FittsLaw/Assets/Oculus/AudioManager/Scripts/Audio/Editor/AudioManagerInspector.cs
2018-10-09 20:59:57 -04:00

627 lines
22 KiB
C#

using UnityEngine;
using UnityEditor;
using System.Collections.Generic;
/*
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AudioManagerInspector
-----------------------
*/
[CustomEditor(typeof(AudioManager))]
public class AudioManagerInspector : Editor {
private AudioManager audioManager = null;
private string dragDropIdentifier = "MoveSoundFX";
private GUIStyle customDividerStyle = null;
/*
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OnInspectorGUI()
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*/
public override void OnInspectorGUI() {
audioManager = target as AudioManager;
Event e = Event.current;
// draw the default properties
DrawDefaultProperties();
// draw the categories section
DrawCategories( e );
serializedObject.Update();
// draw the sound effects for the selected category
DrawSoundEffects( e );
serializedObject.ApplyModifiedProperties();
CreateStyles();
}
/*
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MarkDirty()
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*/
void MarkDirty() {
serializedObject.SetIsDifferentCacheDirty();
EditorUtility.SetDirty( audioManager );
}
static private int selectedGroup = 0;
private int nextGroup = -1;
private int editGroup = -1;
private FastList<SoundGroup> soundGroups = new FastList<SoundGroup>();
private FastList<ItemRect> groups = new FastList<ItemRect>();
private Rect dropArea = new Rect();
private bool addSound = false;
private int deleteSoundIdx = -1;
private int dupeSoundIdx = -1;
private bool sortSounds = false;
private bool moveQueued = false;
private int origGroup = -1;
private int origIndex = -1;
private int moveToGroup = -1;
/*
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DrawDefaultProperties()
-----------------------
*/
void DrawDefaultProperties() {
BeginContents();
if ( DrawHeader( "Default Properties", true ) ) {
EditorGUILayout.BeginVertical( GUI.skin.box );
EditorGUILayout.PropertyField( serializedObject.FindProperty( "makePersistent" ), new GUIContent( "Don't Destroy on Load" ) );
EditorGUILayout.PropertyField( serializedObject.FindProperty( "enableSpatializedAudio" ), new GUIContent( "Enable Spatialized Audio" ) );
EditorGUILayout.PropertyField( serializedObject.FindProperty( "enableSpatializedFastOverride" ), new GUIContent( "Force Disable Reflections" ) );
EditorGUILayout.PropertyField( serializedObject.FindProperty( "audioMixer" ), new GUIContent( "Master Audio Mixer" ) );
EditorGUILayout.PropertyField( serializedObject.FindProperty( "defaultMixerGroup" ), new GUIContent( "Pooled Emitter Mixer Group" ) );
EditorGUILayout.PropertyField( serializedObject.FindProperty( "reservedMixerGroup" ), new GUIContent( "Reserved Emitter Mixer Group" ) );
EditorGUILayout.PropertyField( serializedObject.FindProperty( "voiceChatMixerGroup" ), new GUIContent( "Voice Chat Mixer Group" ) );
EditorGUILayout.PropertyField( serializedObject.FindProperty( "verboseLogging" ), new GUIContent( "Verbose Logging" ) );
EditorGUILayout.PropertyField( serializedObject.FindProperty( "maxSoundEmitters" ), new GUIContent( "Max Sound Emitters" ) );
EditorGUILayout.PropertyField( serializedObject.FindProperty( "volumeSoundFX" ), new GUIContent( "Default Volume" ) );
EditorGUILayout.PropertyField( serializedObject.FindProperty( "soundFxFadeSecs" ), new GUIContent( "Sound FX Fade Secs" ) );
