202 lines
6.3 KiB
C#
202 lines
6.3 KiB
C#
/************************************************************************************
|
|
Filename : OVRTouchpad.cs
|
|
Content : Interface to touchpad
|
|
Created : November 13, 2013
|
|
Copyright : Copyright Facebook Technologies, LLC and its affiliates.
|
|
All rights reserved.
|
|
|
|
Licensed under the Oculus Audio SDK License Version 3.3 (the "License");
|
|
you may not use the Oculus Audio SDK except in compliance with the License,
|
|
which is provided at the time of installation or download, or which
|
|
otherwise accompanies this software in either electronic or hard copy form.
|
|
|
|
You may obtain a copy of the License at
|
|
|
|
https://developer.oculus.com/licenses/audio-3.3/
|
|
|
|
Unless required by applicable law or agreed to in writing, the Oculus Audio SDK
|
|
distributed under the License is distributed on an "AS IS" BASIS,
|
|
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
|
See the License for the specific language governing permissions and
|
|
limitations under the License.
|
|
************************************************************************************/
|
|
using UnityEngine;
|
|
using System;
|
|
|
|
//-------------------------------------------------------------------------------------
|
|
// ***** OVRTouchpad
|
|
//
|
|
// OVRTouchpad is an interface class to a touchpad.
|
|
//
|
|
public static class OVRTouchpad
|
|
{
|
|
//-------------------------
|
|
// Input enums
|
|
public enum TouchEvent { SingleTap, DoubleTap, Left, Right, Up, Down };
|
|
|
|
// mouse
|
|
static Vector3 moveAmountMouse;
|
|
static float minMovMagnitudeMouse = 25.0f;
|
|
|
|
public delegate void OVRTouchpadCallback<TouchEvent>(TouchEvent arg);
|
|
static public Delegate touchPadCallbacks = null;
|
|
|
|
//Disable the unused variable warning
|
|
#pragma warning disable 0414
|
|
|
|
//Ensures that the TouchpadHelper will be created automatically upon start of the game.
|
|
static private OVRTouchpadHelper touchpadHelper =
|
|
( new GameObject("OVRTouchpadHelper") ).AddComponent< OVRTouchpadHelper >();
|
|
|
|
#pragma warning restore 0414
|
|
|
|
// We will call this to create the TouchpadHelper class. This will
|
|
// add the Touchpad game object into the world and we can call into
|
|
// TouchEvent static functions to hook delegates into for touch capture
|
|
static public void Create()
|
|
{
|
|
// Does nothing but call constructor to add game object into scene
|
|
}
|
|
|
|
// Update
|
|
static public void Update()
|
|
{
|
|
// MOUSE INPUT
|
|
|
|
if(Input.GetMouseButtonDown(0))
|
|
{
|
|
moveAmountMouse = Input.mousePosition;
|
|
}
|
|
else if(Input.GetMouseButtonUp(0))
|
|
{
|
|
moveAmountMouse -= Input.mousePosition;
|
|
HandleInputMouse(ref moveAmountMouse);
|
|
}
|
|
}
|
|
|
|
// OnDisable
|
|
static public void OnDisable()
|
|
{
|
|
}
|
|
|
|
// HandleInputMouse
|
|
static void HandleInputMouse(ref Vector3 move)
|
|
{
|
|
if (touchPadCallbacks == null)
|
|
{
|
|
return;
|
|
}
|
|
OVRTouchpadCallback<TouchEvent> callback = touchPadCallbacks as OVRTouchpadCallback<TouchEvent>;
|
|
|
|
if ( move.magnitude < minMovMagnitudeMouse)
|
|
{
|
|
callback(TouchEvent.SingleTap);
|
|
}
|
|
else
|
|
{
|
|
move.Normalize();
|
|
|
|
// Left/Right
|
|
if (Mathf.Abs(move.x) > Mathf.Abs(move.y))
|
|
{
|
|
if (move.x > 0.0f)
|
|
callback(TouchEvent.Left);
|
|
else
|
|
callback(TouchEvent.Right);
|
|
}
|
|
// Up/Down
|
|
else
|
|
{
|
|
if (move.y > 0.0f)
|
|
callback(TouchEvent.Down);
|
|
else
|
|
callback(TouchEvent.Up);
|
|
}
|
|
}
|
|
}
|
|
|
|
static public void AddListener(OVRTouchpadCallback<TouchEvent> handler)
|
|
{
|
|
touchPadCallbacks = (OVRTouchpadCallback<TouchEvent>)touchPadCallbacks + handler;
|
|
}
|
|
}
|
|
|
|
//-------------------------------------------------------------------------------------
|
|
// ***** OVRTouchpadHelper
|
|
//
|
|
// This singleton class gets created and stays resident in the application. It is used to
|
|
// trap the touchpad values, which get broadcast to any listener on the "Touchpad" channel.
