212 lines
7.3 KiB
C#
212 lines
7.3 KiB
C#
// Copyright 2017 Google Inc. All rights reserved.
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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using UnityEngine;
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using UnityEngine.UI;
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using System.Collections;
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/// A tooltip for displaying control schemes overlaying the controller visual using a Unity Canvas.
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/// Automatically changes what side of the controller the tooltip is shown on depending
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/// on the handedness setting for the player.
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/// Automatically fades out when the controller visual is too close or too far
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/// away from the player's head.
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/// Look at the prefab GvrControllerPointer to see an example of how to use this script.
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[RequireComponent(typeof(CanvasGroup))]
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[RequireComponent(typeof(RectTransform))]
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[ExecuteInEditMode]
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[HelpURL("https://developers.google.com/vr/unity/reference/class/GvrTooltip")]
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public class GvrTooltip : MonoBehaviour, IGvrArmModelReceiver {
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/// Rotation for a tooltip when it is displayed on the right side of the controller visual.
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protected static readonly Quaternion RIGHT_SIDE_ROTATION = Quaternion.Euler(0.0f, 0.0f, 0.0f);
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/// Rotation for a tooltip when it is displayed on the left side of the controller visual.
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protected static readonly Quaternion LEFT_SIDE_ROTATION = Quaternion.Euler(0.0f, 0.0f, 180.0f);
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/// Anchor point for a tooltip, used for controlling what side the tooltip is on.
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protected static readonly Vector2 SQUARE_CENTER = new Vector2(0.5f, 0.5f);
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/// Pivot point for a tooltip, used for controlling what side the tooltip is on.
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protected static readonly Vector2 PIVOT = new Vector2(-0.5f, 0.5f);
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/// Y Position for touch pad tooltips based on the standard controller visual.
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protected const float TOUCH_PAD_Y_POSITION_METERS = 0.0385f;
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/// Y position for app button tooltips based on the standard controller visual.
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protected const float APP_BUTTON_Y_POSITION_METERS = 0.0105f;
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/// Z position for all tooltips based on the standard controller visual.
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protected const float TOOLTIP_Z_POSITION_METERS = 0.0098f;
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/// Options for where the controller should be displayed.
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/// If set to custom, then the manually set localPosition of the tooltip is used.
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/// This is useful when displaying a tooltip for a non-standard controller visual.
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enum Location {
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TouchPadOutside,
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TouchPadInside,
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AppButtonOutside,
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AppButtonInside,
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Custom
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};
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[Tooltip("The location to display the tooltip at relative to the controller visual.")]
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[SerializeField]
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private Location location;
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[Tooltip("The text field for this tooltip.")]
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[SerializeField]
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private Text text;
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[Tooltip("Determines if the tooltip is always visible regardless of the controller's location.")]
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[SerializeField]
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private bool alwaysVisible;
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private bool isOnLeft = false;
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private RectTransform rectTransform;
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private CanvasGroup canvasGroup;
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/// The text field for this tooltip.
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public Text TooltipText {
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get {
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return text;
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}
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}
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public GvrBaseArmModel ArmModel { get; set; }
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void Awake() {
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rectTransform = GetComponent<RectTransform>();
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canvasGroup = GetComponent<CanvasGroup>();
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isOnLeft = IsTooltipOnLeft();
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RefreshTooltip();
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}
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void OnEnable() {
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// Update using OnPostControllerInputUpdated.
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// This way, the position and rotation will be correct for the entire frame
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// so that it doesn't matter what order Updates get called in.
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if (Application.isPlaying) {
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GvrControllerInput.OnPostControllerInputUpdated += OnPostControllerInputUpdated;
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}
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}
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void OnDisable() {
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GvrControllerInput.OnPostControllerInputUpdated -= OnPostControllerInputUpdated;
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}
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private void OnPostControllerInputUpdated() {
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CheckTooltipSide();
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if (canvasGroup != null && ArmModel != null) {
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canvasGroup.alpha = alwaysVisible ? 1.0f : ArmModel.TooltipAlphaValue;
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}
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}
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void OnValidate() {
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rectTransform = GetComponent<RectTransform>();
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RefreshTooltip();
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}
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#if UNITY_EDITOR
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void OnRenderObject() {
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if (!Application.isPlaying) {
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CheckTooltipSide();
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}
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}
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#endif // UNITY_EDITOR
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/// Returns true if this tooltip is set to display on the inside of the controller.
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public bool IsTooltipInside() {
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switch (location) {
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case Location.TouchPadInside:
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case Location.AppButtonInside:
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case Location.Custom:
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return true;
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case Location.TouchPadOutside:
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case Location.AppButtonOutside:
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default:
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return false;
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}
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}
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/// Returns true if the tooltip should display on the left side of the controller.
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/// This will change based on the handedness of the controller, as well as if the
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/// tooltip is set to display inside or outside.
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public bool IsTooltipOnLeft() {
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bool isInside = IsTooltipInside();
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GvrSettings.UserPrefsHandedness handedness = GvrSettings.Handedness;
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if (handedness == GvrSettings.UserPrefsHandedness.Left) {
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return !isInside;
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} else {
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return isInside;
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}
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}
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/// Refreshes how the tooltip is being displayed based on what side it is being shown on.
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/// Override to add custom display functionality.
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protected virtual void OnSideChanged(bool IsLocationOnLeft) {
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transform.localRotation = (isOnLeft ? LEFT_SIDE_ROTATION : RIGHT_SIDE_ROTATION);
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if (text != null) {
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text.transform.localRotation = (IsLocationOnLeft ? LEFT_SIDE_ROTATION : RIGHT_SIDE_ROTATION);
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text.alignment = (IsLocationOnLeft ? TextAnchor.MiddleRight : TextAnchor.MiddleLeft);
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}
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}
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protected float GetMetersToCanvasScale() {
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return GvrUIHelpers.GetMetersToCanvasScale(transform);
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}
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private Vector3 GetLocalPosition() {
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float metersToCanvasScale = GetMetersToCanvasScale();
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// Return early if we didn't find a valid metersToCanvasScale.
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if (metersToCanvasScale == 0.0f) {
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return rectTransform.anchoredPosition3D;
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}
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float tooltipZPosition = TOOLTIP_Z_POSITION_METERS / metersToCanvasScale;
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switch (location) {
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case Location.TouchPadOutside:
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case Location.TouchPadInside:
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float touchPadYPosition = TOUCH_PAD_Y_POSITION_METERS / metersToCanvasScale;
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return new Vector3(0.0f, touchPadYPosition, tooltipZPosition);
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case Location.AppButtonOutside:
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case Location.AppButtonInside:
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float appButtonYPosition = APP_BUTTON_Y_POSITION_METERS / metersToCanvasScale;
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return new Vector3(0.0f, appButtonYPosition, tooltipZPosition);
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case Location.Custom:
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default:
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return rectTransform.anchoredPosition3D;
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}
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}
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private void CheckTooltipSide() {
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// If handedness changes, the tooltip will switch sides.
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bool newIsOnLeft = IsTooltipOnLeft();
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if (newIsOnLeft != isOnLeft) {
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isOnLeft = newIsOnLeft;
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RefreshTooltip();
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}
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}
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private void RefreshTooltip() {
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rectTransform.anchorMax = SQUARE_CENTER;
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rectTransform.anchorMax = SQUARE_CENTER;
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rectTransform.pivot = PIVOT;
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rectTransform.anchoredPosition3D = GetLocalPosition();
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OnSideChanged(isOnLeft);
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}
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}
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