87 lines
2.6 KiB
C#
87 lines
2.6 KiB
C#
/************************************************************************************
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Copyright : Copyright (c) Facebook Technologies, LLC and its affiliates. All rights reserved.
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Licensed under the Oculus SDK License Version 3.4.1 (the "License");
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you may not use the Oculus SDK except in compliance with the License,
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which is provided at the time of installation or download, or which
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otherwise accompanies this software in either electronic or hard copy form.
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You may obtain a copy of the License at
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https://developer.oculus.com/licenses/sdk-3.4.1
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Unless required by applicable law or agreed to in writing, the Oculus SDK
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distributed under the License is distributed on an "AS IS" BASIS,
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WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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See the License for the specific language governing permissions and
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limitations under the License.
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************************************************************************************/
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using UnityEngine;
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/// <summary>
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/// Logs when the application enters power save mode and allows you to a low-power CPU/GPU level with a button press.
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/// </summary>
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public class OVRModeParms : MonoBehaviour
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{
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#region Member Variables
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/// <summary>
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/// The gamepad button that will switch the application to CPU level 0 and GPU level 1.
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/// </summary>
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public OVRInput.RawButton resetButton = OVRInput.RawButton.X;
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#endregion
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/// <summary>
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/// Invoke power state mode test.
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/// </summary>
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void Start()
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{
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if (!OVRManager.isHmdPresent)
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{
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enabled = false;
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return;
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}
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// Call TestPowerLevelState after 10 seconds
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// and repeats every 10 seconds.
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InvokeRepeating ( "TestPowerStateMode", 10, 10.0f );
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}
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/// <summary>
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/// Change default vr mode parms dynamically.
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/// </summary>
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void Update()
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{
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// NOTE: some of the buttons defined in OVRInput.RawButton are not available on the Android game pad controller
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if ( OVRInput.GetDown(resetButton))
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{
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//*************************
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// Dynamically change VrModeParms cpu and gpu level.
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// NOTE: Reset will cause 1 frame of flicker as it leaves
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// and re-enters Vr mode.
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//*************************
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OVRPlugin.cpuLevel = 0;
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OVRPlugin.gpuLevel = 1;
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}
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}
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/// <summary>
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/// Check current power state mode.
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/// </summary>
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void TestPowerStateMode()
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{
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//*************************
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// Check power-level state mode
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//*************************
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if (OVRPlugin.powerSaving)
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{
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// The device has been throttled
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Debug.Log("POWER SAVE MODE ACTIVATED");
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}
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}
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}
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