FittsLaw/Assets/Oculus/VR/Scripts/Util/OVRRecord.cs
2018-10-08 23:54:11 -04:00

52 lines
1.1 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace Assets.OVR.Scripts
{
public class Record
{
public string category;
public string message;
public Record(string cat, string msg)
{
category = cat;
message = msg;
}
}
public class RangedRecord : Record
{
public float value;
public float min;
public float max;
public RangedRecord(string cat, string msg, float val, float minVal, float maxVal)
: base(cat, msg)
{
value = val;
min = minVal;
max = maxVal;
}
}
public delegate void FixMethodDelegate(UnityEngine.Object obj, bool isLastInSet, int selectedIndex);
public class FixRecord : Record
{
public FixMethodDelegate fixMethod;
public UnityEngine.Object targetObject;
public string[] buttonNames;
public bool complete;
public FixRecord(string cat, string msg, FixMethodDelegate fix, UnityEngine.Object target, string[] buttons)
: base(cat, msg)
{
buttonNames = buttons;
fixMethod = fix;
targetObject = target;
complete = false;
}
}
}