FittsLaw/Assets/GoogleVR/Legacy/Editor/Audio/GvrAudioSoundfieldEditor.cs

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2018-10-08 23:54:11 -04:00
// Copyright 2016 Google Inc. All rights reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
using UnityEngine;
using UnityEditor;
using System.Collections;
#pragma warning disable 0618 // Ignore GvrAudio* deprecation
/// A custom editor for properties on the GvrAudioSoundfield script. This appears in the Inspector
/// window of a GvrAudioSoundfield object.
[CustomEditor(typeof(GvrAudioSoundfield))]
[CanEditMultipleObjects]
public class GvrAudioSoundfieldEditor : Editor {
private SerializedProperty clip0102 = null;
private SerializedProperty clip0304 = null;
private SerializedProperty loop = null;
private SerializedProperty mute = null;
private SerializedProperty pitch = null;
private SerializedProperty playOnAwake = null;
private SerializedProperty priority = null;
private SerializedProperty spatialBlend = null;
private SerializedProperty volume = null;
private SerializedProperty dopplerLevel = null;
private SerializedProperty rolloffMode = null;
private SerializedProperty maxDistance = null;
private SerializedProperty minDistance = null;
private SerializedProperty bypassRoomEffects = null;
private SerializedProperty gainDb = null;
private GUIContent clip0102Label = new GUIContent("Channels 1 & 2 (WY)",
"The AudioClip asset for the 1 & 2 channels (W & Y components) of the first-order " +
"ambisonic soundfield. Channels must be in Ambix (ACN/SN3D) format.");
private GUIContent clip0304Label = new GUIContent("Channels 3 & 4 (ZX)",
"The AudioClip asset for the 3 & 4 channels (Z & X components) of the first-order " +
"ambisonic soundfield. Channels must be in Ambix (ACN/SN3D) format.");
private GUIContent loopLabel = new GUIContent("Loop",
"Sets the soundfield to loop.");
private GUIContent muteLabel = new GUIContent("Mute",
"Mutes the sound.");
private GUIContent pitchLabel = new GUIContent("Pitch",
"Sets the frequency of the sound. Use this to slow down or speed up the sound.");
private GUIContent priorityLabel = new GUIContent("Priority",
"Sets the priority of the soundfield. Note that a sound with a larger priority value will " +
"more likely be stolen by sounds with smaller priority values.");
private GUIContent spatialBlendLabel = new GUIContent("Spatial Blend",
"Sets how much this soundfield is treated as a 3D source. Setting this value to 0 will " +
"ignore distance attenuation and doppler effects. However, it does not affect panning the " +
"sound around the listener.");
private GUIContent volumeLabel = new GUIContent("Volume",
"Sets the overall volume of the soundfield.");
private GUIContent dopplerLevelLabel = new GUIContent("Doppler Level",
"Specifies how much the pitch is changed based on the relative velocity between the " +
"soundfield and the listener.");
private GUIContent rolloffModeLabel = new GUIContent("Volume Rolloff",
"Which type of rolloff curve to use.");
private GUIContent maxDistanceLabel = new GUIContent("Max Distance",
"Max distance is the distance a sound stops attenuating at.");
private GUIContent minDistanceLabel = new GUIContent("Min Distance",
"Within the min distance, the volume will stay at the loudest possible. " +
"Outside this min distance it will begin to attenuate.");
private GUIContent playOnAwakeLabel = new GUIContent("Play On Awake",
"Play the sound when the scene loads.");
private GUIContent bypassRoomEffectsLabel = new GUIContent("Bypass Room Effects",
"Sets whether the room effects for the soundfield should be bypassed.");
private GUIContent gainLabel = new GUIContent("Gain (dB)",
"Applies a gain to the soundfield for adjustment of relative loudness.");
void OnEnable () {
clip0102 = serializedObject.FindProperty("soundfieldClip0102");
clip0304 = serializedObject.FindProperty("soundfieldClip0304");
loop = serializedObject.FindProperty("soundfieldLoop");
mute = serializedObject.FindProperty("soundfieldMute");
pitch = serializedObject.FindProperty("soundfieldPitch");
playOnAwake = serializedObject.FindProperty("playOnAwake");
priority = serializedObject.FindProperty("soundfieldPriority");
spatialBlend = serializedObject.FindProperty("soundfieldSpatialBlend");
volume = serializedObject.FindProperty("soundfieldVolume");
dopplerLevel = serializedObject.FindProperty("soundfieldDopplerLevel");
rolloffMode = serializedObject.FindProperty("soundfieldRolloffMode");
maxDistance = serializedObject.FindProperty("soundfieldMaxDistance");
minDistance = serializedObject.FindProperty("soundfieldMinDistance");
bypassRoomEffects = serializedObject.FindProperty("bypassRoomEffects");
gainDb = serializedObject.FindProperty("gainDb");
}
/// @cond
public override void OnInspectorGUI () {
serializedObject.Update();
// Add clickable script field, as would have been provided by DrawDefaultInspector()
MonoScript script = MonoScript.FromMonoBehaviour (target as MonoBehaviour);
EditorGUI.BeginDisabledGroup (true);
EditorGUILayout.ObjectField ("Script", script, typeof(MonoScript), false);
EditorGUI.EndDisabledGroup ();
EditorGUILayout.LabelField("AudioClip");
EditorGUI.indentLevel++;
EditorGUILayout.PropertyField(clip0102, clip0102Label);
EditorGUILayout.PropertyField(clip0304, clip0304Label);
EditorGUI.indentLevel--;
EditorGUILayout.Separator();
EditorGUILayout.PropertyField(mute, muteLabel);
EditorGUILayout.PropertyField(bypassRoomEffects, bypassRoomEffectsLabel);
EditorGUILayout.PropertyField(playOnAwake, playOnAwakeLabel);
EditorGUILayout.PropertyField(loop, loopLabel);
EditorGUILayout.Separator();
EditorGUILayout.PropertyField(priority, priorityLabel);
EditorGUILayout.Separator();
EditorGUILayout.PropertyField(volume, volumeLabel);
EditorGUILayout.Separator();
EditorGUILayout.PropertyField(pitch, pitchLabel);
EditorGUILayout.Separator();
EditorGUILayout.PropertyField(spatialBlend, spatialBlendLabel);
EditorGUILayout.Separator();
EditorGUILayout.Slider(gainDb, GvrAudio.minGainDb, GvrAudio.maxGainDb, gainLabel);
EditorGUILayout.Separator();
EditorGUILayout.PropertyField(dopplerLevel, dopplerLevelLabel);
EditorGUILayout.PropertyField(rolloffMode, rolloffModeLabel);
++EditorGUI.indentLevel;
EditorGUILayout.PropertyField(minDistance, minDistanceLabel);
EditorGUILayout.PropertyField(maxDistance, maxDistanceLabel);
--EditorGUI.indentLevel;
if (rolloffMode.enumValueIndex == (int)AudioRolloffMode.Custom) {
EditorGUILayout.HelpBox("Custom rolloff mode is not supported, no distance attenuation " +
"will be applied.", MessageType.Warning);
}
EditorGUILayout.Separator();
serializedObject.ApplyModifiedProperties();
}
/// @endcond
}
#pragma warning restore 0618 // Restore warnings