61 lines
2.0 KiB
C#
61 lines
2.0 KiB
C#
// Copyright 2016 Google Inc. All rights reserved.
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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using UnityEngine;
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/// @cond
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namespace Gvr.Internal {
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class EmulatorConfig : MonoBehaviour {
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public static EmulatorConfig Instance {
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get {
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if (instance == null) {
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EmulatorConfig[] configs = (EmulatorConfig[]) FindObjectsOfType(typeof(EmulatorConfig));
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if (configs.Length == 1) {
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instance = configs[0];
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} else if (configs.Length > 1) {
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Debug.LogError(
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"Multiple PhoneRemote/Config objects in scene. Ignoring all.");
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}
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}
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if (instance == null) {
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var gameObject = new GameObject("PhoneRemoteConfig");
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instance = gameObject.AddComponent<EmulatorConfig>();
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DontDestroyOnLoad(instance);
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}
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return instance;
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}
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}
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private static EmulatorConfig instance = null;
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public enum Mode {
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OFF,
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USB,
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WIFI,
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}
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// Set this value to match how the PC is connected to the phone that is
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// streaming gyro, accel, and touch events. Set to OFF if using Wifi instead.
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public Mode PHONE_EVENT_MODE = Mode.USB;
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/*----- Internal Parameters (should not require any changes). -----*/
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// IP address of the phone, when connected to the PC via USB.
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public static readonly string USB_SERVER_IP = "127.0.0.1";
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// IP address of the phone, when connected to the PC via WiFi.
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public static readonly string WIFI_SERVER_IP = "192.168.43.1";
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}
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}
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/// @endcond
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