FittsLaw/Assets/Oculus/AudioManager/Scripts/Audio/Editor/SoundFXPropertyDrawer.cs
2018-10-09 20:59:57 -04:00

64 lines
2.1 KiB
C#

using UnityEngine;
using UnityEditor;
using System.Collections;
/*
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SoundFXPropertyDrawer
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*/
[CustomPropertyDrawer(typeof(SoundFX))]
public class SoundFXPropertyDrawer : PropertyDrawer {
static float lineHeight = EditorGUIUtility.singleLineHeight + 2.0f;
static string[] props = new string[] { "name", "playback", "volume", "pitchVariance", "falloffDistance", "falloffCurve", "reverbZoneMix", "spread", "pctChanceToPlay", "priority", "delay", "looping", "ospProps", "soundClips" };
/*
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OnGUI()
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*/
public override void OnGUI( Rect position, SerializedProperty prop, GUIContent label ) {
EditorGUILayout.BeginVertical();
for ( int i = 0; i < props.Length; i++ ) {
EditorGUI.indentLevel = 2;
SerializedProperty property = prop.FindPropertyRelative( props[i] );
if ( props[i] == "reverbZoneMix" ) {
EditorGUILayout.BeginHorizontal();
SerializedProperty reverbCurve = prop.FindPropertyRelative( "reverbZoneMix" );
EditorGUILayout.PropertyField( reverbCurve, true, GUILayout.Width( Screen.width - 130.0f ) );
if ( GUILayout.Button( "Reset", GUILayout.Width( 50.0f ) ) ) {
reverbCurve.animationCurveValue = new AnimationCurve( new Keyframe[2] { new Keyframe( 0f, 1.0f ), new Keyframe( 1f, 1f ) } );
}
EditorGUILayout.EndHorizontal();
} else {
EditorGUILayout.PropertyField( property, true, GUILayout.Width( Screen.width - 80.0f ) );
position.y += lineHeight + 4.0f;
if ( props[i] == "falloffCurve" ) {
if ( property.enumValueIndex == (int)AudioRolloffMode.Custom ) {
EditorGUILayout.PropertyField( prop.FindPropertyRelative( "volumeFalloffCurve" ), true, GUILayout.Width( Screen.width - 80.0f ) );
position.y += lineHeight + 4.0f;
}
}
}
}
EditorGUILayout.EndVertical();
GUILayout.Space( 5.0f );
}
/*
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GetPropertyHeight()
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*/
public override float GetPropertyHeight (SerializedProperty prop, GUIContent label) {
return base.GetPropertyHeight( prop, label );
}
}