EditorGUILayout.PropertyField( serializedObject.FindProperty( "audioMinFallOffDistance" ), new GUIContent( "Minimum Falloff Distance" ) );
EditorGUILayout.PropertyField( serializedObject.FindProperty( "audioMaxFallOffDistance" ), new GUIContent( "Maximum Falloff Distance" ) );
EditorGUILayout.EndVertical();
serializedObject.ApplyModifiedProperties();
}
EndContents();
}
/*
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DrawSoundGroupProperties()
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*/
void DrawSoundGroupProperties() {
if ( selectedGroup == -1 ) {
return;
}
SerializedProperty soundGroupsArray = serializedObject.FindProperty( "soundGroupings" );
if ( selectedGroup >= soundGroupsArray.arraySize ) {
return;
}
SerializedProperty soundGroup = soundGroupsArray.GetArrayElementAtIndex( selectedGroup );
string soundGroupName = soundGroup.FindPropertyRelative( "name" ).stringValue;
if ( DrawHeader( string.Format( "{0} Properties", soundGroupName ), true ) ) {
EditorGUILayout.BeginVertical( GUI.skin.box );
EditorGUILayout.PropertyField( soundGroup.FindPropertyRelative( "mixerGroup" ), new GUIContent( "Override Mixer Group", "Leave empty to use the Audio Manager's default mixer group" ) );
if ( !Application.isPlaying ) {
EditorGUILayout.PropertyField( soundGroup.FindPropertyRelative( "maxPlayingSounds" ), new GUIContent( "Max Playing Sounds Limit", "Max playing sounds for this sound group, 0 = no limit" ) );
} else {
EditorGUILayout.BeginHorizontal();
EditorGUILayout.PropertyField( soundGroup.FindPropertyRelative( "maxPlayingSounds" ), new GUIContent( "Max Playing Sounds Limit", "Max playing sounds for this sound group, 0 = no limit" ) );
// cast to the actual object
int playingSounds = soundGroup.FindPropertyRelative( "playingSoundCount" ).intValue;
EditorGUILayout.LabelField( string.Format( "Playing: {0}", playingSounds ), GUILayout.Width( 80.0f ) );
EditorGUILayout.EndHorizontal();
}
EditorGUILayout.PropertyField( soundGroup.FindPropertyRelative( "preloadAudio" ), new GUIContent( "Preload Audio Clips", "Default = No special preloading, Preload = Audio clips are set to 'Preload', Manual Preload = Audio clips are set to not 'Preload'" ) );
EditorGUILayout.PropertyField( soundGroup.FindPropertyRelative( "volumeOverride" ), new GUIContent( "Volume Override", "All sounds played in this group will have volume scaled by this amount" ) );
if ( soundGroup.FindPropertyRelative( "volumeOverride" ).floatValue == 0.0f ) {
EditorGUILayout.HelpBox( "With a volumeOverride of 0.0, these sounds will not play!", MessageType.Warning );
}
EditorGUILayout.EndVertical();
serializedObject.ApplyModifiedProperties();
}
}
/*
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DrawCategories()
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*/
void DrawCategories( Event e ) {
// do any housework before we start drawing
if ( moveQueued ) {
// make a temp copy
List<SoundFX> origSoundList = new List<SoundFX>( audioManager.soundGroupings[origGroup].soundList );
SoundFX temp = origSoundList[origIndex];
List<SoundFX> moveToSoundList = new List<SoundFX>( audioManager.soundGroupings[moveToGroup].soundList );
// add it to the move to group
moveToSoundList.Add( temp );
audioManager.soundGroupings[moveToGroup].soundList = moveToSoundList.ToArray();
// and finally, remove it from the original group
origSoundList.RemoveAt( origIndex );
audioManager.soundGroupings[origGroup].soundList = origSoundList.ToArray();
