38 lines
1.4 KiB
C#
38 lines
1.4 KiB
C#
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// Copyright 2016 Google Inc. All rights reserved.
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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using UnityEngine;
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/// <summary>
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/// Provides and logs versioning information for the GVR SDK for Unity.
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/// </summary>
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public class GvrUnitySdkVersion {
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public const string GVR_SDK_VERSION = "1.170.0";
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// Google VR SDK supports Unity 5.6 or newer.
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#if !UNITY_5_6_OR_NEWER
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#error Google VR SDK requires Unity version 5.6 or newer.
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#endif // !UNITY_5_6_OR_NEWER
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// Only log GVR SDK version when running on an Android or iOS device.
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#if (UNITY_ANDROID || UNITY_IOS) && !UNITY_EDITOR
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private const string VERSION_HEADER = "GVR SDK for Unity version: ";
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[RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.BeforeSceneLoad)]
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static void LogGvrUnitySdkVersion() {
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Debug.Log(VERSION_HEADER + GVR_SDK_VERSION);
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}
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#endif // (UNITY_ANDROID || UNITY_IOS) && !UNITY_EDITOR
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}
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