention.Cdecl)]
public static extern void ovrAvatarSpecificationRequest_Destroy(IntPtr specificationRequest);
[DllImport(LibFile, CallingConvention = CallingConvention.Cdecl)]
public static extern void ovrAvatarSpecificationRequest_SetCombineMeshes(IntPtr specificationRequest, bool useCombinedMesh);
[DllImport(LibFile, CallingConvention = CallingConvention.Cdecl)]
public static extern void ovrAvatarSpecificationRequest_SetLookAndFeelVersion(IntPtr specificationRequest, ovrAvatarLookAndFeelVersion version);
[DllImport(LibFile, CallingConvention = CallingConvention.Cdecl)]
public static extern void ovrAvatarSpecificationRequest_SetLevelOfDetail(IntPtr specificationRequest, ovrAvatarAssetLevelOfDetail lod);
[DllImport(LibFile, CallingConvention = CallingConvention.Cdecl)]
public static extern void ovrAvatar_RequestAvatarSpecification(UInt64 userID);
[DllImport(LibFile, CallingConvention = CallingConvention.Cdecl)]
public static extern void ovrAvatar_RequestAvatarSpecificationFromSpecRequest(IntPtr specificationRequest);
[DllImport(LibFile, CallingConvention = CallingConvention.Cdecl)]
public static extern IntPtr ovrAvatar_Create(IntPtr avatarSpecification,
ovrAvatarCapabilities capabilities);
[DllImport(LibFile, CallingConvention = CallingConvention.Cdecl)]
public static extern void ovrAvatar_Destroy(IntPtr avatar);
[DllImport(LibFile, CallingConvention = CallingConvention.Cdecl)]
public static extern void ovrAvatarPose_UpdateBody(
IntPtr avatar, ovrAvatarTransform headPose);
public static void ovrAvatarPose_UpdateVoiceVisualization(
IntPtr avatar, float[] pcmData)
{
ovrAvatarPose_UpdateVoiceVisualization_Native(
avatar, (UInt32)pcmData.Length, pcmData);
}
[DllImport(LibFile, CallingConvention = CallingConvention.Cdecl, EntryPoint =
"ovrAvatarPose_UpdateVoiceVisualization")]
private static extern void ovrAvatarPose_UpdateVoiceVisualization_Native(
IntPtr avatar, UInt32 pcmDataSize, [In] float[] pcmData);
[DllImport(LibFile, CallingConvention = CallingConvention.Cdecl)]
public static extern void ovrAvatarPose_UpdateHands(
IntPtr avatar,
ovrAvatarHandInputState inputStateLeft,
ovrAvatarHandInputState inputStateRight);
[DllImport(LibFile, CallingConvention = CallingConvention.Cdecl)]
public static extern void ovrAvatarPose_Update3DofHands(
IntPtr avatar,
IntPtr inputStateLeft,
IntPtr inputStateRight,
ovrAvatarControllerType type);
public static void ovrAvatarPose_UpdateSDK3DofHands(
IntPtr avatar,
ovrAvatarHandInputState inputStateLeft,
ovrAvatarHandInputState inputStateRight,
ovrAvatarControllerType type)
{
System.IntPtr leftPtr = Marshal.AllocHGlobal(Marshal.SizeOf(inputStateLeft));
System.IntPtr rightPtr = Marshal.AllocHGlobal(Marshal.SizeOf(inputStateRight));
Marshal.StructureToPtr(inputStateLeft, leftPtr, false);
Marshal.StructureToPtr(inputStateRight, rightPtr, false);
ovrAvatar_SetLeftControllerVisibility(avatar, true);
ovrAvatar_SetRightControllerVisibility(avatar, true);
