259 lines
9.1 KiB
C#
259 lines
9.1 KiB
C#
// Copyright 2016 Google Inc. All rights reserved.
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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// This class is only used in the Editor, so make sure to only compile it on that platform.
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// Additionally, If this class is compiled on Android then Unity will insert the INTERNET permission
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// into the manifest because of the reference to the type TCPClient. Excluding this class in the android
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// build ensures that it is only included if the developer using the SDK actually uses INTERNET related services.
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// This MonoBehaviour is only ever instantiated dynamically, so it is fine that it is only compiled in the Editor,
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// Otherwise it would cause serialization issues.
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#if UNITY_EDITOR
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using UnityEngine;
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using System;
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using System.IO;
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using System.Net.Sockets;
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using System.Threading;
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using proto;
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/// @cond
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namespace Gvr.Internal {
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public enum EmulatorClientSocketConnectionState {
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Disconnected = 0,
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Connecting = 1,
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Connected = 2,
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};
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class EmulatorClientSocket : MonoBehaviour {
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private static readonly int kPhoneEventPort = 7003;
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private const int kSocketReadTimeoutMillis = 5000;
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// Minimum interval, in seconds, between attempts to reconnect the socket.
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private const float kMinReconnectInterval = 1f;
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private TcpClient phoneMirroringSocket;
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private Thread phoneEventThread;
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private volatile bool shouldStop = false;
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// Flag used to limit connection state logging to initial failure and successful reconnects.
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private volatile bool lastConnectionAttemptWasSuccessful = true;
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private EmulatorManager phoneRemote;
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public EmulatorClientSocketConnectionState connected { get; private set; }
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public void Init(EmulatorManager remote) {
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phoneRemote = remote;
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if (EmulatorConfig.Instance.PHONE_EVENT_MODE != EmulatorConfig.Mode.OFF) {
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phoneEventThread = new Thread(phoneEventSocketLoop);
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phoneEventThread.IsBackground = true;
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phoneEventThread.Start();
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}
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}
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private void phoneEventSocketLoop() {
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while (!shouldStop) {
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long lastConnectionAttemptTime = DateTime.Now.Ticks;
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try {
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phoneConnect();
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} catch(Exception e) {
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if (lastConnectionAttemptWasSuccessful) {
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Debug.LogWarningFormat("{0}\n{1}", e.Message, e.StackTrace);
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// Suppress additional failures until we have successfully reconnected.
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lastConnectionAttemptWasSuccessful = false;
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}
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}
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// Wait a while in order to enforce the minimum time between connection attempts.
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TimeSpan elapsed = new TimeSpan(DateTime.Now.Ticks - lastConnectionAttemptTime);
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float toWait = kMinReconnectInterval - (float) elapsed.TotalSeconds;
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if (toWait > 0) {
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Thread.Sleep((int) (toWait * 1000));
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}
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}
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}
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private void phoneConnect() {
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string addr = EmulatorConfig.Instance.PHONE_EVENT_MODE == EmulatorConfig.Mode.USB
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? EmulatorConfig.USB_SERVER_IP : EmulatorConfig.WIFI_SERVER_IP;
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try {
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if (EmulatorConfig.Instance.PHONE_EVENT_MODE == EmulatorConfig.Mode.USB) {
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setupPortForwarding(kPhoneEventPort);
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}
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TcpClient tcpClient = new TcpClient(addr, kPhoneEventPort);
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connected = EmulatorClientSocketConnectionState.Connecting;
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ProcessConnection(tcpClient);
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tcpClient.Close();
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} finally {
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connected = EmulatorClientSocketConnectionState.Disconnected;
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}
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}
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private void setupPortForwarding(int port) {
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#if !UNITY_WEBPLAYER
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string adbCommand = string.Format("adb forward tcp:{0} tcp:{0}", port);
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System.Diagnostics.Process myProcess = new System.Diagnostics.Process();
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string processFilename;
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string processArguments;
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int kExitCodeCommandNotFound;
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if (Application.platform == RuntimePlatform.WindowsEditor ||
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Application.platform == RuntimePlatform.WindowsPlayer) {
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processFilename = "CMD.exe";
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processArguments = @"/k " + adbCommand + " & exit";
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// See "Common Error Lookup Tool" (https://www.microsoft.com/en-us/download/details.aspx?id=985)
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// MSG_DIR_BAD_COMMAND_OR_FILE (cmdmsg.h)
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kExitCodeCommandNotFound = 9009; // 0x2331
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} else { // Unix
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processFilename = "bash";
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processArguments = string.Format("-l -c \"{0}\"", adbCommand);
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// "command not found" (see http://tldp.org/LDP/abs/html/exitcodes.html)
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kExitCodeCommandNotFound = 127;
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}
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System.Diagnostics.ProcessStartInfo myProcessStartInfo =
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new System.Diagnostics.ProcessStartInfo(processFilename, processArguments);
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myProcessStartInfo.UseShellExecute = false;
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myProcessStartInfo.RedirectStandardError = true;
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myProcessStartInfo.CreateNoWindow = true;
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myProcess.StartInfo = myProcessStartInfo;
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myProcess.Start();
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myProcess.WaitForExit();
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// Also wait for HasExited here, to avoid ExitCode access below occasionally throwing InvalidOperationException
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while (!myProcess.HasExited) {
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Thread.Sleep(1);
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}
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int exitCode = myProcess.ExitCode;
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string standardError = myProcess.StandardError.ReadToEnd();
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myProcess.Close();
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if (exitCode == 0) {
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// Port forwarding setup successfully.
