39 lines
1.0 KiB
Plaintext
39 lines
1.0 KiB
Plaintext
Shader "OvrAvatar/AvatarSurfaceShaderPBSV2" {
|
|
Properties {
|
|
_AlbedoMultiplier ("Albedo Multiplier", Color) = (1,1,1,1)
|
|
_Albedo ("Albedo (RGB)", 2D) = "white" {}
|
|
_Metallicness("Metallicness", 2D) = "grey" {}
|
|
_GlossinessScale ("Glossiness Scale", Range(0,1)) = 0.5
|
|
}
|
|
SubShader {
|
|
Tags { "RenderType"="Opaque" }
|
|
LOD 200
|
|
|
|
CGPROGRAM
|
|
// Physically based Standard lighting model, and enable shadows on all light types
|
|
#pragma surface surf Standard fullforwardshadows
|
|
|
|
// Use shader model 3.0 target, to get nicer looking lighting
|
|
#pragma target 3.0
|
|
|
|
sampler2D _Albedo;
|
|
sampler2D _Metallicness;
|
|
|
|
struct Input {
|
|
float2 uv_Albedo;
|
|
};
|
|
|
|
float _GlossinessScale;
|
|
float4 _AlbedoMultiplier;
|
|
|
|
void surf (Input IN, inout SurfaceOutputStandard o) {
|
|
fixed4 c = tex2D (_Albedo, IN.uv_Albedo) * _AlbedoMultiplier;
|
|
o.Albedo = c.rgb;
|
|
o.Metallic = tex2D (_Metallicness, IN.uv_Albedo).r;
|
|
o.Smoothness = _GlossinessScale;
|
|
o.Alpha = 1.0;
|
|
}
|
|
ENDCG
|
|
}
|
|
FallBack "Diffuse"
|
|
} |