44 lines
1.8 KiB
C#
44 lines
1.8 KiB
C#
// Copyright 2016 Google Inc. All rights reserved.
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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using UnityEngine;
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/// @cond
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namespace Gvr.Internal {
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/// Factory that provides a concrete implementation of IControllerProvider for the
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/// current platform.
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static class ControllerProviderFactory {
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/// Provides a concrete implementation of IControllerProvider appropriate for the current
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/// platform. This method never returns null. In the worst case, it might return a dummy
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/// provider if the platform is not supported. For demo purposes the emulator controller
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/// is returned in the editor and in Standalone buids, for use inside the desktop player.
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static internal IControllerProvider CreateControllerProvider(GvrControllerInput owner) {
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// Use emualtor in editor, and in Standalone builds (for demo purposes).
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#if UNITY_EDITOR
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// Use the Editor controller provider that supports the controller emulator and the mouse.
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return new EditorControllerProvider(owner.emulatorConnectionMode);
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#elif UNITY_ANDROID
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// Use the GVR C API.
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return new AndroidNativeControllerProvider();
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#else
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// Platform not supported.
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Debug.LogWarning("No controller support on this platform.");
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return new DummyControllerProvider();
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#endif // UNITY_EDITOR || UNITY_ANDROID
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}
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}
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}
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/// @endcond
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