ovrAvatar_SetLeftHandVisibility(avatar, true);
ovrAvatar_SetRightHandVisibility(avatar, true);
ovrAvatarPose_Update3DofHands(avatar, leftPtr, rightPtr, type);
}
[DllImport(LibFile, CallingConvention = CallingConvention.Cdecl)]
public static extern void ovrAvatarPose_Finalize(IntPtr avatar, float elapsedSeconds);
[DllImport(LibFile, CallingConvention = CallingConvention.Cdecl)]
public static extern void ovrAvatar_SetLeftControllerVisibility(IntPtr avatar, bool show);
[DllImport(LibFile, CallingConvention = CallingConvention.Cdecl)]
public static extern void ovrAvatar_SetRightControllerVisibility(IntPtr avatar, bool show);
[DllImport(LibFile, CallingConvention = CallingConvention.Cdecl)]
public static extern void ovrAvatar_SetLeftHandVisibility(IntPtr avatar, bool show);
[DllImport(LibFile, CallingConvention = CallingConvention.Cdecl)]
public static extern void ovrAvatar_SetRightHandVisibility(IntPtr avatar, bool show);
[DllImport(LibFile, CallingConvention = CallingConvention.Cdecl)]
public static extern UInt32 ovrAvatarComponent_Count(IntPtr avatar);
public static ovrAvatarComponent ovrAvatarComponent_Get(
IntPtr avatar, UInt32 index)
{
IntPtr ptr = ovrAvatarComponent_Get_Native(avatar, index);
return (ovrAvatarComponent)Marshal.PtrToStructure(
ptr, typeof(ovrAvatarComponent));
}
[DllImport(LibFile, CallingConvention = CallingConvention.Cdecl, EntryPoint =
"ovrAvatarComponent_Get")]
public static extern IntPtr ovrAvatarComponent_Get_Native(IntPtr avatar, UInt32 index);
public static ovrAvatarBaseComponent? ovrAvatarPose_GetBaseComponent(
IntPtr avatar)
{
IntPtr ptr = ovrAvatarPose_GetBaseComponent_Native(avatar);
return ptr == IntPtr.Zero
? (ovrAvatarBaseComponent?)null
: (ovrAvatarBaseComponent)Marshal.PtrToStructure(ptr, typeof(ovrAvatarBaseComponent));
}
[DllImport(LibFile, CallingConvention = CallingConvention.Cdecl, EntryPoint =
"ovrAvatarPose_GetBaseComponent")]
private static extern IntPtr ovrAvatarPose_GetBaseComponent_Native(IntPtr avatar);
public static ovrAvatarBodyComponent? ovrAvatarPose_GetBodyComponent(
IntPtr avatar)
{
IntPtr ptr = ovrAvatarPose_GetBodyComponent_Native(avatar);
return ptr == IntPtr.Zero
? (ovrAvatarBodyComponent?)null
: (ovrAvatarBodyComponent)Marshal.PtrToStructure(ptr, typeof(ovrAvatarBodyComponent));
}
[DllImport(LibFile, CallingConvention = CallingConvention.Cdecl, EntryPoint =
"ovrAvatarPose_GetBodyComponent")]
private static extern IntPtr ovrAvatarPose_GetBodyComponent_Native(IntPtr avatar);
public static ovrAvatarControllerComponent? ovrAvatarPose_GetLeftControllerComponent(
IntPtr avatar)
{
IntPtr ptr = ovrAvatarPose_GetLeftControllerComponent_Native(avatar);
return ptr == IntPtr.Zero
? (ovrAvatarControllerComponent?)null
: (ovrAvatarControllerComponent)Marshal.PtrToStructure(ptr, typeof(ovrAvatarControllerComponent));
}
[DllImport(LibFile, CallingConvention = CallingConvention.Cdecl, EntryPoint =
"ovrAvatarPose_GetLeftControllerComponent")]