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return;
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}
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if (exitCode == kExitCodeCommandNotFound) {
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// Caught by phoneEventSocketLoop.
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throw new Exception(
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"Android Debug Bridge (`adb`) command not found." +
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"\nVerify that the Android SDK is installed and that the directory containing" +
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" `adb` is included in your PATH environment variable.");
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}
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// Caught by phoneEventSocketLoop.
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throw new Exception(
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string.Format(
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"Failed to setup port forwarding." +
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" Exit code {0} returned by process: {1} {2}\n{3}",
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exitCode, processFilename, processArguments, standardError));
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#endif // !UNITY_WEBPLAYER
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}
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private void ProcessConnection(TcpClient tcpClient) {
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byte[] buffer = new byte[4];
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NetworkStream stream = tcpClient.GetStream();
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stream.ReadTimeout = kSocketReadTimeoutMillis;
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tcpClient.ReceiveTimeout = kSocketReadTimeoutMillis;
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while (!shouldStop) {
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int bytesRead = blockingRead(stream, buffer, 0, 4);
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if (bytesRead < 4) {
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// Caught by phoneEventSocketLoop.
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throw new Exception(
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"Failed to read from controller emulator app event socket." +
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"\nVerify that the controller emulator app is running.");
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}
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int msgLen = unpack32bits(correctEndianness(buffer), 0);
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byte[] dataBuffer = new byte[msgLen];
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bytesRead = blockingRead(stream, dataBuffer, 0, msgLen);
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if (bytesRead < msgLen) {
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// Caught by phoneEventSocketLoop.
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throw new Exception(
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"Failed to read from controller emulator app event socket." +
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"\nVerify that the controller emulator app is running.");
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}
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PhoneEvent proto =
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PhoneEvent.CreateBuilder().MergeFrom(dataBuffer).Build();
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phoneRemote.OnPhoneEvent(proto);
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connected = EmulatorClientSocketConnectionState.Connected;
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if (!lastConnectionAttemptWasSuccessful) {
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Debug.Log("Successfully connected to controller emulator app.");
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// Log first failure after after successful read from event socket.
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lastConnectionAttemptWasSuccessful = true;
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}
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}
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}
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private int blockingRead(NetworkStream stream, byte[] buffer, int index,
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int count) {
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int bytesRead = 0;
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while (!shouldStop && bytesRead < count) {
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try {
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int n = stream.Read(buffer, index + bytesRead, count - bytesRead);
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if (n <= 0) {
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// Failed to read.
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return -1;
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}
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bytesRead += n;
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} catch (IOException) {
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// Read failed or timed out.
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return -1;
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} catch (ObjectDisposedException) {
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// Socket closed.
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return -1;
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}
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}
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return bytesRead;
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}
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void OnDestroy() {
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shouldStop = true;
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if (phoneMirroringSocket != null) {
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phoneMirroringSocket.Close ();
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phoneMirroringSocket = null;
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}
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if (phoneEventThread != null) {
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phoneEventThread.Join();
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}
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}
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private int unpack32bits(byte[] array, int offset) {
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int num = 0;
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for (int i = 0; i < 4; i++) {
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num += array [offset + i] << (i * 8);
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}
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return num;
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}
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static private byte[] correctEndianness(byte[] array) {
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if (BitConverter.IsLittleEndian)
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Array.Reverse(array);
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return array;
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}
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}
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}
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/// @endcond
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#endif // UNITY_EDITOR
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