89 lines
2.9 KiB
C#
89 lines
2.9 KiB
C#
// Copyright 2016 Google Inc. All rights reserved.
|
|
//
|
|
// Licensed under the Apache License, Version 2.0 (the "License");
|
|
// you may not use this file except in compliance with the License.
|
|
// You may obtain a copy of the License at
|
|
//
|
|
// http://www.apache.org/licenses/LICENSE-2.0
|
|
//
|
|
// Unless required by applicable law or agreed to in writing, software
|
|
// distributed under the License is distributed on an "AS IS" BASIS,
|
|
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
|
// See the License for the specific language governing permissions and
|
|
// limitations under the License.
|
|
|
|
namespace GoogleVR.VideoDemo {
|
|
using UnityEngine;
|
|
|
|
/// <summary>
|
|
/// Sets the position of the transform to a position specifed in a list.
|
|
/// </summary>
|
|
public class PositionSwapper : MonoBehaviour {
|
|
private int currentIndex = -1;
|
|
|
|
public Vector3[] Positions = new Vector3[0];
|
|
|
|
public void SetConstraint(int index) { }
|
|
|
|
public void SetPosition(int index) {
|
|
currentIndex = index % Positions.Length;
|
|
transform.localPosition = Positions[currentIndex];
|
|
}
|
|
|
|
#if UNITY_EDITOR
|
|
private static void SaveToIndex(UnityEditor.MenuCommand mc, int index) {
|
|
PositionSwapper ps = mc.context as PositionSwapper;
|
|
while (ps.Positions.Length <= index) {
|
|
UnityEditor.ArrayUtility.Add<Vector3>(ref ps.Positions, Vector3.zero);
|
|
}
|
|
ps.Positions[index] = ps.transform.localPosition;
|
|
}
|
|
|
|
private static void LoadIndex(UnityEditor.MenuCommand mc, int index) {
|
|
PositionSwapper ps = mc.context as PositionSwapper;
|
|
ps.SetPosition(index);
|
|
}
|
|
|
|
[UnityEditor.MenuItem("CONTEXT/PositionSwapper/SavePositionToIndex0")]
|
|
private static void SaveToIndex0(UnityEditor.MenuCommand mc) {
|
|
SaveToIndex(mc, 0);
|
|
}
|
|
|
|
[UnityEditor.MenuItem("CONTEXT/PositionSwapper/SavePositionToIndex1")]
|
|
private static void SaveToIndex1(UnityEditor.MenuCommand mc) {
|
|
SaveToIndex(mc, 1);
|
|
}
|
|
|
|
[UnityEditor.MenuItem("CONTEXT/PositionSwapper/SavePositionToIndex2")]
|
|
private static void SaveToIndex2(UnityEditor.MenuCommand mc) {
|
|
SaveToIndex(mc, 2);
|
|
}
|
|
|
|
[UnityEditor.MenuItem("CONTEXT/PositionSwapper/SavePositionToIndex3")]
|
|
private static void SaveToIndex3(UnityEditor.MenuCommand mc) {
|
|
SaveToIndex(mc, 3);
|
|
}
|
|
|
|
[UnityEditor.MenuItem("CONTEXT/PositionSwapper/LoadPosition0")]
|
|
private static void LoadPosition0(UnityEditor.MenuCommand mc) {
|
|
LoadIndex(mc, 0);
|
|
}
|
|
|
|
[UnityEditor.MenuItem("CONTEXT/PositionSwapper/LoadPosition1")]
|
|
private static void LoadPosition1(UnityEditor.MenuCommand mc) {
|
|
LoadIndex(mc, 1);
|
|
}
|
|
|
|
[UnityEditor.MenuItem("CONTEXT/PositionSwapper/LoadPosition2")]
|
|
private static void LoadPosition2(UnityEditor.MenuCommand mc) {
|
|
LoadIndex(mc, 2);
|
|
}
|
|
|
|
[UnityEditor.MenuItem("CONTEXT/PositionSwapper/LoadPosition3")]
|
|
private static void LoadPosition3(UnityEditor.MenuCommand mc) {
|
|
LoadIndex(mc, 3);
|
|
}
|
|
#endif // UNITY_EDITOR
|
|
}
|
|
}
|