private static extern IntPtr ovrAvatarPose_GetLeftControllerComponent_Native(IntPtr avatar);
public static ovrAvatarControllerComponent? ovrAvatarPose_GetRightControllerComponent(
IntPtr avatar)
{
IntPtr ptr = ovrAvatarPose_GetRightControllerComponent_Native(avatar);
return ptr == IntPtr.Zero
? (ovrAvatarControllerComponent?)null
: (ovrAvatarControllerComponent)Marshal.PtrToStructure(ptr, typeof(ovrAvatarControllerComponent));
}
[DllImport(LibFile, CallingConvention = CallingConvention.Cdecl, EntryPoint =
"ovrAvatarPose_GetRightControllerComponent")]
private static extern IntPtr ovrAvatarPose_GetRightControllerComponent_Native(IntPtr avatar);
public static ovrAvatarHandComponent? ovrAvatarPose_GetLeftHandComponent(
IntPtr avatar)
{
IntPtr ptr = ovrAvatarPose_GetLeftHandComponent_Native(avatar);
return ptr == IntPtr.Zero
? (ovrAvatarHandComponent?)null
: (ovrAvatarHandComponent)Marshal.PtrToStructure(ptr, typeof(ovrAvatarHandComponent));
}
[DllImport(LibFile, CallingConvention = CallingConvention.Cdecl, EntryPoint =
"ovrAvatarPose_GetLeftHandComponent")]
private static extern IntPtr ovrAvatarPose_GetLeftHandComponent_Native(IntPtr avatar);
public static ovrAvatarHandComponent? ovrAvatarPose_GetRightHandComponent(
IntPtr avatar)
{
IntPtr ptr = ovrAvatarPose_GetRightHandComponent_Native(avatar);
return ptr == IntPtr.Zero
? (ovrAvatarHandComponent?)null
: (ovrAvatarHandComponent)Marshal.PtrToStructure(ptr, typeof(ovrAvatarHandComponent));
}
[DllImport(LibFile, CallingConvention = CallingConvention.Cdecl, EntryPoint =
"ovrAvatarPose_GetRightHandComponent")]
private static extern IntPtr ovrAvatarPose_GetRightHandComponent_Native(IntPtr avatar);
[DllImport(LibFile, CallingConvention = CallingConvention.Cdecl)]
public static extern void ovrAvatarAsset_BeginLoading(UInt64 assetID);
[DllImport(LibFile, CallingConvention = CallingConvention.Cdecl)]
public static extern bool ovrAvatarAsset_BeginLoadingLOD(UInt64 assetId, ovrAvatarAssetLevelOfDetail lod);
[DllImport(LibFile, CallingConvention = CallingConvention.Cdecl)]
public static extern ovrAvatarAssetType ovrAvatarAsset_GetType(IntPtr assetHandle);
public static ovrAvatarMeshAssetData ovrAvatarAsset_GetMeshData(
IntPtr assetPtr)
{
IntPtr ptr = ovrAvatarAsset_GetMeshData_Native(assetPtr);
return (ovrAvatarMeshAssetData)Marshal.PtrToStructure(
ptr, typeof(ovrAvatarMeshAssetData));
}
public static ovrAvatarMeshAssetDataV2 ovrAvatarAsset_GetCombinedMeshData(
IntPtr assetPtr)
{
IntPtr ptr = ovrAvatarAsset_GetCombinedMeshData_Native(assetPtr);
return (ovrAvatarMeshAssetDataV2)Marshal.PtrToStructure(
ptr, typeof(ovrAvatarMeshAssetDataV2));
}
[DllImport(LibFile, CallingConvention = CallingConvention.Cdecl, EntryPoint = "ovrAvatarAsset_GetCombinedMeshData")]
private static extern IntPtr ovrAvatarAsset_GetCombinedMeshData_Native(IntPtr assetPtr);
[DllImport(LibFile, CallingConvention = CallingConvention.Cdecl, EntryPoint = "ovrAvatarAsset_GetMeshData")]
