FittsLaw/Assets/Oculus/VR/Editor/OVRLayerAttributeEditor.cs
2018-10-08 23:54:11 -04:00

12 lines
363 B
C#

using UnityEditor;
using UnityEngine;
[CustomPropertyDrawer(typeof(OVRLayerAttribute))]
class LayerAttributeEditor : PropertyDrawer {
public override void OnGUI(Rect position, SerializedProperty property, GUIContent label)
{
// One line of oxygen free code.
property.intValue = EditorGUI.LayerField(position, label, property.intValue);
}
}