82 lines
2.8 KiB
C#
82 lines
2.8 KiB
C#
// Copyright 2016 Google Inc. All rights reserved.
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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using UnityEngine;
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using System;
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using Gvr;
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/// @cond
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namespace Gvr.Internal {
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/// Internal representation of the controller's current state.
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/// This representation is used by controller providers to represent the controller's state.
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///
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/// The fields in this class have identical meanings to their correspondents in the GVR C API,
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/// so they are not redundantly documented here.
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class ControllerState {
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internal GvrConnectionState connectionState = GvrConnectionState.Disconnected;
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internal GvrControllerApiStatus apiStatus = GvrControllerApiStatus.Unavailable;
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internal Quaternion orientation = Quaternion.identity;
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internal Vector3 position = Vector3.zero;
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internal Vector3 gyro = Vector3.zero;
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internal Vector3 accel = Vector3.zero;
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internal Vector2 touchPos = Vector2.zero;
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internal bool recentered = false;
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internal GvrControllerButton buttonsState;
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internal GvrControllerButton buttonsDown;
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internal GvrControllerButton buttonsUp;
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internal string errorDetails = "";
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internal IntPtr gvrPtr = IntPtr.Zero;
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internal bool isCharging = false;
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internal GvrControllerBatteryLevel batteryLevel = GvrControllerBatteryLevel.Unknown;
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public void CopyFrom(ControllerState other) {
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connectionState = other.connectionState;
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apiStatus = other.apiStatus;
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orientation = other.orientation;
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position = other.position;
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gyro = other.gyro;
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accel = other.accel;
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touchPos = other.touchPos;
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recentered = other.recentered;
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buttonsState = other.buttonsState;
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buttonsDown = other.buttonsDown;
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buttonsUp = other.buttonsUp;
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errorDetails = other.errorDetails;
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gvrPtr = other.gvrPtr;
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isCharging = other.isCharging;
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batteryLevel = other.batteryLevel;
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}
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/// Resets the transient state (the state variables that represent events, and which are true
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/// for only one frame).
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public void ClearTransientState() {
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recentered = false;
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buttonsState = 0;
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buttonsDown = 0;
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buttonsUp = 0;
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}
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public void SetButtonsUpDownFromPrevious(GvrControllerButton prevButtonsState) {
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buttonsDown = ~prevButtonsState & buttonsState;
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buttonsUp = prevButtonsState & ~buttonsState;
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}
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}
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}
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/// @endcond
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