private static extern IntPtr ovrAvatarAsset_GetMeshData_Native(IntPtr assetPtr);
[DllImport(LibFile, CallingConvention = CallingConvention.Cdecl)]
public static extern IntPtr ovrAvatarAsset_GetAvatar(IntPtr assetHandle);
public static UInt64[] ovrAvatarAsset_GetCombinedMeshIDs(IntPtr assetHandle)
{
UInt32 count = 0;
System.IntPtr countPtr = Marshal.AllocHGlobal(Marshal.SizeOf(count));
IntPtr idBuffer = ovrAvatarAsset_GetCombinedMeshIDs_Native(assetHandle, countPtr);
count = (UInt32)Marshal.PtrToStructure(countPtr, typeof(UInt32));
UInt64[] meshIDs = new UInt64[count];
for (int i = 0; i < count; i++)
{
meshIDs[i] = (UInt64)Marshal.ReadInt64(idBuffer, i * Marshal.SizeOf(typeof(UInt64)));
}
return meshIDs;
}
[DllImport(LibFile, CallingConvention = CallingConvention.Cdecl, EntryPoint = "ovrAvatarAsset_GetCombinedMeshIDs")]
public static extern IntPtr ovrAvatarAsset_GetCombinedMeshIDs_Native(IntPtr assetHandle, IntPtr count);
public static void ovrAvatar_GetCombinedMeshAlphaData(IntPtr avatar, ref UInt64 textureID, ref Vector4 offset)
{
System.IntPtr textureIDPtr = Marshal.AllocHGlobal(Marshal.SizeOf(typeof(UInt64)));
System.IntPtr offsetPtr = Marshal.AllocHGlobal(Marshal.SizeOf(typeof(Vector4)));
ovrAvatar_GetCombinedMeshAlphaData_Native(avatar, textureIDPtr, offsetPtr);
textureID = (UInt64)Marshal.PtrToStructure(textureIDPtr, typeof(UInt64));
offset = (Vector4)Marshal.PtrToStructure(offsetPtr, typeof(Vector4));
}
[DllImport(LibFile, CallingConvention = CallingConvention.Cdecl, EntryPoint = "ovrAvatar_GetCombinedMeshAlphaData")]
public static extern IntPtr ovrAvatar_GetCombinedMeshAlphaData_Native(IntPtr avatar, IntPtr textureIDPtr, IntPtr offsetPtr);
public static ovrAvatarTextureAssetData ovrAvatarAsset_GetTextureData(
IntPtr assetPtr)
{
IntPtr ptr = ovrAvatarAsset_GetTextureData_Native(assetPtr);
return (ovrAvatarTextureAssetData)Marshal.PtrToStructure(
ptr, typeof(ovrAvatarTextureAssetData));
}
[DllImport(LibFile, CallingConvention = CallingConvention.Cdecl, EntryPoint =
"ovrAvatarAsset_GetTextureData")]
private static extern IntPtr ovrAvatarAsset_GetTextureData_Native(IntPtr assetPtr);
[DllImport(LibFile, CallingConvention = CallingConvention.Cdecl, EntryPoint =
"ovrAvatarAsset_GetMaterialData")]
private static extern IntPtr ovrAvatarAsset_GetMaterialData_Native(IntPtr assetPtr);
public static ovrAvatarMaterialState ovrAvatarAsset_GetMaterialState(IntPtr assetPtr)
{
IntPtr ptr = ovrAvatarAsset_GetMaterialData_Native(assetPtr);
return (ovrAvatarMaterialState)Marshal.PtrToStructure(ptr, typeof(ovrAvatarMaterialState));
}
[DllImport(LibFile, CallingConvention = CallingConvention.Cdecl)]
public static extern ovrAvatarRenderPartType ovrAvatarRenderPart_GetType(IntPtr renderPart);
public static ovrAvatarRenderPart_SkinnedMeshRender ovrAvatarRenderPart_GetSkinnedMeshRender(IntPtr renderPart)
{
IntPtr ptr = ovrAvatarRenderPart_GetSkinnedMeshRender_Native(renderPart);
