33 lines
1.1 KiB
C#
33 lines
1.1 KiB
C#
// Copyright 2017 Google Inc. All rights reserved.
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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using UnityEngine;
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public class KeyboardState {
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internal string editorText = string.Empty;
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internal GvrKeyboardInputMode mode = GvrKeyboardInputMode.DEFAULT;
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internal bool isValid = false;
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internal bool isReady = false;
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internal Matrix4x4 worldMatrix;
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public void CopyFrom(KeyboardState other) {
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editorText = other.editorText;
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mode = other.mode;
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isValid = other.isValid;
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isReady = other.isReady;
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worldMatrix = other.worldMatrix;
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}
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}
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