FittsLaw/Assets/Oculus/Platform/Scripts/Models/AchievementProgress.cs
2018-10-09 20:59:57 -04:00

43 lines
1.3 KiB
C#

// This file was @generated with LibOVRPlatform/codegen/main. Do not modify it!
namespace Oculus.Platform.Models
{
using System;
using System.Collections;
using Oculus.Platform.Models;
using System.Collections.Generic;
using UnityEngine;
public class AchievementProgress
{
public readonly string Bitfield;
public readonly ulong Count;
public readonly bool IsUnlocked;
public readonly string Name;
public readonly DateTime UnlockTime;
public AchievementProgress(IntPtr o)
{
Bitfield = CAPI.ovr_AchievementProgress_GetBitfield(o);
Count = CAPI.ovr_AchievementProgress_GetCount(o);
IsUnlocked = CAPI.ovr_AchievementProgress_GetIsUnlocked(o);
Name = CAPI.ovr_AchievementProgress_GetName(o);
UnlockTime = CAPI.ovr_AchievementProgress_GetUnlockTime(o);
}
}
public class AchievementProgressList : DeserializableList<AchievementProgress> {
public AchievementProgressList(IntPtr a) {
var count = (int)CAPI.ovr_AchievementProgressArray_GetSize(a);
_Data = new List<AchievementProgress>(count);
for (int i = 0; i < count; i++) {
_Data.Add(new AchievementProgress(CAPI.ovr_AchievementProgressArray_GetElement(a, (UIntPtr)i)));
}
_NextUrl = CAPI.ovr_AchievementProgressArray_GetNextUrl(a);
}
}
}