return (ovrAvatarRenderPart_SkinnedMeshRender)Marshal.PtrToStructure(
ptr, typeof(ovrAvatarRenderPart_SkinnedMeshRender));
}
[DllImport(LibFile, CallingConvention = CallingConvention.Cdecl, EntryPoint = "ovrAvatarRenderPart_GetSkinnedMeshRender")]
private static extern IntPtr ovrAvatarRenderPart_GetSkinnedMeshRender_Native(IntPtr renderPart);
[DllImport(LibFile, CallingConvention = CallingConvention.Cdecl)]
public static extern ovrAvatarTransform ovrAvatarSkinnedMeshRender_GetTransform(IntPtr renderPart);
[DllImport(LibFile, CallingConvention = CallingConvention.Cdecl)]
public static extern ovrAvatarTransform ovrAvatarSkinnedMeshRenderPBS_GetTransform(IntPtr renderPart);
[DllImport(LibFile, CallingConvention = CallingConvention.Cdecl)]
public static extern ovrAvatarTransform ovrAvatarSkinnedMeshRenderPBSV2_GetTransform(IntPtr renderPart);
[DllImport(LibFile, CallingConvention = CallingConvention.Cdecl)]
public static extern ovrAvatarVisibilityFlags ovrAvatarSkinnedMeshRender_GetVisibilityMask(IntPtr renderPart);
[DllImport(LibFile, CallingConvention = CallingConvention.Cdecl)]
public static extern bool ovrAvatarSkinnedMeshRender_MaterialStateChanged(IntPtr renderPart);
[DllImport(LibFile, CallingConvention = CallingConvention.Cdecl)]
public static extern bool ovrAvatarSkinnedMeshRenderPBSV2_MaterialStateChanged(IntPtr renderPart);
[DllImport(LibFile, CallingConvention = CallingConvention.Cdecl)]
public static extern ovrAvatarVisibilityFlags ovrAvatarSkinnedMeshRenderPBS_GetVisibilityMask(IntPtr renderPart);
[DllImport(LibFile, CallingConvention = CallingConvention.Cdecl)]
public static extern ovrAvatarVisibilityFlags ovrAvatarSkinnedMeshRenderPBSV2_GetVisibilityMask(IntPtr renderPart);
[DllImport(LibFile, CallingConvention = CallingConvention.Cdecl)]
public static extern ovrAvatarMaterialState ovrAvatarSkinnedMeshRender_GetMaterialState(IntPtr renderPart);
[DllImport(LibFile, CallingConvention = CallingConvention.Cdecl)]
public static extern ovrAvatarPBSMaterialState ovrAvatarSkinnedMeshRenderPBSV2_GetPBSMaterialState(IntPtr renderPart);
[DllImport(LibFile, CallingConvention = CallingConvention.Cdecl)]
public static extern UInt64 ovrAvatarSkinnedMeshRender_GetDirtyJoints(IntPtr renderPart);
[DllImport(LibFile, CallingConvention = CallingConvention.Cdecl)]
public static extern UInt64 ovrAvatarSkinnedMeshRenderPBS_GetDirtyJoints(IntPtr renderPart);
[DllImport(LibFile, CallingConvention = CallingConvention.Cdecl)]
public static extern UInt64 ovrAvatarSkinnedMeshRenderPBSV2_GetDirtyJoints(IntPtr renderPart);
[DllImport(LibFile, CallingConvention = CallingConvention.Cdecl)]
public static extern ovrAvatarTransform ovrAvatarSkinnedMeshRender_GetJointTransform(IntPtr renderPart, UInt32 jointIndex);
[DllImport(LibFile, CallingConvention = CallingConvention.Cdecl)]
public static extern ovrAvatarTransform ovrAvatarSkinnedMeshRenderPBS_GetJointTransform(IntPtr renderPart, UInt32 jointIndex);
