160 lines
4.5 KiB
C#
160 lines
4.5 KiB
C#
// Copyright 2017 Google Inc. All rights reserved.
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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using System;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.EventSystems;
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/// Wraps UnityEngine.EventSystems.ExecuteEvents.
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/// Also, exposes event delegates to allow global handling of events.
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public class GvrEventExecutor : IGvrEventExecutor {
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public delegate void EventDelegate(GameObject target, PointerEventData eventData);
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/// Fired when a Click occurs on any object.
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public event EventDelegate OnPointerClick {
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add {
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AddEventDelegate<IPointerClickHandler>(value);
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}
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remove {
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RemoveEventDelegate<IPointerClickHandler>(value);
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}
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}
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// Fired when a Down event occurs on any object.
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public event EventDelegate OnPointerDown {
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add {
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AddEventDelegate<IPointerDownHandler>(value);
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}
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remove {
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RemoveEventDelegate<IPointerDownHandler>(value);
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}
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}
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// Fired when an Up event occurs on any object.
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public event EventDelegate OnPointerUp {
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add {
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AddEventDelegate<IPointerUpHandler>(value);
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}
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remove {
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RemoveEventDelegate<IPointerUpHandler>(value);
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}
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}
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// Fired when an Enter event occurs on any object.
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public event EventDelegate OnPointerEnter {
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add {
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AddEventDelegate<IPointerEnterHandler>(value);
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}
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remove {
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RemoveEventDelegate<IPointerEnterHandler>(value);
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}
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}
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// Fired when an Exit event occurs on any object.
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public event EventDelegate OnPointerExit {
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add {
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AddEventDelegate<IPointerExitHandler>(value);
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}
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remove {
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RemoveEventDelegate<IPointerExitHandler>(value);
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}
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}
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// Fired when a Scroll event occurs on any object.
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public event EventDelegate OnScroll {
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add {
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AddEventDelegate<IScrollHandler>(value);
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}
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remove {
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RemoveEventDelegate<IScrollHandler>(value);
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}
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}
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/// Stores delegates for events.
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private Dictionary<Type, EventDelegate> eventTable;
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public GvrEventExecutor() {
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eventTable = new Dictionary<Type, EventDelegate>();
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}
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public bool Execute<T>(GameObject target,
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BaseEventData eventData,
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ExecuteEvents.EventFunction<T> functor)
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where T : IEventSystemHandler {
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bool result = ExecuteEvents.Execute<T>(target, eventData, functor);
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CallEventDelegate<T>(target, eventData);
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return result;
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}
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public GameObject ExecuteHierarchy<T>(GameObject root,
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BaseEventData eventData,
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ExecuteEvents.EventFunction<T> callbackFunction)
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where T : IEventSystemHandler {
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GameObject result = ExecuteEvents.ExecuteHierarchy<T>(root, eventData, callbackFunction);
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CallEventDelegate<T>(root, eventData);
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return result;
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}
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public GameObject GetEventHandler<T>(GameObject root)
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where T : IEventSystemHandler {
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return ExecuteEvents.GetEventHandler<T>(root);
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}
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private void CallEventDelegate<T>(GameObject target, BaseEventData eventData)
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where T : IEventSystemHandler {
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Type type = typeof(T);
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EventDelegate eventDelegate;
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if (eventTable.TryGetValue(type, out eventDelegate)) {
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PointerEventData pointerEventData = eventData as PointerEventData;
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if (pointerEventData == null) {
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Debug.LogError("Event data must be PointerEventData.");
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return;
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}
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eventDelegate(target, pointerEventData);
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}
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}
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private void AddEventDelegate<T>(EventDelegate eventDelegate) {
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Type type = typeof(T);
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EventDelegate existingDelegate;
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if (eventTable.TryGetValue(type, out existingDelegate)) {
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eventTable[type] = existingDelegate + eventDelegate;
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} else {
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eventTable[type] = eventDelegate;
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}
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}
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private void RemoveEventDelegate<T>(EventDelegate eventDelegate) {
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Type type = typeof(T);
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EventDelegate existingDelegate;
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if (!eventTable.TryGetValue(type, out existingDelegate)) {
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return;
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}
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eventDelegate = existingDelegate - eventDelegate;
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if (eventDelegate != null) {
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eventTable[type] = eventDelegate;
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} else {
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eventTable.Remove(type);
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}
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}
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}
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