FittsLaw/Assets/GoogleVR/Scripts/EventSystem/InputModule/GvrEventExecutor.cs
2018-10-08 23:54:11 -04:00

160 lines
4.5 KiB
C#

// Copyright 2017 Google Inc. All rights reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
using System;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.EventSystems;
/// Wraps UnityEngine.EventSystems.ExecuteEvents.
/// Also, exposes event delegates to allow global handling of events.
public class GvrEventExecutor : IGvrEventExecutor {
public delegate void EventDelegate(GameObject target, PointerEventData eventData);
/// Fired when a Click occurs on any object.
public event EventDelegate OnPointerClick {
add {
AddEventDelegate<IPointerClickHandler>(value);
}
remove {
RemoveEventDelegate<IPointerClickHandler>(value);
}
}
// Fired when a Down event occurs on any object.
public event EventDelegate OnPointerDown {
add {
AddEventDelegate<IPointerDownHandler>(value);
}
remove {
RemoveEventDelegate<IPointerDownHandler>(value);
}
}
// Fired when an Up event occurs on any object.
public event EventDelegate OnPointerUp {
add {
AddEventDelegate<IPointerUpHandler>(value);
}
remove {
RemoveEventDelegate<IPointerUpHandler>(value);
}
}
// Fired when an Enter event occurs on any object.
public event EventDelegate OnPointerEnter {
add {
AddEventDelegate<IPointerEnterHandler>(value);
}
remove {
RemoveEventDelegate<IPointerEnterHandler>(value);
}
}
// Fired when an Exit event occurs on any object.
public event EventDelegate OnPointerExit {
add {
AddEventDelegate<IPointerExitHandler>(value);
}
remove {
RemoveEventDelegate<IPointerExitHandler>(value);
}
}
// Fired when a Scroll event occurs on any object.
public event EventDelegate OnScroll {
add {
AddEventDelegate<IScrollHandler>(value);
}
remove {
RemoveEventDelegate<IScrollHandler>(value);
}
}
/// Stores delegates for events.
private Dictionary<Type, EventDelegate> eventTable;
public GvrEventExecutor() {
eventTable = new Dictionary<Type, EventDelegate>();
}
public bool Execute<T>(GameObject target,
BaseEventData eventData,
ExecuteEvents.EventFunction<T> functor)
where T : IEventSystemHandler {
bool result = ExecuteEvents.Execute<T>(target, eventData, functor);
CallEventDelegate<T>(target, eventData);
return result;
}
public GameObject ExecuteHierarchy<T>(GameObject root,
BaseEventData eventData,
ExecuteEvents.EventFunction<T> callbackFunction)
where T : IEventSystemHandler {
GameObject result = ExecuteEvents.ExecuteHierarchy<T>(root, eventData, callbackFunction);
CallEventDelegate<T>(root, eventData);
return result;
}
public GameObject GetEventHandler<T>(GameObject root)
where T : IEventSystemHandler {
return ExecuteEvents.GetEventHandler<T>(root);
}
private void CallEventDelegate<T>(GameObject target, BaseEventData eventData)
where T : IEventSystemHandler {
Type type = typeof(T);
EventDelegate eventDelegate;
if (eventTable.TryGetValue(type, out eventDelegate)) {
PointerEventData pointerEventData = eventData as PointerEventData;
if (pointerEventData == null) {
Debug.LogError("Event data must be PointerEventData.");
return;
}
eventDelegate(target, pointerEventData);
}
}
private void AddEventDelegate<T>(EventDelegate eventDelegate) {
Type type = typeof(T);
EventDelegate existingDelegate;
if (eventTable.TryGetValue(type, out existingDelegate)) {
eventTable[type] = existingDelegate + eventDelegate;
} else {
eventTable[type] = eventDelegate;
}
}
private void RemoveEventDelegate<T>(EventDelegate eventDelegate) {
Type type = typeof(T);
EventDelegate existingDelegate;
if (!eventTable.TryGetValue(type, out existingDelegate)) {
return;
}
eventDelegate = existingDelegate - eventDelegate;
if (eventDelegate != null) {
eventTable[type] = eventDelegate;
} else {
eventTable.Remove(type);
}
}
}