[DllImport(LibFile, CallingConvention = CallingConvention.Cdecl)]
public static extern ovrAvatarTransform ovrAvatarSkinnedMeshRenderPBSV2_GetJointTransform(IntPtr renderPart, UInt32 jointIndex);
[DllImport(LibFile, CallingConvention = CallingConvention.Cdecl)]
public static extern UInt64 ovrAvatarSkinnedMeshRenderPBS_GetAlbedoTextureAssetID(IntPtr renderPart);
[DllImport(LibFile, CallingConvention = CallingConvention.Cdecl)]
public static extern UInt64 ovrAvatarSkinnedMeshRenderPBS_GetSurfaceTextureAssetID(IntPtr renderPart);
public static ovrAvatarRenderPart_SkinnedMeshRenderPBS ovrAvatarRenderPart_GetSkinnedMeshRenderPBS(IntPtr renderPart)
{
IntPtr ptr = ovrAvatarRenderPart_GetSkinnedMeshRenderPBS_Native(renderPart);
return (ovrAvatarRenderPart_SkinnedMeshRenderPBS)Marshal.PtrToStructure(
ptr, typeof(ovrAvatarRenderPart_SkinnedMeshRenderPBS));
}
[DllImport(LibFile, CallingConvention = CallingConvention.Cdecl, EntryPoint = "ovrAvatarRenderPart_GetSkinnedMeshRenderPBS")]
private static extern IntPtr ovrAvatarRenderPart_GetSkinnedMeshRenderPBS_Native(IntPtr renderPart);
public static ovrAvatarRenderPart_SkinnedMeshRenderPBS_V2 ovrAvatarRenderPart_GetSkinnedMeshRenderPBSV2(IntPtr renderPart)
{
IntPtr ptr = ovrAvatarRenderPart_GetSkinnedMeshRenderPBSV2_Native(renderPart);
return (ovrAvatarRenderPart_SkinnedMeshRenderPBS_V2)Marshal.PtrToStructure(
ptr, typeof(ovrAvatarRenderPart_SkinnedMeshRenderPBS_V2));
}
[DllImport(LibFile, CallingConvention = CallingConvention.Cdecl, EntryPoint = "ovrAvatarRenderPart_GetSkinnedMeshRenderPBSV2")]
private static extern IntPtr ovrAvatarRenderPart_GetSkinnedMeshRenderPBSV2_Native(IntPtr renderPart);
public static ovrAvatarRenderPart_ProjectorRender ovrAvatarRenderPart_GetProjectorRender(IntPtr renderPart)
{
IntPtr ptr = ovrAvatarRenderPart_GetProjectorRender_Native(renderPart);
return (ovrAvatarRenderPart_ProjectorRender)Marshal.PtrToStructure(
ptr, typeof(ovrAvatarRenderPart_ProjectorRender));
}
public static ovrAvatarPBSMaterialState[] ovrAvatar_GetBodyPBSMaterialStates(IntPtr renderPart)
{
System.IntPtr countPtr = Marshal.AllocHGlobal(Marshal.SizeOf(typeof(UInt32)));
IntPtr ptrState = ovrAvatar_GetBodyPBSMaterialStates_Native(renderPart, countPtr);
UInt32 count = (UInt32)Marshal.ReadInt32(countPtr);
ovrAvatarPBSMaterialState[] states = new ovrAvatarPBSMaterialState[count];
for (int i = 0; i < states.Length; i++)
{
IntPtr nextItem = new IntPtr(ptrState.ToInt64() + i * Marshal.SizeOf(typeof(ovrAvatarPBSMaterialState)));
states[i] = (ovrAvatarPBSMaterialState)Marshal.PtrToStructure(nextItem, typeof(ovrAvatarPBSMaterialState));
}
return states;
}
[DllImport(LibFile, CallingConvention = CallingConvention.Cdecl, EntryPoint = "ovrAvatar_GetBodyPBSMaterialStates")]
private static extern IntPtr ovrAvatar_GetBodyPBSMaterialStates_Native(IntPtr avatar, IntPtr count);
[DllImport(LibFile, CallingConvention = CallingConvention.Cdecl, EntryPoint = "ovrAvatarRenderPart_GetProjectorRender")]
