48 lines
807 B
Plaintext
48 lines
807 B
Plaintext
Shader "Oculus/Unlit" {
|
|
Properties{
|
|
_Color("Main Color", Color) = (1,1,1,1)
|
|
}
|
|
|
|
SubShader{
|
|
Tags{ "RenderType" = "Opaque" }
|
|
LOD 100
|
|
|
|
Pass{
|
|
CGPROGRAM
|
|
#pragma vertex vert
|
|
#pragma fragment frag
|
|
#pragma target 2.0
|
|
#pragma multi_compile_fog
|
|
|
|
#include "UnityCG.cginc"
|
|
|
|
struct appdata_t {
|
|
float4 vertex : POSITION;
|
|
};
|
|
|
|
struct v2f {
|
|
float4 vertex : SV_POSITION;
|
|
UNITY_FOG_COORDS(0)
|
|
};
|
|
|
|
fixed4 _Color;
|
|
|
|
v2f vert(appdata_t v)
|
|
{
|
|
v2f o;
|
|
o.vertex = UnityObjectToClipPos(v.vertex);
|
|
UNITY_TRANSFER_FOG(o,o.vertex);
|
|
return o;
|
|
}
|
|
|
|
fixed4 frag(v2f i) : COLOR
|
|
{
|
|
fixed4 col = _Color;
|
|
UNITY_APPLY_FOG(i.fogCoord, col);
|
|
UNITY_OPAQUE_ALPHA(col.a);
|
|
return col;
|
|
}
|
|
ENDCG
|
|
}
|
|
}
|
|
} |