fixed cardboard and started data entry
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@ -120,6 +120,76 @@ Prefab:
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||||||
|
m_PrefabInternal: {fileID: 260400458}
|
||||||
--- !u!1 &534664144
|
--- !u!1 &534664144
|
||||||
GameObject:
|
GameObject:
|
||||||
m_ObjectHideFlags: 0
|
m_ObjectHideFlags: 0
|
||||||
|
@ -1,7 +1,9 @@
|
|||||||
using System;
|
using System;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
|
using System.Diagnostics;
|
||||||
using System.Text;
|
using System.Text;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
using UnityEngine.EventSystems;
|
||||||
|
|
||||||
public class ExperimentController : MonoBehaviour {
|
public class ExperimentController : MonoBehaviour {
|
||||||
|
|
||||||
@ -11,6 +13,8 @@ public class ExperimentController : MonoBehaviour {
|
|||||||
int trialDotIndex;
|
int trialDotIndex;
|
||||||
Participant participant;
|
Participant participant;
|
||||||
List<GameObject> dots = new List<GameObject>();
|
List<GameObject> dots = new List<GameObject>();
|
||||||
|
Stopwatch stopwatch = new Stopwatch();
|
||||||
|
GameObject playerCamera;
|
||||||
// Use this for initialization
|
// Use this for initialization
|
||||||
void Start () {
|
void Start () {
|
||||||
//FOR THE LOVE OF GOD FUCKING DELETE THIS, SERIOUSLY CHRIS DON'T YOU DARE FORGET
|
//FOR THE LOVE OF GOD FUCKING DELETE THIS, SERIOUSLY CHRIS DON'T YOU DARE FORGET
|
||||||
@ -20,6 +24,7 @@ public class ExperimentController : MonoBehaviour {
|
|||||||
UnityEngine.Debug.Log(decodedText);
|
UnityEngine.Debug.Log(decodedText);
|
||||||
participant = new Participant(decodedText);
|
participant = new Participant(decodedText);
|
||||||
startDot = GameObject.Find("StartButton");
|
startDot = GameObject.Find("StartButton");
|
||||||
|
playerCamera = GameObject.FindGameObjectsWithTag("MainCamera")[0];
|
||||||
trialIndex = 0;
|
trialIndex = 0;
|
||||||
trialDotIndex = 0;
|
trialDotIndex = 0;
|
||||||
foreach (GameObject go in GameObject.FindGameObjectsWithTag("Dot"))
|
foreach (GameObject go in GameObject.FindGameObjectsWithTag("Dot"))
|
||||||
@ -42,6 +47,17 @@ public class ExperimentController : MonoBehaviour {
|
|||||||
|
|
||||||
public void NextDot()
|
public void NextDot()
|
||||||
{
|
{
|
||||||
|
if (stopwatch.IsRunning)
|
||||||
|
{
|
||||||
|
stopwatch.Stop();
|
||||||
|
double time = stopwatch.Elapsed.TotalSeconds;
|
||||||
|
stopwatch.Reset();
|
||||||
|
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
stopwatch.Start();
|
||||||
|
}
|
||||||
nextDot = FindDot(participant.trials[trialIndex][trialDotIndex]);
|
nextDot = FindDot(participant.trials[trialIndex][trialDotIndex]);
|
||||||
trialDotIndex++;
|
trialDotIndex++;
|
||||||
Show(nextDot);
|
Show(nextDot);
|
||||||
@ -52,9 +68,36 @@ public class ExperimentController : MonoBehaviour {
|
|||||||
|
|
||||||
public void BackToStart()
|
public void BackToStart()
|
||||||
{
|
{
|
||||||
|
stopwatch.Stop();
|
||||||
|
double time = stopwatch.Elapsed.TotalSeconds;
|
||||||
|
stopwatch.Reset();
|
||||||
|
double angle = Vector3.Angle(nextDot.transform.position, playerCamera.transform.position);
|
||||||
|
double arcDistance = angle * (float)(Math.PI / 180) * 10;
|
||||||
Hide(nextDot);
|
Hide(nextDot);
|
||||||
Show(startDot);
|
Show(startDot);
|
||||||
|
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
public void CardboardWrapper(GameObject go, PointerEventData eventData)
|
||||||
|
{
|
||||||
|
UnityEngine.Debug.Log(eventData.pointerPressRaycast.worldPosition);
|
||||||
|
if (go != null)
|
||||||
|
{
|
||||||
|
UnityEngine.Debug.Log(go.name);
|
||||||
|
if (go.name == "StartButton")
|
||||||
|
{
|
||||||
|
NextDot();
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
BackToStart();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
UnityEngine.Debug.Log("Missed");
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// Update is called once per frame
|
// Update is called once per frame
|
||||||
|
@ -395,6 +395,7 @@ PlayerSettings:
|
|||||||
m_Enabled: 1
|
m_Enabled: 1
|
||||||
m_Devices:
|
m_Devices:
|
||||||
- cardboard
|
- cardboard
|
||||||
|
- None
|
||||||
m_BuildTargetEnableVuforiaSettings: []
|
m_BuildTargetEnableVuforiaSettings: []
|
||||||
openGLRequireES31: 0
|
openGLRequireES31: 0
|
||||||
openGLRequireES31AEP: 0
|
openGLRequireES31AEP: 0
|
||||||
|
Loading…
Reference in New Issue
Block a user