162 lines
7.3 KiB
C#
162 lines
7.3 KiB
C#
// Copyright 2016 Google Inc. All rights reserved.
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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using UnityEngine;
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using UnityEditor;
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using System.Collections;
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#pragma warning disable 0618 // Ignore GvrAudio* deprecation
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/// A custom editor for properties on the GvrAudioSoundfield script. This appears in the Inspector
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/// window of a GvrAudioSoundfield object.
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[CustomEditor(typeof(GvrAudioSoundfield))]
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[CanEditMultipleObjects]
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public class GvrAudioSoundfieldEditor : Editor {
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private SerializedProperty clip0102 = null;
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private SerializedProperty clip0304 = null;
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private SerializedProperty loop = null;
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private SerializedProperty mute = null;
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private SerializedProperty pitch = null;
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private SerializedProperty playOnAwake = null;
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private SerializedProperty priority = null;
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private SerializedProperty spatialBlend = null;
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private SerializedProperty volume = null;
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private SerializedProperty dopplerLevel = null;
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private SerializedProperty rolloffMode = null;
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private SerializedProperty maxDistance = null;
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private SerializedProperty minDistance = null;
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private SerializedProperty bypassRoomEffects = null;
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private SerializedProperty gainDb = null;
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private GUIContent clip0102Label = new GUIContent("Channels 1 & 2 (WY)",
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"The AudioClip asset for the 1 & 2 channels (W & Y components) of the first-order " +
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"ambisonic soundfield. Channels must be in Ambix (ACN/SN3D) format.");
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private GUIContent clip0304Label = new GUIContent("Channels 3 & 4 (ZX)",
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"The AudioClip asset for the 3 & 4 channels (Z & X components) of the first-order " +
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"ambisonic soundfield. Channels must be in Ambix (ACN/SN3D) format.");
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private GUIContent loopLabel = new GUIContent("Loop",
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"Sets the soundfield to loop.");
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private GUIContent muteLabel = new GUIContent("Mute",
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"Mutes the sound.");
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private GUIContent pitchLabel = new GUIContent("Pitch",
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"Sets the frequency of the sound. Use this to slow down or speed up the sound.");
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private GUIContent priorityLabel = new GUIContent("Priority",
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"Sets the priority of the soundfield. Note that a sound with a larger priority value will " +
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"more likely be stolen by sounds with smaller priority values.");
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private GUIContent spatialBlendLabel = new GUIContent("Spatial Blend",
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"Sets how much this soundfield is treated as a 3D source. Setting this value to 0 will " +
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"ignore distance attenuation and doppler effects. However, it does not affect panning the " +
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"sound around the listener.");
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private GUIContent volumeLabel = new GUIContent("Volume",
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"Sets the overall volume of the soundfield.");
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private GUIContent dopplerLevelLabel = new GUIContent("Doppler Level",
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"Specifies how much the pitch is changed based on the relative velocity between the " +
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"soundfield and the listener.");
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private GUIContent rolloffModeLabel = new GUIContent("Volume Rolloff",
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"Which type of rolloff curve to use.");
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private GUIContent maxDistanceLabel = new GUIContent("Max Distance",
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"Max distance is the distance a sound stops attenuating at.");
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private GUIContent minDistanceLabel = new GUIContent("Min Distance",
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"Within the min distance, the volume will stay at the loudest possible. " +
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"Outside this min distance it will begin to attenuate.");
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private GUIContent playOnAwakeLabel = new GUIContent("Play On Awake",
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"Play the sound when the scene loads.");
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private GUIContent bypassRoomEffectsLabel = new GUIContent("Bypass Room Effects",
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"Sets whether the room effects for the soundfield should be bypassed.");
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private GUIContent gainLabel = new GUIContent("Gain (dB)",
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"Applies a gain to the soundfield for adjustment of relative loudness.");
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void OnEnable () {
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clip0102 = serializedObject.FindProperty("soundfieldClip0102");
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clip0304 = serializedObject.FindProperty("soundfieldClip0304");
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loop = serializedObject.FindProperty("soundfieldLoop");
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mute = serializedObject.FindProperty("soundfieldMute");
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pitch = serializedObject.FindProperty("soundfieldPitch");
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playOnAwake = serializedObject.FindProperty("playOnAwake");
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priority = serializedObject.FindProperty("soundfieldPriority");
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spatialBlend = serializedObject.FindProperty("soundfieldSpatialBlend");
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volume = serializedObject.FindProperty("soundfieldVolume");
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dopplerLevel = serializedObject.FindProperty("soundfieldDopplerLevel");
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rolloffMode = serializedObject.FindProperty("soundfieldRolloffMode");
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maxDistance = serializedObject.FindProperty("soundfieldMaxDistance");
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minDistance = serializedObject.FindProperty("soundfieldMinDistance");
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bypassRoomEffects = serializedObject.FindProperty("bypassRoomEffects");
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gainDb = serializedObject.FindProperty("gainDb");
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}
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/// @cond
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public override void OnInspectorGUI () {
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serializedObject.Update();
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// Add clickable script field, as would have been provided by DrawDefaultInspector()
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MonoScript script = MonoScript.FromMonoBehaviour (target as MonoBehaviour);
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EditorGUI.BeginDisabledGroup (true);
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EditorGUILayout.ObjectField ("Script", script, typeof(MonoScript), false);
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EditorGUI.EndDisabledGroup ();
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EditorGUILayout.LabelField("AudioClip");
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EditorGUI.indentLevel++;
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EditorGUILayout.PropertyField(clip0102, clip0102Label);
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EditorGUILayout.PropertyField(clip0304, clip0304Label);
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EditorGUI.indentLevel--;
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EditorGUILayout.Separator();
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EditorGUILayout.PropertyField(mute, muteLabel);
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EditorGUILayout.PropertyField(bypassRoomEffects, bypassRoomEffectsLabel);
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EditorGUILayout.PropertyField(playOnAwake, playOnAwakeLabel);
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EditorGUILayout.PropertyField(loop, loopLabel);
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EditorGUILayout.Separator();
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EditorGUILayout.PropertyField(priority, priorityLabel);
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EditorGUILayout.Separator();
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EditorGUILayout.PropertyField(volume, volumeLabel);
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EditorGUILayout.Separator();
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EditorGUILayout.PropertyField(pitch, pitchLabel);
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EditorGUILayout.Separator();
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EditorGUILayout.PropertyField(spatialBlend, spatialBlendLabel);
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EditorGUILayout.Separator();
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EditorGUILayout.Slider(gainDb, GvrAudio.minGainDb, GvrAudio.maxGainDb, gainLabel);
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EditorGUILayout.Separator();
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EditorGUILayout.PropertyField(dopplerLevel, dopplerLevelLabel);
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EditorGUILayout.PropertyField(rolloffMode, rolloffModeLabel);
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++EditorGUI.indentLevel;
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EditorGUILayout.PropertyField(minDistance, minDistanceLabel);
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EditorGUILayout.PropertyField(maxDistance, maxDistanceLabel);
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--EditorGUI.indentLevel;
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if (rolloffMode.enumValueIndex == (int)AudioRolloffMode.Custom) {
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EditorGUILayout.HelpBox("Custom rolloff mode is not supported, no distance attenuation " +
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"will be applied.", MessageType.Warning);
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}
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EditorGUILayout.Separator();
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serializedObject.ApplyModifiedProperties();
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}
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/// @endcond
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}
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#pragma warning restore 0618 // Restore warnings
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