54 lines
1.1 KiB
Plaintext
54 lines
1.1 KiB
Plaintext
Shader "Oculus/UnlitTransparent" {
|
|
Properties{
|
|
_MainTex("Base (RGB) Trans (A)", 2D) = "white" {}
|
|
}
|
|
|
|
SubShader{
|
|
Tags{ "Queue" = "Transparent" "IgnoreProjector" = "True" "RenderType" = "Transparent" }
|
|
LOD 100
|
|
|
|
ZWrite Off
|
|
Blend SrcAlpha OneMinusSrcAlpha
|
|
|
|
Pass{
|
|
CGPROGRAM
|
|
#pragma vertex vert
|
|
#pragma fragment frag
|
|
#pragma target 2.0
|
|
#pragma multi_compile_fog
|
|
|
|
#include "UnityCG.cginc"
|
|
|
|
struct appdata_t {
|
|
float4 vertex : POSITION;
|
|
float2 texcoord : TEXCOORD0;
|
|
};
|
|
|
|
struct v2f {
|
|
float4 vertex : SV_POSITION;
|
|
half2 texcoord : TEXCOORD0;
|
|
UNITY_FOG_COORDS(1)
|
|
};
|
|
|
|
sampler2D _MainTex;
|
|
float4 _MainTex_ST;
|
|
|
|
v2f vert(appdata_t v)
|
|
{
|
|
v2f o;
|
|
o.vertex = UnityObjectToClipPos(v.vertex);
|
|
o.texcoord = TRANSFORM_TEX(v.texcoord, _MainTex);
|
|
UNITY_TRANSFER_FOG(o,o.vertex);
|
|
return o;
|
|
}
|
|
|
|
fixed4 frag(v2f i) : SV_Target
|
|
{
|
|
fixed4 col = tex2D(_MainTex, i.texcoord);
|
|
UNITY_APPLY_FOG(i.fogCoord, col);
|
|
return col;
|
|
}
|
|
ENDCG
|
|
}
|
|
}
|
|
} |