39 lines
1.3 KiB
C#
39 lines
1.3 KiB
C#
/************************************************************************************
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Copyright : Copyright 2017 Oculus VR, LLC. All Rights reserved.
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Licensed under the Oculus VR Rift SDK License Version 3.4.1 (the "License");
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you may not use the Oculus VR Rift SDK except in compliance with the License,
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which is provided at the time of installation or download, or which
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otherwise accompanies this software in either electronic or hard copy form.
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You may obtain a copy of the License at
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https://developer.oculus.com/licenses/sdk-3.4.1
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Unless required by applicable law or agreed to in writing, the Oculus VR SDK
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distributed under the License is distributed on an "AS IS" BASIS,
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WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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See the License for the specific language governing permissions and
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limitations under the License.
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************************************************************************************/
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using UnityEngine;
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/// <summary>
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/// Rotates this GameObject at a given speed.
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/// </summary>
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public class OVRWaitCursor : MonoBehaviour
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{
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public Vector3 rotateSpeeds = new Vector3(0.0f, 0.0f, -60.0f);
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/// <summary>
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/// Auto rotates the attached cursor.
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/// </summary>
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void Update()
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{
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transform.Rotate(rotateSpeeds * Time.smoothDeltaTime);
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}
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}
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