FittsLaw/Assets/Oculus/AudioManager/Scenes/Scripts/TestScript.cs

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2018-10-14 23:33:23 -04:00
using UnityEngine;
using System.Collections;
public class TestScript : MonoBehaviour {
[InspectorNote( "Sound Setup", "Press '1' to play testSound1 and '2' to play testSound2")]
public SoundFXRef testSound1;
public SoundFXRef testSound2;
// Use this for initialization
void Start () {
}
// Update is called once per frame
void Update ()
{
// use attached game object location
if ( Input.GetKeyDown( KeyCode.Alpha1 ) )
{
testSound1.PlaySoundAt( transform.position );
}
// hard code information
if ( Input.GetKeyDown( KeyCode.Alpha2 ) ) {
testSound2.PlaySoundAt( new Vector3( 5.0f, 0.0f, 0.0f ) );
}
}
}