Debug.Log( "> Moved '" + temp.name + "' from " + "'" + audioManager.soundGroupings[origGroup].name + "' to '" + audioManager.soundGroupings[moveToGroup].name );
MarkDirty();
moveQueued = false;
}
// switch to the next group
if ( nextGroup > -1 ) {
selectedGroup = nextGroup;
nextGroup = -1;
}
// add a sound
if ( addSound ) {
List<SoundFX> soundList = new List<SoundFX>( audioManager.soundGroupings[selectedGroup].soundList );
SoundFX soundFX = new SoundFX();
soundFX.name = audioManager.soundGroupings[selectedGroup].name.ToLower() + "_new_unnamed_sound_fx";
soundList.Add( soundFX );
audioManager.soundGroupings[selectedGroup].soundList = soundList.ToArray();
MarkDirty();
addSound = false;
}
// sort the sounds
if ( sortSounds ) {
List<SoundFX> soundList = new List<SoundFX>( audioManager.soundGroupings[selectedGroup].soundList );
soundList.Sort( delegate ( SoundFX sfx1, SoundFX sfx2 ) { return string.Compare( sfx1.name, sfx2.name ); } );
audioManager.soundGroupings[selectedGroup].soundList = soundList.ToArray();
MarkDirty();
sortSounds = false;
}
// delete a sound
if ( deleteSoundIdx > -1 ) {
List<SoundFX> soundList = new List<SoundFX>( audioManager.soundGroupings[selectedGroup].soundList );
soundList.RemoveAt( deleteSoundIdx );
audioManager.soundGroupings[selectedGroup].soundList = soundList.ToArray();
MarkDirty();
deleteSoundIdx = -1;
}
// duplicate a sound
if ( dupeSoundIdx > -1 ) {
List<SoundFX> soundList = new List<SoundFX>( audioManager.soundGroupings[selectedGroup].soundList );
SoundFX origSoundFX = soundList[dupeSoundIdx];
// clone this soundFX
string json = JsonUtility.ToJson( origSoundFX );
SoundFX soundFX = JsonUtility.FromJson<SoundFX>( json );
soundFX.name += "_duplicated";
soundList.Insert( dupeSoundIdx + 1, soundFX );
audioManager.soundGroupings[selectedGroup].soundList = soundList.ToArray();
MarkDirty();
dupeSoundIdx = -1;
}
if ( e.type == EventType.Repaint ) {
groups.Clear();
}
GUILayout.Space( 6f );
Color defaultColor = GUI.contentColor;
BeginContents();
if ( DrawHeader( "Sound FX Groups", true ) ) {
EditorGUILayout.BeginVertical( GUI.skin.box );
soundGroups.Clear();
for ( int i = 0; i < audioManager.soundGroupings.Length; i++ ) {
soundGroups.Add( audioManager.soundGroupings[i] );
}
for ( int i = 0; i < soundGroups.size; i++ ) {
EditorGUILayout.BeginHorizontal();
{
if ( i == selectedGroup ) {
GUI.contentColor = ( i == editGroup ) ? Color.white : Color.yellow;
} else {
GUI.contentColor = defaultColor;
}
if ( ( e.type == EventType.KeyDown ) && ( ( e.keyCode == KeyCode.Return ) || ( e.keyCode == KeyCode.KeypadEnter ) ) ) {
// toggle editing
if ( editGroup >= 0 ) {
editGroup = -1;
}
Event.current.Use();
}
if ( i == editGroup ) {
soundGroups[i].name = GUILayout.TextField( soundGroups[i].name, GUILayout.MinWidth( Screen.width - 80f ) );
} else {
GUILayout.Label( soundGroups[i].name, ( i == selectedGroup ) ? EditorStyles.whiteLabel : EditorStyles.label, GUILayout.ExpandWidth( true ) );
}
GUILayout.FlexibleSpace();
if ( GUILayout.Button( GUIContent.none, "OL Minus", GUILayout.Width(17f) ) ) { // minus button
if ( EditorUtility.DisplayDialog( "Delete '" + soundGroups[i].name + "'", "Are you sure you want to delete the selected sound group?", "Continue", "Cancel" ) ) {
soundGroups.RemoveAt( i );
MarkDirty();
}
}
}
EditorGUILayout.EndHorizontal();
// build a list of items
Rect lastRect = GUILayoutUtility.GetLastRect();
if ( e.type == EventType.Repaint ) {
groups.Add ( new ItemRect( i, lastRect, null ) );
}
if ( ( e.type == EventType.MouseDown ) && lastRect.Contains( e.mousePosition ) ) {
