50 lines
1.5 KiB
C#
50 lines
1.5 KiB
C#
/************************************************************************************
|
|
|
|
Copyright : Copyright (c) Facebook Technologies, LLC and its affiliates. All rights reserved.
|
|
|
|
Licensed under the Oculus SDK License Version 3.4.1 (the "License");
|
|
you may not use the Oculus SDK except in compliance with the License,
|
|
which is provided at the time of installation or download, or which
|
|
otherwise accompanies this software in either electronic or hard copy form.
|
|
|
|
You may obtain a copy of the License at
|
|
|
|
https://developer.oculus.com/licenses/sdk-3.4.1
|
|
|
|
Unless required by applicable law or agreed to in writing, the Oculus SDK
|
|
distributed under the License is distributed on an "AS IS" BASIS,
|
|
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
|
See the License for the specific language governing permissions and
|
|
limitations under the License.
|
|
|
|
************************************************************************************/
|
|
|
|
using UnityEngine;
|
|
using UnityEngine.UI;
|
|
using System.Collections;
|
|
|
|
/// <summary>
|
|
/// Visualizes progress for operations such as loading.
|
|
/// </summary>
|
|
public class OVRProgressIndicator : MonoBehaviour
|
|
{
|
|
public MeshRenderer progressImage;
|
|
|
|
[Range(0, 1)]
|
|
public float currentProgress = 0.7f;
|
|
|
|
void Awake()
|
|
{
|
|
progressImage.sortingOrder = 150;
|
|
}
|
|
|
|
|
|
|
|
// Update is called once per frame
|
|
void Update()
|
|
{
|
|
progressImage.sharedMaterial.SetFloat("_AlphaCutoff", 1-currentProgress);
|
|
|
|
}
|
|
}
|