102 lines
2.5 KiB
C#
102 lines
2.5 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using Oculus.Platform;
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using Oculus.Platform.Models;
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public class PlayerController : SocialPlatformManager
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{
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// Secondary camera to debug and view the whole scene from above
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public Camera spyCamera;
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// The OVRCameraRig for the main player so we can disable it
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private GameObject cameraRig;
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private bool showUI = true;
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public override void Awake()
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{
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base.Awake();
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cameraRig = localPlayerHead.gameObject;
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}
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// Use this for initialization
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public override void Start()
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{
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base.Start();
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spyCamera.enabled = false;
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}
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// Update is called once per frame
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public override void Update()
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{
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base.Update();
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checkInput();
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}
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// Check for input from the touch controllers
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void checkInput()
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{
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if (UnityEngine.Application.platform == RuntimePlatform.Android)
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{
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// GearVR Controller
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// Bring up friend invite list
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if (OVRInput.GetDown(OVRInput.Button.Back))
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{
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Rooms.LaunchInvitableUserFlow(roomManager.roomID);
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}
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// Toggle Camera
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if (OVRInput.GetDown(OVRInput.Button.PrimaryTouchpad))
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{
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ToggleCamera();
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}
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// Toggle Help UI
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if (OVRInput.GetDown(OVRInput.Button.PrimaryIndexTrigger))
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{
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ToggleUI();
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}
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}
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else
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{
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// PC Touch
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// Bring up friend invite list
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if (OVRInput.GetDown(OVRInput.Button.Three))
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{
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Rooms.LaunchInvitableUserFlow (roomManager.roomID);
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}
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// Toggle Camera
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if (OVRInput.GetDown(OVRInput.Button.Four))
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{
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ToggleCamera();
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}
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// Toggle Help UI
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if (OVRInput.GetDown(OVRInput.Button.PrimaryThumbstick))
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{
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ToggleUI();
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}
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}
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}
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void ToggleCamera()
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{
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spyCamera.enabled = !spyCamera.enabled;
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localAvatar.ShowThirdPerson = !localAvatar.ShowThirdPerson;
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cameraRig.SetActive(!cameraRig.activeSelf);
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}
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void ToggleUI()
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{
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showUI = !showUI;
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helpPanel.SetActive(showUI);
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localAvatar.ShowLeftController(showUI);
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}
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}
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