if ( ( i != selectedGroup ) || ( e.clickCount == 2 ) ) {
nextGroup = i;
if ( e.clickCount == 2 ) {
editGroup = i;
} else if ( editGroup != nextGroup ) {
editGroup = -1;
}
Repaint();
}
}
}
// add the final plus button
EditorGUILayout.BeginHorizontal();
GUILayout.FlexibleSpace();
if ( GUILayout.Button( GUIContent.none, "OL Plus", GUILayout.Width(17f) ) ) { // plus button
soundGroups.Add( new SoundGroup( "unnamed sound group" ) );
selectedGroup = editGroup = soundGroups.size - 1;
MarkDirty();
}
EditorGUILayout.EndHorizontal();
EditorGUILayout.EndVertical();
// reset the color
GUI.contentColor = defaultColor;
// the sort and import buttons
EditorGUILayout.BeginHorizontal();
GUILayout.FlexibleSpace();
if ( GUILayout.Button( "Sort", GUILayout.Width( 70f ) ) ) {
soundGroups.Sort( delegate( SoundGroup sg1, SoundGroup sg2 ) { return string.Compare( sg1.name, sg2.name ); } );
MarkDirty();
}
EditorGUILayout.EndHorizontal();
// draw a rect around the selected item
if ( ( selectedGroup >= 0 ) && ( selectedGroup < groups.size ) ) {
EditorGUI.DrawRect( groups[selectedGroup].rect, new Color( 1f, 1f, 1f, 0.06f ) );
}
// finally move the sound groups back into the audio manager
if ( soundGroups.size > 0 ) {
audioManager.soundGroupings = soundGroups.ToArray();
}
// calculate the drop area rect
if ( ( e.type == EventType.Repaint ) && ( groups.size > 0 ) ) {
dropArea.x = groups[0].rect.x;
dropArea.y = groups[0].rect.y;
dropArea.width = groups[0].rect.width;
dropArea.height = ( groups[groups.size-1].rect.y - groups[0].rect.y ) + groups[groups.size-1].rect.height;
}
}
// draw the sound group properties now
DrawSoundGroupProperties();
EndContents();
EditorGUILayout.HelpBox("Create and delete sound groups by clicking + and - respectively. Double click to rename sound groups. Drag and drop sounds from below to the groups above to move them.", MessageType.Info);
}
public class CustomDragData{
public int originalGroupIndex;
public int originalIndex;
public SerializedProperty originalProperty;
}
public class ItemRect {
public ItemRect( int index, Rect rect, SerializedProperty prop ) {
this.index = index;
this.rect = rect;
this.prop = prop;
}
public int index;
public Rect rect;
public SerializedProperty prop;
}
private FastList<ItemRect> items = new FastList<ItemRect>();
/*
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CreateStyles()
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*/
void CreateStyles() {
if ( customDividerStyle == null ) {
customDividerStyle = new GUIStyle( EditorStyles.label );
customDividerStyle.normal.background = MakeTex( 4, 4, new Color( 0.5f, 0.5f, 0.5f, 0.25f ) );
customDividerStyle.margin.right -= 16;
}
}
/*
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MakeTex()
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*/
private Texture2D MakeTex( int width, int height, Color col ) {
Color[] pix = new Color[width*height];
for ( int i = 0; i < pix.Length; i++ )
pix[i] = col;
Texture2D result = new Texture2D(width, height);
result.SetPixels( pix );
result.Apply();
return result;
}
/*
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DrawSoundEffects()
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*/
void DrawSoundEffects( Event e ) {
if ( ( selectedGroup < 0 ) || ( audioManager.soundGroupings.Length == 0 ) || ( selectedGroup >= audioManager.soundGroupings.Length ) ) {
return;
}
if ( e.type == EventType.Repaint ) {
items.Clear();
} else {
CheckStartDrag( e );
