33 lines
1.1 KiB
C#
33 lines
1.1 KiB
C#
// Copyright 2017 Google Inc. All rights reserved.
|
|
//
|
|
// Licensed under the Apache License, Version 2.0 (the "License");
|
|
// you may not use this file except in compliance with the License.
|
|
// You may obtain a copy of the License at
|
|
//
|
|
// http://www.apache.org/licenses/LICENSE-2.0
|
|
//
|
|
// Unless required by applicable law or agreed to in writing, software
|
|
// distributed under the License is distributed on an "AS IS" BASIS,
|
|
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
|
// See the License for the specific language governing permissions and
|
|
// limitations under the License.
|
|
|
|
using UnityEngine;
|
|
using UnityEngine.EventSystems;
|
|
|
|
/// Provides an interface for executing events for _IEventSystemHandler_.
|
|
public interface IGvrEventExecutor {
|
|
bool Execute<T>(GameObject target,
|
|
BaseEventData eventData,
|
|
ExecuteEvents.EventFunction<T> functor)
|
|
where T : IEventSystemHandler;
|
|
|
|
GameObject ExecuteHierarchy<T>(GameObject root,
|
|
BaseEventData eventData,
|
|
ExecuteEvents.EventFunction<T> callbackFunction)
|
|
where T : IEventSystemHandler;
|
|
|
|
GameObject GetEventHandler<T>(GameObject root)
|
|
where T : IEventSystemHandler;
|
|
}
|