22 lines
497 B
C#
22 lines
497 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class DotWrapper : MonoBehaviour
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{
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private ExperimentController experimentController;
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void Awake()
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{
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experimentController = GameObject.Find("GameManager").GetComponent<ExperimentController>();
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}
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public void NextDot()
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{
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experimentController.NextDot();
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}
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public void BackToStart()
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{
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experimentController.BackToStart();
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}
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} |