186 lines
6.5 KiB
C#
186 lines
6.5 KiB
C#
/************************************************************************************
|
|
|
|
Copyright : Copyright 2017 Oculus VR, LLC. All Rights reserved.
|
|
|
|
Licensed under the Oculus VR Rift SDK License Version 3.4.1 (the "License");
|
|
you may not use the Oculus VR Rift SDK except in compliance with the License,
|
|
which is provided at the time of installation or download, or which
|
|
otherwise accompanies this software in either electronic or hard copy form.
|
|
|
|
You may obtain a copy of the License at
|
|
|
|
https://developer.oculus.com/licenses/sdk-3.4.1
|
|
|
|
|
|
Unless required by applicable law or agreed to in writing, the Oculus VR SDK
|
|
distributed under the License is distributed on an "AS IS" BASIS,
|
|
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
|
See the License for the specific language governing permissions and
|
|
limitations under the License.
|
|
|
|
************************************************************************************/
|
|
|
|
using System.Collections.Generic;
|
|
|
|
namespace UnityEngine.EventSystems
|
|
{
|
|
/// <summary>
|
|
/// Simple event system using physics raycasts. Very closely based on UnityEngine.EventSystems.PhysicsRaycaster
|
|
/// </summary>
|
|
[RequireComponent(typeof(OVRCameraRig))]
|
|
public class OVRPhysicsRaycaster : BaseRaycaster
|
|
{
|
|
/// <summary>
|
|
/// Const to use for clarity when no event mask is set
|
|
/// </summary>
|
|
protected const int kNoEventMaskSet = -1;
|
|
|
|
|
|
/// <summary>
|
|
/// Layer mask used to filter events. Always combined with the camera's culling mask if a camera is used.
|
|
/// </summary>
|
|
[SerializeField]
|
|
protected LayerMask m_EventMask = kNoEventMaskSet;
|
|
|
|
protected OVRPhysicsRaycaster()
|
|
{ }
|
|
|
|
public override Camera eventCamera
|
|
{
|
|
get
|
|
{
|
|
return GetComponent<OVRCameraRig>().leftEyeCamera;
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Depth used to determine the order of event processing.
|
|
/// </summary>
|
|
public virtual int depth
|
|
{
|
|
get { return (eventCamera != null) ? (int)eventCamera.depth : 0xFFFFFF; }
|
|
}
|
|
|
|
public int sortOrder = 20;
|
|
public override int sortOrderPriority
|
|
{
|
|
get
|
|
{
|
|
return sortOrder;
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Event mask used to determine which objects will receive events.
|
|
/// </summary>
|
|
public int finalEventMask
|
|
{
|
|
get { return (eventCamera != null) ? eventCamera.cullingMask & m_EventMask : kNoEventMaskSet; }
|
|
}
|
|
|
|
/// <summary>
|
|
/// Layer mask used to filter events. Always combined with the camera's culling mask if a camera is used.
|
|
/// </summary>
|
|
public LayerMask eventMask
|
|
{
|
|
get { return m_EventMask; }
|
|
set { m_EventMask = value; }
|
|
}
|
|
|
|
|
|
/// <summary>
|
|
/// Perform a raycast using the worldSpaceRay in eventData.
|
|
/// </summary>
|
|
/// <param name="eventData"></param>
|
|
/// <param name="resultAppendList"></param>
|
|
public override void Raycast(PointerEventData eventData, List<RaycastResult> resultAppendList)
|
|
{
|
|
// This function is closely based on PhysicsRaycaster.Raycast
|
|
|
|
if (eventCamera == null)
|
|
return;
|
|
|
|
if (!eventData.IsVRPointer())
|
|
return;
|
|
|
|
var ray = eventData.GetRay();
|
|
|
|
float dist = eventCamera.farClipPlane - eventCamera.nearClipPlane;
|
|
|
|
var hits = Physics.RaycastAll(ray, dist, finalEventMask);
|
|
|
|
if (hits.Length > 1)
|
|
System.Array.Sort(hits, (r1, r2) => r1.distance.CompareTo(r2.distance));
|
|
|
|
if (hits.Length != 0)
|
|
{
|
|
for (int b = 0, bmax = hits.Length; b < bmax; ++b)
|
|
{
|
|
var result = new RaycastResult
|
|
{
|
|
gameObject = hits[b].collider.gameObject,
|
|
module = this,
|
|
distance = hits[b].distance,
|
|
index = resultAppendList.Count,
|
|
worldPosition = hits[0].point,
|
|
worldNormal = hits[0].normal,
|
|
};
|
|
resultAppendList.Add(result);
|
|
}
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Perform a Spherecast using the worldSpaceRay in eventData.
|
|
/// </summary>
|
|
/// <param name="eventData"></param>
|
|
/// <param name="resultAppendList"></param>
|
|
/// <param name="radius">Radius of the sphere</param>
|
|
public void Spherecast(PointerEventData eventData, List<RaycastResult> resultAppendList, float radius)
|
|
{
|
|
if (eventCamera == null)
|
|
return;
|
|
|
|
if (!eventData.IsVRPointer())
|
|
return;
|
|
|
|
var ray = eventData.GetRay();
|
|
|
|
|
|
float dist = eventCamera.farClipPlane - eventCamera.nearClipPlane;
|
|
|
|
var hits = Physics.SphereCastAll(ray, radius, dist, finalEventMask);
|
|
|
|
if (hits.Length > 1)
|
|
System.Array.Sort(hits, (r1, r2) => r1.distance.CompareTo(r2.distance));
|
|
|
|
if (hits.Length != 0)
|
|
{
|
|
for (int b = 0, bmax = hits.Length; b < bmax; ++b)
|
|
{
|
|
var result = new RaycastResult
|
|
{
|
|
gameObject = hits[b].collider.gameObject,
|
|
module = this,
|
|
distance = hits[b].distance,
|
|
index = resultAppendList.Count,
|
|
worldPosition = hits[0].point,
|
|
worldNormal = hits[0].normal,
|
|
};
|
|
resultAppendList.Add(result);
|
|
}
|
|
}
|
|
}
|
|
/// <summary>
|
|
/// Get screen position of this world position as seen by the event camera of this OVRPhysicsRaycaster
|
|
/// </summary>
|
|
/// <param name="worldPosition"></param>
|
|
/// <returns></returns>
|
|
public Vector2 GetScreenPos(Vector3 worldPosition)
|
|
{
|
|
// In future versions of Uinty RaycastResult will contain screenPosition so this will not be necessary
|
|
return eventCamera.WorldToScreenPoint(worldPosition);
|
|
}
|
|
}
|
|
}
|