90 lines
3.1 KiB
C#
90 lines
3.1 KiB
C#
// Copyright 2017 Google Inc. All rights reserved.
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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// This provider is only available in the editor.
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#if UNITY_EDITOR
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using Gvr;
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namespace Gvr.Internal {
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/// Controller provider used when playing in the Unity Editor.
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/// Supports the Controller Emulator and Mouse input to mock the controller.
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class EditorControllerProvider : IControllerProvider {
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private EmulatorControllerProvider emulatorControllerProvider;
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private MouseControllerProvider mouseControllerProvider;
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#if UNITY_HAS_GOOGLEVR
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/// Helper class to get Instant Preview controller events if connected.
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private InstantPreviewControllerProvider instantPreviewControllerProvider =
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new InstantPreviewControllerProvider();
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#endif // UNITY_HAS_GOOGLEVR
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ControllerState emulatorState = new ControllerState();
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ControllerState mouseState = new ControllerState();
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public bool SupportsBatteryStatus {
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get { return emulatorControllerProvider.SupportsBatteryStatus; }
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}
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public int MaxControllerCount {
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get { return 1; }
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}
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internal EditorControllerProvider(GvrControllerInput.EmulatorConnectionMode connectionMode) {
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emulatorControllerProvider = new EmulatorControllerProvider(connectionMode);
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mouseControllerProvider = new MouseControllerProvider();
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}
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public void Dispose() {}
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public void ReadState(ControllerState outState, int controller_id) {
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if (controller_id != 0) {
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return;
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}
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#if UNITY_HAS_GOOGLEVR
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if (InstantPreview.Instance != null
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&& InstantPreview.Instance.IsCurrentlyConnected
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&& !EmulatorManager.Instance.Connected) {
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// Uses Instant Preview to get controller state if connected.
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instantPreviewControllerProvider.ReadState(outState);
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return;
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}
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#endif // UNITY_HAS_GOOGLEVR
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// If Instant Preview is not connected, tries to use the emulator or
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// mouse.
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emulatorControllerProvider.ReadState(emulatorState, controller_id);
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mouseControllerProvider.ReadState(mouseState, controller_id);
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// Defaults to mouse state if the emulator isn't available.
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if (emulatorState.connectionState != GvrConnectionState.Connected
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&& mouseState.connectionState == GvrConnectionState.Connected) {
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outState.CopyFrom(mouseState);
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} else {
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outState.CopyFrom(emulatorState);
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}
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}
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public void OnPause() {
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emulatorControllerProvider.OnPause();
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mouseControllerProvider.OnPause();
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}
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public void OnResume() {
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emulatorControllerProvider.OnResume();
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mouseControllerProvider.OnResume();
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}
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}
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}
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#endif // UNITY_EDITOR
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