Files
FittsLaw/Assets/Oculus/Avatar/Samples/SocialStarter/Assets/Scripts/PlayerController.cs
2018-10-09 20:59:57 -04:00

102 lines
2.5 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using Oculus.Platform;
using Oculus.Platform.Models;
public class PlayerController : SocialPlatformManager
{
// Secondary camera to debug and view the whole scene from above
public Camera spyCamera;
// The OVRCameraRig for the main player so we can disable it
private GameObject cameraRig;
private bool showUI = true;
public override void Awake()
{
base.Awake();
cameraRig = localPlayerHead.gameObject;
}
// Use this for initialization
public override void Start()
{
base.Start();
spyCamera.enabled = false;
}
// Update is called once per frame
public override void Update()
{
base.Update();
checkInput();
}
// Check for input from the touch controllers
void checkInput()
{
if (UnityEngine.Application.platform == RuntimePlatform.Android)
{
// GearVR Controller
// Bring up friend invite list
if (OVRInput.GetDown(OVRInput.Button.Back))
{
Rooms.LaunchInvitableUserFlow(roomManager.roomID);
}
// Toggle Camera
if (OVRInput.GetDown(OVRInput.Button.PrimaryTouchpad))
{
ToggleCamera();
}
// Toggle Help UI
if (OVRInput.GetDown(OVRInput.Button.PrimaryIndexTrigger))
{
ToggleUI();
}
}
else
{
// PC Touch
// Bring up friend invite list
if (OVRInput.GetDown(OVRInput.Button.Three))
{
Rooms.LaunchInvitableUserFlow (roomManager.roomID);
}
// Toggle Camera
if (OVRInput.GetDown(OVRInput.Button.Four))
{
ToggleCamera();
}
// Toggle Help UI
if (OVRInput.GetDown(OVRInput.Button.PrimaryThumbstick))
{
ToggleUI();
}
}
}
void ToggleCamera()
{
spyCamera.enabled = !spyCamera.enabled;
localAvatar.ShowThirdPerson = !localAvatar.ShowThirdPerson;
cameraRig.SetActive(!cameraRig.activeSelf);
}
void ToggleUI()
{
showUI = !showUI;
helpPanel.SetActive(showUI);
localAvatar.ShowLeftController(showUI);
}
}