}
BeginContents();
if ( DrawHeader( "Sound Effects", true ) ) {
GUILayout.Space(3f);
GUILayout.BeginVertical( GUI.skin.box );
SerializedProperty soundGroupsArray = serializedObject.FindProperty( "soundGroupings" );
SerializedProperty soundGroup = soundGroupsArray.GetArrayElementAtIndex( selectedGroup );
SerializedProperty soundList = soundGroup.FindPropertyRelative( "soundList" );
CreateStyles();
Rect prevRect = new Rect();
if ( soundList.arraySize > 0 ) {
// show all the sounds
for ( int i = 0; i < soundList.arraySize; i++ ) {
EditorGUI.indentLevel = 1;
SerializedProperty soundFX = soundList.GetArrayElementAtIndex( i );
SerializedProperty visToggle = soundFX.FindPropertyRelative( "visibilityToggle" );
EditorGUILayout.BeginHorizontal( customDividerStyle );
{
string soundFXName = soundFX.FindPropertyRelative( "name" ).stringValue;
// save the visibility state
visToggle.boolValue = EditorGUILayout.Foldout( visToggle.boolValue, soundFXName );
// play button
if ( GUILayout.Button( "\u25BA", GUILayout.Width( 17f ), GUILayout.Height( 16f ) ) ) {
if ( AudioManager.IsSoundPlaying( soundFXName ) ) {
AudioManager.StopSound( soundFXName );
} else {
AudioManager.PlaySound( soundFXName );
}
}
}
EditorGUILayout.EndHorizontal();
if ( visToggle.boolValue ) {
EditorGUILayout.PropertyField( soundFX, true );
EditorGUILayout.BeginHorizontal();
GUILayout.FlexibleSpace();
if ( GUILayout.Button( "Delete FX", GUILayout.Width( Screen.width / 3.0f ) ) ) {
if ( EditorUtility.DisplayDialog( "Delete " + soundFX.displayName, "Are you sure?", "Yes", "No!" ) ) {
deleteSoundIdx = i;
}
}
if ( GUILayout.Button( "Duplicate FX", GUILayout.Width( Screen.width / 3.0f ) ) ) {
dupeSoundIdx = i;
}
GUILayout.FlexibleSpace();
EditorGUILayout.EndHorizontal();
GUILayout.Space( 10.0f );
}
if ( e.type == EventType.Repaint ) {
// GetLastRect() is now returning the last rect drawn in the property drawer,
// not the rect used for the entire SoundFX
Rect curRect = prevRect;
curRect.y = prevRect.y + EditorGUIUtility.singleLineHeight;
Rect lastRect = GUILayoutUtility.GetLastRect();
curRect.height = ( lastRect.y + lastRect.height ) - curRect.y;
curRect.width = Screen.width;
items.Add( new ItemRect( i, curRect, soundFX ) );
}
prevRect = GUILayoutUtility.GetLastRect();
}
} else {
EditorGUILayout.LabelField( " " );
}
GUILayout.EndVertical();
GUILayout.Space(3f);
EditorGUILayout.BeginHorizontal();
GUILayout.FlexibleSpace();
if ( GUILayout.Button( "Add FX", GUILayout.Width( 70f ) ) ) {
//soundList.InsertArrayElementAtIndex( soundList.arraySize );
//MarkDirty();
addSound = true;
}
if ( GUILayout.Button( "Sort", GUILayout.Width( 70f ) ) ) {
sortSounds = true;
}
EditorGUILayout.EndHorizontal();
}
EndContents();
UpdateDrag( e );
}
/*
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CheckStartDrag()
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*/
void CheckStartDrag( Event e ) {
if ( ( e.type == EventType.MouseDrag ) && ( e.button == 0 ) ) {
for ( int i = 0; i < items.size; i++ ) {
if ( items[i].rect.Contains( e.mousePosition ) ) {
DragAndDrop.PrepareStartDrag();// reset data
CustomDragData dragData = new CustomDragData();
dragData.originalGroupIndex = selectedGroup;
dragData.originalIndex = items[i].index;
dragData.originalProperty = items[i].prop;
DragAndDrop.SetGenericData( dragDropIdentifier, dragData );
DragAndDrop.objectReferences = new Object[0];
DragAndDrop.StartDrag( dragData.originalProperty.FindPropertyRelative( "name" ).stringValue );
