FittsLaw/Assets/Oculus/Platform/Scripts/AndroidPlatform.cs
2018-10-09 20:59:57 -04:00

36 lines
842 B
C#

namespace Oculus.Platform
{
using UnityEngine;
using System.Collections;
using System;
public class AndroidPlatform
{
public bool Initialize(string appId)
{
#if UNITY_ANDROID
if(String.IsNullOrEmpty(appId))
{
throw new UnityException("AppID must not be null or empty");
}
return CAPI.ovr_UnityInitWrapper(appId);
#else
return false;
#endif
}
public Request<Models.PlatformInitialize> AsyncInitialize(string appId)
{
#if UNITY_ANDROID
if(String.IsNullOrEmpty(appId))
{
throw new UnityException("AppID must not be null or empty");
}
return new Request<Models.PlatformInitialize>(CAPI.ovr_UnityInitWrapperAsynchronous(appId));
#else
return new Request<Models.PlatformInitialize>(0);
#endif
}
}
}