fixed cardboard and started data entry

This commit is contained in:
Chris Midkiff 2018-10-30 19:07:29 -04:00
parent fdaf801736
commit 499f1e4850
3 changed files with 568 additions and 1 deletions

View File

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m_SourcePrefab: {fileID: 100100000, guid: 49f39d13b583ef54c853f20f5179b584, type: 2} m_SourcePrefab: {fileID: 100100000, guid: 49f39d13b583ef54c853f20f5179b584, type: 2}
m_IsPrefabAsset: 0 m_IsPrefabAsset: 0
--- !u!1 &99160178 --- !u!1 &99160178
@ -456,6 +952,28 @@ Prefab:
propertyPath: m_LocalPosition.y propertyPath: m_LocalPosition.y
value: 1.37 value: 1.37
objectReference: {fileID: 0} objectReference: {fileID: 0}
- target: {fileID: 114855450908423216, guid: c3713ae6a80ceef4f9f728d03835786b,
type: 2}
propertyPath: overridePointerCamera
value:
objectReference: {fileID: 260400463}
- target: {fileID: 114501065152772058, guid: c3713ae6a80ceef4f9f728d03835786b,
type: 2}
propertyPath: vrModeOnly
value: 0
objectReference: {fileID: 0}
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propertyPath: m_TagString
value: GameController
objectReference: {fileID: 0}
- target: {fileID: 1655486884145648, guid: c3713ae6a80ceef4f9f728d03835786b, type: 2}
propertyPath: m_TagString
value: MainCamera
objectReference: {fileID: 0}
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propertyPath: m_TagString
value: Player
objectReference: {fileID: 0}
m_RemovedComponents: [] m_RemovedComponents: []
m_SourcePrefab: {fileID: 100100000, guid: c3713ae6a80ceef4f9f728d03835786b, type: 2} m_SourcePrefab: {fileID: 100100000, guid: c3713ae6a80ceef4f9f728d03835786b, type: 2}
m_IsPrefabAsset: 0 m_IsPrefabAsset: 0
@ -479,6 +997,11 @@ MonoBehaviour:
serializedVersion: 2 serializedVersion: 2
m_Bits: 4294967295 m_Bits: 4294967295
maxRaycastHits: 64 maxRaycastHits: 64
--- !u!20 &260400463 stripped
Camera:
m_CorrespondingSourceObject: {fileID: 20501644528040130, guid: c3713ae6a80ceef4f9f728d03835786b,
type: 2}
m_PrefabInternal: {fileID: 260400458}
--- !u!1 &534664144 --- !u!1 &534664144
GameObject: GameObject:
m_ObjectHideFlags: 0 m_ObjectHideFlags: 0

View File

@ -1,7 +1,9 @@
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Diagnostics;
using System.Text; using System.Text;
using UnityEngine; using UnityEngine;
using UnityEngine.EventSystems;
public class ExperimentController : MonoBehaviour { public class ExperimentController : MonoBehaviour {
@ -11,6 +13,8 @@ public class ExperimentController : MonoBehaviour {
int trialDotIndex; int trialDotIndex;
Participant participant; Participant participant;
List<GameObject> dots = new List<GameObject>(); List<GameObject> dots = new List<GameObject>();
Stopwatch stopwatch = new Stopwatch();
GameObject playerCamera;
// Use this for initialization // Use this for initialization
void Start () { void Start () {
//FOR THE LOVE OF GOD FUCKING DELETE THIS, SERIOUSLY CHRIS DON'T YOU DARE FORGET //FOR THE LOVE OF GOD FUCKING DELETE THIS, SERIOUSLY CHRIS DON'T YOU DARE FORGET
@ -20,6 +24,7 @@ public class ExperimentController : MonoBehaviour {
UnityEngine.Debug.Log(decodedText); UnityEngine.Debug.Log(decodedText);
participant = new Participant(decodedText); participant = new Participant(decodedText);
startDot = GameObject.Find("StartButton"); startDot = GameObject.Find("StartButton");
playerCamera = GameObject.FindGameObjectsWithTag("MainCamera")[0];
trialIndex = 0; trialIndex = 0;
trialDotIndex = 0; trialDotIndex = 0;
foreach (GameObject go in GameObject.FindGameObjectsWithTag("Dot")) foreach (GameObject go in GameObject.FindGameObjectsWithTag("Dot"))
@ -42,6 +47,17 @@ public class ExperimentController : MonoBehaviour {
public void NextDot() public void NextDot()
{ {
if (stopwatch.IsRunning)
{
stopwatch.Stop();
double time = stopwatch.Elapsed.TotalSeconds;
stopwatch.Reset();
}
else
{
stopwatch.Start();
}
nextDot = FindDot(participant.trials[trialIndex][trialDotIndex]); nextDot = FindDot(participant.trials[trialIndex][trialDotIndex]);
trialDotIndex++; trialDotIndex++;
Show(nextDot); Show(nextDot);
@ -52,9 +68,36 @@ public class ExperimentController : MonoBehaviour {
public void BackToStart() public void BackToStart()
{ {
stopwatch.Stop();
double time = stopwatch.Elapsed.TotalSeconds;
stopwatch.Reset();
double angle = Vector3.Angle(nextDot.transform.position, playerCamera.transform.position);
double arcDistance = angle * (float)(Math.PI / 180) * 10;
Hide(nextDot); Hide(nextDot);
Show(startDot); Show(startDot);
}
public void CardboardWrapper(GameObject go, PointerEventData eventData)
{
UnityEngine.Debug.Log(eventData.pointerPressRaycast.worldPosition);
if (go != null)
{
UnityEngine.Debug.Log(go.name);
if (go.name == "StartButton")
{
NextDot();
}
else
{
BackToStart();
}
}
else
{
UnityEngine.Debug.Log("Missed");
}
} }
// Update is called once per frame // Update is called once per frame

View File

@ -395,6 +395,7 @@ PlayerSettings:
m_Enabled: 1 m_Enabled: 1
m_Devices: m_Devices:
- cardboard - cardboard
- None
m_BuildTargetEnableVuforiaSettings: [] m_BuildTargetEnableVuforiaSettings: []
openGLRequireES31: 0 openGLRequireES31: 0
openGLRequireES31AEP: 0 openGLRequireES31AEP: 0