|
|
//
|
|
// This class also demontrates how to make calls from any class that needs these events by
|
|
// setting up a listener to "Touchpad" channel.
|
|
public sealed class OVRTouchpadHelper : MonoBehaviour
|
|
{
|
|
void Awake ()
|
|
{
|
|
DontDestroyOnLoad(gameObject);
|
|
}
|
|
|
|
void Start ()
|
|
{
|
|
// Add a listener to the OVRTouchpad for testing
|
|
OVRTouchpad.AddListener(LocalTouchEventCallback);
|
|
}
|
|
|
|
|
|
void Update ()
|
|
{
|
|
OVRTouchpad.Update();
|
|
}
|
|
|
|
|
|
public void OnDisable()
|
|
{
|
|
OVRTouchpad.OnDisable();
|
|
}
|
|
|
|
// LocalTouchEventCallback
|
|
void LocalTouchEventCallback(OVRTouchpad.TouchEvent touchEvent)
|
|
{
|
|
switch(touchEvent)
|
|
{
|
|
case(OVRTouchpad.TouchEvent.SingleTap):
|
|
// OVRLipSyncDebugConsole.Clear();
|
|
// OVRLipSyncDebugConsole.ClearTimeout(1.5f);
|
|
// OVRLipSyncDebugConsole.Log("TP-SINGLE TAP");
|
|
break;
|
|
|
|
case(OVRTouchpad.TouchEvent.DoubleTap):
|
|
// OVRLipSyncDebugConsole.Clear();
|
|
// OVRLipSyncDebugConsole.ClearTimeout(1.5f);
|
|
// OVRLipSyncDebugConsole.Log("TP-DOUBLE TAP");
|
|
break;
|
|
|
|
case(OVRTouchpad.TouchEvent.Left):
|
|
// OVRLipSyncDebugConsole.Clear();
|
|
// OVRLipSyncDebugConsole.ClearTimeout(1.5f);
|
|
// OVRLipSyncDebugConsole.Log("TP-SWIPE LEFT");
|
|
break;
|
|
|
|
case(OVRTouchpad.TouchEvent.Right):
|
|
// OVRLipSyncDebugConsole.Clear();
|
|
// OVRLipSyncDebugConsole.ClearTimeout(1.5f);
|
|
// OVRLipSyncDebugConsole.Log("TP-SWIPE RIGHT");
|
|
break;
|
|
|
|
case(OVRTouchpad.TouchEvent.Up):
|
|
// OVRLipSyncDebugConsole.Clear();
|
|
// OVRLipSyncDebugConsole.ClearTimeout(1.5f);
|
|
// OVRLipSyncDebugConsole.Log("TP-SWIPE UP");
|
|
break;
|
|
|
|
case(OVRTouchpad.TouchEvent.Down):
|
|
// OVRLipSyncDebugConsole.Clear();
|
|
// OVRLipSyncDebugConsole.ClearTimeout(1.5f);
|
|
// OVRLipSyncDebugConsole.Log("TP-SWIPE DOWN");
|
|
break;
|
|
}
|
|
}
|
|
|
|
}
|
|
|