189 lines
7.1 KiB
C#
189 lines
7.1 KiB
C#
using System;
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using System.Collections.Generic;
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using UnityEngine;
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using VR = UnityEngine.VR;
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using System.Runtime.InteropServices;
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/// <summary>
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/// Provides access to the Oculus boundary system.
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/// </summary>
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public class OVRBoundary
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{
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/// <summary>
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/// Specifies a tracked node that can be queried through the boundary system.
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/// </summary>
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public enum Node
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{
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HandLeft = OVRPlugin.Node.HandLeft, ///< Tracks the left hand node.
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HandRight = OVRPlugin.Node.HandRight, ///< Tracks the right hand node.
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Head = OVRPlugin.Node.Head, ///< Tracks the head node.
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}
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/// <summary>
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/// Specifies a boundary type surface.
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/// </summary>
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public enum BoundaryType
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{
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OuterBoundary = OVRPlugin.BoundaryType.OuterBoundary, ///< Outer boundary that closely matches the user's configured walls.
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PlayArea = OVRPlugin.BoundaryType.PlayArea, ///< Smaller convex area inset within the outer boundary.
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}
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/// <summary>
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/// Provides test results of boundary system queries.
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/// </summary>
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public struct BoundaryTestResult
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{
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public bool IsTriggering; ///< Returns true if the queried test would violate and/or trigger the tested boundary types.
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public float ClosestDistance; ///< Returns the distance between the queried test object and the closest tested boundary type.
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public Vector3 ClosestPoint; ///< Returns the closest point to the queried test object.
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public Vector3 ClosestPointNormal; ///< Returns the normal of the closest point to the queried test object.
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}
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/// <summary>
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/// Specifies the boundary system parameters that can be configured. Can be overridden by the system or user.
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/// </summary>
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public struct BoundaryLookAndFeel
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{
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public Color Color;
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}
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/// <summary>
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/// Returns true if the boundary system is currently configured with valid boundary data.
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/// </summary>
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public bool GetConfigured()
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{
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return OVRPlugin.GetBoundaryConfigured();
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}
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/// <summary>
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/// Returns the results of testing a tracked node against the specified boundary type.
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/// All points are returned in local tracking space shared by tracked nodes and accessible through OVRCameraRig's trackingSpace anchor.
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/// </summary>
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public OVRBoundary.BoundaryTestResult TestNode(OVRBoundary.Node node, OVRBoundary.BoundaryType boundaryType)
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{
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OVRPlugin.BoundaryTestResult ovrpRes = OVRPlugin.TestBoundaryNode((OVRPlugin.Node)node, (OVRPlugin.BoundaryType)boundaryType);
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OVRBoundary.BoundaryTestResult res = new OVRBoundary.BoundaryTestResult()
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{
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IsTriggering = (ovrpRes.IsTriggering == OVRPlugin.Bool.True),
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ClosestDistance = ovrpRes.ClosestDistance,
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ClosestPoint = ovrpRes.ClosestPoint.FromFlippedZVector3f(),
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ClosestPointNormal = ovrpRes.ClosestPointNormal.FromFlippedZVector3f(),
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};
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return res;
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}
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/// <summary>
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/// Returns the results of testing a 3d point against the specified boundary type.
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/// The test point is expected in local tracking space.
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/// All points are returned in local tracking space shared by tracked nodes and accessible through OVRCameraRig's trackingSpace anchor.
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/// </summary>
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public OVRBoundary.BoundaryTestResult TestPoint(Vector3 point, OVRBoundary.BoundaryType boundaryType)
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{
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OVRPlugin.BoundaryTestResult ovrpRes = OVRPlugin.TestBoundaryPoint(point.ToFlippedZVector3f(), (OVRPlugin.BoundaryType)boundaryType);
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OVRBoundary.BoundaryTestResult res = new OVRBoundary.BoundaryTestResult()
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{
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IsTriggering = (ovrpRes.IsTriggering == OVRPlugin.Bool.True),
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ClosestDistance = ovrpRes.ClosestDistance,
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ClosestPoint = ovrpRes.ClosestPoint.FromFlippedZVector3f(),
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ClosestPointNormal = ovrpRes.ClosestPointNormal.FromFlippedZVector3f(),
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};
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return res;
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}
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/// <summary>
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/// Requests that the visual look and feel of the boundary system be changed as specified. Can be overridden by the system or user.
