52 lines
1.8 KiB
C#
52 lines
1.8 KiB
C#
/************************************************************************************
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Copyright : Copyright 2017-Present Oculus VR, LLC. All Rights reserved.
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Licensed under the Oculus VR Rift SDK License Version 3.2 (the "License");
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you may not use the Oculus VR Rift SDK except in compliance with the License,
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which is provided at the time of installation or download, or which
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otherwise accompanies this software in either electronic or hard copy form.
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You may obtain a copy of the License at
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http://www.oculusvr.com/licenses/LICENSE-3.2
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Unless required by applicable law or agreed to in writing, the Oculus VR SDK
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distributed under the License is distributed on an "AS IS" BASIS,
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WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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See the License for the specific language governing permissions and
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limitations under the License.
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************************************************************************************/
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using UnityEngine;
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using UnityEngine.SceneManagement;
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public class BackButtonLogic : MonoBehaviour {
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bool buttonPressed = false;
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void Update() {
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if (OVRInput.GetDown(OVRInput.Button.Back) || Input.GetKeyDown(KeyCode.Escape)) {
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buttonPressed = true;
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}
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if (buttonPressed && (OVRInput.GetUp(OVRInput.Button.Back) || Input.GetKeyUp(KeyCode.Escape))) {
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buttonPressed = false;
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Scene scene = SceneManager.GetActiveScene();
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if (scene.name == "main") {
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#if UNITY_ANDROID && !UNITY_EDITOR
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OVRManager.PlatformUIConfirmQuit();
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#endif
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}
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else {
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SceneManager.LoadScene("main", LoadSceneMode.Single);
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}
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}
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if (OVRInput.GetUp(OVRInput.Button.Back) || Input.GetKeyUp(KeyCode.Escape)) {
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buttonPressed = false;
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}
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}
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}
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