48 lines
1.5 KiB
C#
48 lines
1.5 KiB
C#
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// Copyright 2017 Google Inc. All rights reserved.
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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using UnityEngine;
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using System;
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using Gvr;
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/// @cond
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namespace Gvr.Internal {
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// Internal representation of state for the headset.
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struct HeadsetState {
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internal GvrEventType eventType;
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internal int eventFlags;
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internal long eventTimestampNs; // Maps to gvr_clock_time_point monotonic_systemtime_nanos.
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// Recenter event data.
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internal GvrRecenterEventType recenterEventType;
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internal uint recenterEventFlags;
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internal Vector3 recenteredPosition;
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internal Quaternion recenteredRotation;
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public void Initialize() {
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eventType = GvrEventType.Invalid;
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eventFlags = 0;
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eventTimestampNs = 0;
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recenterEventType = GvrRecenterEventType.Invalid;
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recenterEventFlags = 0;
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recenteredPosition = Vector3.zero;
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recenteredRotation = Quaternion.identity;
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}
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}
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} // namespace Gvr.Internal
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/// @endcond
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