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/// </summary>
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public void SetLookAndFeel(OVRBoundary.BoundaryLookAndFeel lookAndFeel)
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{
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OVRPlugin.BoundaryLookAndFeel lf = new OVRPlugin.BoundaryLookAndFeel()
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{
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Color = lookAndFeel.Color.ToColorf()
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};
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OVRPlugin.SetBoundaryLookAndFeel(lf);
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}
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/// <summary>
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/// Resets the visual look and feel of the boundary system to the initial system settings.
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/// </summary>
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public void ResetLookAndFeel()
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{
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OVRPlugin.ResetBoundaryLookAndFeel();
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}
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private static int cachedVector3fSize = Marshal.SizeOf(typeof(OVRPlugin.Vector3f));
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private static OVRNativeBuffer cachedGeometryNativeBuffer = new OVRNativeBuffer(0);
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private static float[] cachedGeometryManagedBuffer = new float[0];
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/// <summary>
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/// Returns an array of 3d points (in clockwise order) that define the specified boundary type.
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/// All points are returned in local tracking space shared by tracked nodes and accessible through OVRCameraRig's trackingSpace anchor.
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/// </summary>
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public Vector3[] GetGeometry(OVRBoundary.BoundaryType boundaryType)
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{
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int pointsCount = 0;
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if (OVRPlugin.GetBoundaryGeometry2((OVRPlugin.BoundaryType)boundaryType, IntPtr.Zero, ref pointsCount))
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{
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if (pointsCount > 0)
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{
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int requiredNativeBufferCapacity = pointsCount * cachedVector3fSize;
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if (cachedGeometryNativeBuffer.GetCapacity() < requiredNativeBufferCapacity)
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cachedGeometryNativeBuffer.Reset(requiredNativeBufferCapacity);
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int requiredManagedBufferCapacity = pointsCount * 3;
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if (cachedGeometryManagedBuffer.Length < requiredManagedBufferCapacity)
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cachedGeometryManagedBuffer = new float[requiredManagedBufferCapacity];
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if (OVRPlugin.GetBoundaryGeometry2((OVRPlugin.BoundaryType)boundaryType, cachedGeometryNativeBuffer.GetPointer(), ref pointsCount))
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{
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Marshal.Copy(cachedGeometryNativeBuffer.GetPointer(), cachedGeometryManagedBuffer, 0, requiredManagedBufferCapacity);
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Vector3[] points = new Vector3[pointsCount];
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for (int i = 0; i < pointsCount; i++)
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{
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points[i] = new OVRPlugin.Vector3f()
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{
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x = cachedGeometryManagedBuffer[3 * i + 0],
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y = cachedGeometryManagedBuffer[3 * i + 1],
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z = cachedGeometryManagedBuffer[3 * i + 2],
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}.FromFlippedZVector3f();
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}
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return points;
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}
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}
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}
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return new Vector3[0];
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}
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/// <summary>
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/// Returns a vector that indicates the spatial dimensions of the specified boundary type. (x = width, y = height, z = depth)
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/// </summary>
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public Vector3 GetDimensions(OVRBoundary.BoundaryType boundaryType)
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{
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return OVRPlugin.GetBoundaryDimensions((OVRPlugin.BoundaryType)boundaryType).FromVector3f();
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}
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/// <summary>
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/// Returns true if the boundary system is currently visible.
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/// </summary>
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public bool GetVisible()
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{
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return OVRPlugin.GetBoundaryVisible();
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}
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/// <summary>
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/// Requests that the boundary system visibility be set to the specified value.
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/// The actual visibility can be overridden by the system (i.e., proximity trigger) or by the user (boundary system disabled)
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/// </summary>
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public void SetVisible(bool value)
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{
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OVRPlugin.SetBoundaryVisible(value);
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}
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}
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