FittsLaw/Assets/Oculus/VR/Scripts/Composition/OVRCompositionUtil.cs
2018-10-08 23:54:11 -04:00

150 lines
3.6 KiB
C#

using UnityEngine;
using System.Collections.Generic;
#if UNITY_EDITOR_WIN || UNITY_STANDALONE_WIN
internal class OVRCompositionUtil {
public static void SafeDestroy(GameObject obj)
{
if (Application.isPlaying)
{
GameObject.Destroy(obj);
}
else
{
GameObject.DestroyImmediate(obj);
}
}
public static void SafeDestroy(ref GameObject obj)
{
SafeDestroy(obj);
obj = null;
}
public static OVRPlugin.CameraDevice ConvertCameraDevice(OVRManager.CameraDevice cameraDevice)
{
if (cameraDevice == OVRManager.CameraDevice.WebCamera0)
{
return OVRPlugin.CameraDevice.WebCamera0;
}
else if (cameraDevice == OVRManager.CameraDevice.WebCamera1)
{
return OVRPlugin.CameraDevice.WebCamera1;
}
else if (cameraDevice == OVRManager.CameraDevice.ZEDCamera)
{
return OVRPlugin.CameraDevice.ZEDCamera;
}
else
{
return OVRPlugin.CameraDevice.None;
}
}
public static OVRBoundary.BoundaryType ToBoundaryType(OVRManager.VirtualGreenScreenType type)
{
if (type == OVRManager.VirtualGreenScreenType.OuterBoundary)
{
return OVRBoundary.BoundaryType.OuterBoundary;
}
else if (type == OVRManager.VirtualGreenScreenType.PlayArea)
{
return OVRBoundary.BoundaryType.PlayArea;
}
else
{
Debug.LogWarning("Unmatched VirtualGreenScreenType");
return OVRBoundary.BoundaryType.OuterBoundary;
}
}
public static Vector3 GetWorldPosition(Vector3 trackingSpacePosition)
{
OVRPose tsPose;
tsPose.position = trackingSpacePosition;
tsPose.orientation = Quaternion.identity;
OVRPose wsPose = OVRExtensions.ToWorldSpacePose(tsPose);
Vector3 pos = wsPose.position;
return pos;
}
public static float GetMaximumBoundaryDistance(Camera camera, OVRBoundary.BoundaryType boundaryType)
{
if (!OVRManager.boundary.GetConfigured())
{
return float.MaxValue;
}
Vector3[] geometry = OVRManager.boundary.GetGeometry(boundaryType);
if (geometry.Length == 0)
{
return float.MaxValue;
}
float maxDistance = -float.MaxValue;
foreach (Vector3 v in geometry)
{
Vector3 pos = GetWorldPosition(v);
float distance = Vector3.Dot(camera.transform.forward, pos);
if (maxDistance < distance)
{
maxDistance = distance;
}
}
return maxDistance;
}
public static Mesh BuildBoundaryMesh(OVRBoundary.BoundaryType boundaryType, float topY, float bottomY)
{
if (!OVRManager.boundary.GetConfigured())
{
return null;
}
List<Vector3> geometry = new List<Vector3>(OVRManager.boundary.GetGeometry(boundaryType));
if (geometry.Count == 0)
{
return null;
}
geometry.Add(geometry[0]);
int numPoints = geometry.Count;
Vector3[] vertices = new Vector3[numPoints * 2];
Vector2[] uvs = new Vector2[numPoints * 2];
for (int i = 0; i < numPoints; ++i)
{
Vector3 v = geometry[i];
vertices[i] = new Vector3(v.x, bottomY, v.z);
vertices[i + numPoints] = new Vector3(v.x, topY, v.z);
uvs[i] = new Vector2((float)i / (numPoints - 1), 0.0f);
uvs[i + numPoints] = new Vector2(uvs[i].x, 1.0f);
}
int[] triangles = new int[(numPoints - 1) * 2 * 3];
for (int i = 0; i < numPoints - 1; ++i)
{
// the geometry is built clockwised. only the back faces should be rendered in the camera frame mask
triangles[i * 6 + 0] = i;
triangles[i * 6 + 1] = i + numPoints;
triangles[i * 6 + 2] = i + 1 + numPoints;
triangles[i * 6 + 3] = i;
triangles[i * 6 + 4] = i + 1 + numPoints;
triangles[i * 6 + 5] = i + 1;
}
Mesh mesh = new Mesh();
mesh.vertices = vertices;
mesh.uv = uvs;
mesh.triangles = triangles;
return mesh;
}
}
#endif