e.Use();
}
}
}
}
/*
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FindGroupIndex()
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*/
int FindGroupIndex( Event e ) {
for ( int i = 0; i < groups.size; i++ ) {
if ( groups[i].rect.Contains( e.mousePosition ) ) {
return i;
}
}
return -1;
}
/*
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UpdateDrag()
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*/
void UpdateDrag( Event e ) {
CustomDragData dragData = DragAndDrop.GetGenericData( dragDropIdentifier ) as CustomDragData;
if ( dragData == null ) {
return;
}
int groupIndex = FindGroupIndex( e );
switch ( e.type ) {
case EventType.DragUpdated:
if ( ( groupIndex >= 0 ) && ( groupIndex != selectedGroup ) ) {
DragAndDrop.visualMode = DragAndDropVisualMode.Move;
} else {
DragAndDrop.visualMode = DragAndDropVisualMode.Rejected;
}
e.Use();
break;
case EventType.Repaint:
if ( ( DragAndDrop.visualMode == DragAndDropVisualMode.None ) ||
( DragAndDrop.visualMode == DragAndDropVisualMode.Rejected ) ) {
break;
}
if ( groupIndex >= 0 && groupIndex < groups.size ) {
EditorGUI.DrawRect( groups[groupIndex].rect, new Color( 0f, 1f, 0f, 0.1f ) );
}
break;
case EventType.DragPerform:
DragAndDrop.AcceptDrag();
// queue the sound FX move
QueueSoundFXMove( dragData.originalGroupIndex, dragData.originalIndex, groupIndex );
e.Use();
break;
case EventType.MouseUp:
// in case MouseDrag never occurred:
DragAndDrop.PrepareStartDrag();
break;
}
}
/*
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QueueSoundFXMove()
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*/
void QueueSoundFXMove( int origGroupIndex, int origSoundIndex, int newGroupIndex ) {
moveQueued = true;
origGroup = origGroupIndex;
origIndex = origSoundIndex;
moveToGroup = newGroupIndex;
}
/*
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DrawHeader()
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*/
static public bool DrawHeader (string text) { return DrawHeader(text, text, false); }
static public bool DrawHeader (string text, string key) { return DrawHeader(text, key, false); }
static public bool DrawHeader (string text, bool forceOn) { return DrawHeader(text, text, forceOn); }
static public bool DrawHeader( string text, string key, bool forceOn ) {
bool state = EditorPrefs.GetBool(key, true);
GUILayout.Space(3f);
if (!forceOn && !state) GUI.backgroundColor = new Color(0.8f, 0.8f, 0.8f);
GUILayout.BeginHorizontal();
GUILayout.Space(3f);
GUI.changed = false;
text = "<b><size=11>" + text + "</size></b>";
if (state) text = "\u25BC " + text;
else text = "\u25B6 " + text;
if (!GUILayout.Toggle(true, text, "dragtab", GUILayout.MinWidth(20f))) state = !state;
if (GUI.changed) EditorPrefs.SetBool(key, state);
GUILayout.Space(2f);
GUILayout.EndHorizontal();
GUI.backgroundColor = Color.white;
if (!forceOn && !state) GUILayout.Space(3f);
return state;
}
/*
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BeginContents()
-----------------------
*/
static public void BeginContents() {
GUILayout.BeginHorizontal();
GUILayout.Space(4f);
EditorGUILayout.BeginHorizontal(GUILayout.MinHeight(10f));
GUILayout.BeginVertical();
GUILayout.Space(2f);
}
/*
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EndContents()
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*/
static public void EndContents() {
GUILayout.Space(3f);
GUILayout.EndVertical();
EditorGUILayout.EndHorizontal();
GUILayout.Space(3f);
GUILayout.EndHorizontal();
GUILayout.Space(3f);
}
}