67 lines
1.8 KiB
C#
67 lines
1.8 KiB
C#
// Copyright 2016 Google Inc. All rights reserved.
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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namespace GoogleVR.VideoDemo {
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using UnityEngine;
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using System.Collections;
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public class MenuHandler : MonoBehaviour {
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public GameObject[] menuObjects;
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public void HideMenu() {
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foreach (GameObject m in menuObjects) {
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Renderer r = m.GetComponent<Renderer>();
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if (r != null) {
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r.enabled = false;
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} else {
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m.SetActive(false);
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}
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StartCoroutine(DoFade());
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}
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}
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public void ShowMenu() {
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foreach (GameObject m in menuObjects) {
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Renderer r = m.GetComponent<Renderer>();
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if (r != null) {
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r.enabled = true;
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} else {
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m.SetActive(true);
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}
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}
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StartCoroutine(DoAppear());
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}
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IEnumerator DoAppear() {
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CanvasGroup cg = GetComponent<CanvasGroup>();
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while (cg.alpha < 1.0) {
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cg.alpha += Time.deltaTime * 2;
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yield return null;
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}
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cg.interactable = true;
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yield break;
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}
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IEnumerator DoFade() {
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CanvasGroup cg = GetComponent<CanvasGroup>();
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while (cg.alpha > 0) {
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cg.alpha -= Time.deltaTime;
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yield return null;
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}
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cg.interactable = false;
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yield break;
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}
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}
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}
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