private static extern IntPtr ovrAvatarRenderPart_GetProjectorRender_Native(IntPtr renderPart);
[DllImport(LibFile, CallingConvention = CallingConvention.Cdecl)]
public static extern UInt32 ovrAvatar_GetReferencedAssetCount(IntPtr avatar);
[DllImport(LibFile, CallingConvention = CallingConvention.Cdecl)]
public static extern UInt64 ovrAvatar_GetReferencedAsset(IntPtr avatar, UInt32 index);
[DllImport(LibFile, CallingConvention = CallingConvention.Cdecl)]
public static extern void ovrAvatar_SetLeftHandGesture(IntPtr avatar, ovrAvatarHandGesture gesture);
[DllImport(LibFile, CallingConvention = CallingConvention.Cdecl)]
public static extern void ovrAvatar_SetRightHandGesture(IntPtr avatar, ovrAvatarHandGesture gesture);
[DllImport(LibFile, CallingConvention = CallingConvention.Cdecl)]
public static extern void ovrAvatar_SetLeftHandCustomGesture(IntPtr avatar, UInt32 jointCount, [In] ovrAvatarTransform[] customJointTransforms);
[DllImport(LibFile, CallingConvention = CallingConvention.Cdecl)]
public static extern void ovrAvatar_SetRightHandCustomGesture(IntPtr avatar, UInt32 jointCount, [In] ovrAvatarTransform[] customJointTransforms);
//Native calls for efficient packet updates
[DllImport(LibFile, CallingConvention = CallingConvention.Cdecl)]
public static extern void ovrAvatar_UpdatePoseFromPacket(IntPtr avatar, IntPtr packet, float secondsFromStart);
[DllImport(LibFile, CallingConvention = CallingConvention.Cdecl)]
public static extern void ovrAvatarPacket_BeginRecording(IntPtr avatar);
[DllImport(LibFile, CallingConvention = CallingConvention.Cdecl)]
public static extern IntPtr ovrAvatarPacket_EndRecording(IntPtr avatar);
[DllImport(LibFile, CallingConvention = CallingConvention.Cdecl)]
public static extern UInt32 ovrAvatarPacket_GetSize(IntPtr packet);
[DllImport(LibFile, CallingConvention = CallingConvention.Cdecl)]
public static extern float ovrAvatarPacket_GetDurationSeconds(IntPtr packet);
[DllImport(LibFile, CallingConvention = CallingConvention.Cdecl)]
public static extern void ovrAvatarPacket_Free(IntPtr packet);
[DllImport(LibFile, CallingConvention = CallingConvention.Cdecl)]
public static extern bool ovrAvatarPacket_Write(IntPtr packet, UInt32 bufferSize, [Out] byte[] buffer);
[DllImport(LibFile, CallingConvention = CallingConvention.Cdecl)]
public static extern IntPtr ovrAvatarPacket_Read(UInt32 bufferSize, [In] byte[] buffer);
[DllImport(LibFile, CallingConvention = CallingConvention.Cdecl)]
private static extern void ovrAvatar_SetInternalForceASTCTextures(bool value);
// Renaming the outward facing method to remove Internal from name
public static void ovrAvatar_SetForceASTCTextures(bool value)
{
ovrAvatar_SetInternalForceASTCTextures(value);
}
[DllImport(LibFile, CallingConvention = CallingConvention.Cdecl)]
public static extern void ovrAvatarSpecificationRequest_SetFallbackLookAndFeelVersion(IntPtr specificationRequest, ovrAvatarLookAndFeelVersion version);
}
}