FittsLaw/Assets/GoogleVR/Scripts/Headset/Internal/HeadsetProviders/EditorHeadsetProvider.cs
2018-10-08 23:54:11 -04:00

56 lines
1.5 KiB
C#

// Copyright 2017 Google Inc. All rights reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
using Gvr;
using UnityEngine;
/// @cond
namespace Gvr.Internal {
class EditorHeadsetProvider : IHeadsetProvider {
private HeadsetState dummyState;
public bool SupportsPositionalTracking { get { return true; } }
public void PollEventState(ref HeadsetState state) {
// Emulation coming soon.
}
public bool TryGetFloorHeight(ref float floorHeight) {
floorHeight = -1.6f;
return true;
}
public bool TryGetRecenterTransform(
ref Vector3 position, ref Quaternion rotation) {
return true;
}
public bool TryGetSafetyRegionType(ref GvrSafetyRegionType safetyType) {
safetyType = GvrSafetyRegionType.Cylinder;
return true;
}
public bool TryGetSafetyCylinderInnerRadius(ref float innerRadius) {
innerRadius = 0.6f;
return true;
}
public bool TryGetSafetyCylinderOuterRadius(ref float outerRadius) {
outerRadius = 0.7f;
return true;
}
}
}
/// @endcond