43 lines
1.9 KiB
C#
43 lines
1.9 KiB
C#
// Copyright 2017 Google Inc. All rights reserved.
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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/// Interface for a mathematical model that uses the orientation and location
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/// of the physical controller, and predicts the location of the controller and pointer
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/// to determine where to place the controller model within the scene.
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[HelpURL("https://developers.google.com/vr/unity/reference/class/GvrBaseArmModel")]
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public abstract class GvrBaseArmModel : MonoBehaviour {
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/// Vector to represent the controller's location relative to
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/// the user's head position.
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public abstract Vector3 ControllerPositionFromHead { get; }
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/// Quaternion to represent the controller's rotation relative to
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/// the user's head position.
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public abstract Quaternion ControllerRotationFromHead { get; }
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/// The suggested rendering alpha value of the controller.
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/// This is to prevent the controller from intersecting the face.
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/// The range is always 0 - 1.
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public abstract float PreferredAlpha { get; }
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/// The suggested rendering alpha value of the controller tooltips.
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/// This is to only display the tooltips when the player is looking
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/// at the controller, and also to prevent the tooltips from intersecting the
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/// player's face.
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public abstract float TooltipAlphaValue { get; }
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}
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