FittsLaw/Assets/GoogleVR/Demos/Scripts/HelloVR/HelloVRManager.cs
2018-10-08 23:54:11 -04:00

60 lines
1.9 KiB
C#

// Copyright 2017 Google Inc. All rights reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
namespace GoogleVR.HelloVR {
using UnityEngine;
using GoogleVR.Demos;
public class HelloVRManager : MonoBehaviour {
public GameObject m_launchVrHomeButton;
public DemoInputManager m_demoInputManager;
void Start() {
#if !UNITY_ANDROID || UNITY_EDITOR
if (m_launchVrHomeButton == null) {
return;
}
m_launchVrHomeButton.SetActive(false);
#else
GvrDaydreamApi.CreateAsync((success) => {
if (!success) {
// Unexpected. See GvrDaydreamApi log messages for details.
Debug.LogError("GvrDaydreamApi.CreateAsync() failed");
}
});
#endif // !UNITY_ANDROID || UNITY_EDITOR
}
#if UNITY_ANDROID && !UNITY_EDITOR
void Update() {
if (m_launchVrHomeButton == null || m_demoInputManager == null) {
return;
}
m_launchVrHomeButton.SetActive(m_demoInputManager.IsCurrentlyDaydream());
}
#endif // UNITY_ANDROID && !UNITY_EDITOR
public void LaunchVrHome() {
#if UNITY_ANDROID && !UNITY_EDITOR
GvrDaydreamApi.LaunchVrHomeAsync((success) => {
if (!success) {
// Unexpected. See GvrDaydreamApi log messages for details.
Debug.LogError("GvrDaydreamApi.LaunchVrHomeAsync() failed");
}
});
#endif // UNITY_ANDROID && !UNITY_EDITOR
}
}
}